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Golems as Characters?
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<blockquote data-quote="Blacksad" data-source="post: 110596" data-attributes="member: 1359"><p><strong>links</strong></p><p></p><p>I have no ideas of my own so...</p><p>Looking through my links and books, I found some interesting material I think:</p><p></p><p>Golem 201 at WotC:</p><p><a href="http://www.wizards.com/dnd/article.asp?x=dnd/mm/mm20010330a4" target="_blank">http://www.wizards.com/dnd/article.asp?x=dnd/mm/mm20010330a4</a></p><p></p><p>Hell in freeport prestige classes (one of them transform you in a construct):</p><p><a href="http://www.greenronin.com/files/focus10.pdf" target="_blank">http://www.greenronin.com/files/focus10.pdf</a></p><p></p><p>in Dragon 293 the R&D department asks if you can send them any comments, good or bad, on their ECL at <a href="mailto:scalemail@wizards.com">scalemail@wizards.com</a>:</p><p></p><p>Construct</p><p>Animated object (no Int)</p><p> Tiny 5</p><p> Small 6</p><p> Medium-size 8</p><p> Large 10</p><p> Huge 14</p><p> Gargantuan 21</p><p> Colossal 36</p><p>Golem (no Int)</p><p> Flesh 15</p><p> Clay 19</p><p> Stone 22</p><p> Iron 26</p><p>Homunculus 8</p><p>Retriever (demon) 20</p><p>Shield guardian (no Int) 23</p><p></p><p>In dragon 292 They give the fiend binder prestige classes, which allow to bind a fiendish spirit into animals, and the in your campaign sidebar proposes to adapt it to gnomes who add the half-machine template to animals instead of the half-fiend template to animals.</p><p></p><p>The half-machine template is in the adventure Kambranex's machinations in Dungeon 91 (with the shadowchaser mini-game inside).</p><p></p><p>Creatures of Rokugan features the Guardian Statue with an ECL of 3, you can also find zenmensonsou (living evil siege engine) in it with CR of 7, 8, 9 and 18. </p><p></p><p>You can find the bonedreg, the only construct in legion of hell here:</p><p><a href="http://www.greenronin.com/files/lohpre.pdf" target="_blank">http://www.greenronin.com/files/lohpre.pdf</a></p><p></p><p>Magic of Faerun has 7 construct:crawling claw CR 1/3, Ruby golem CR11, emerald golem CR12, diamond golem CR12, thayan golem CR8, helmed horror CR10 (which was inteligent in 2nd edition one such creatures being the militia chief in my major city, and I made it able to speak), tomb tapper CR14.</p><p></p><p>the Manual of the plane has some inteligent construct:</p><p>Inevtable: Zelekhut int8 CR9, kolyarut int 10 CR12, marut int12 CR15</p><p>and here you can find the web enhancement with modrons (construct-like outsider), rogue modrons exist with independant ability to think, and a document featuring rogue modrons was ditributed during a preview show attended by WotC for the Manual of the Planes, but nobody ever posted the stats that were in this document <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />:</p><p><a href="http://www.wizards.com/dnd/files/modrons.zip" target="_blank">http://www.wizards.com/dnd/files/modrons.zip</a></p><p></p><p>clockwork magic might be of interest too:</p><p><a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=5050" target="_blank">http://www.enworld.org/messageboards/showthread.php?s=&threadid=5050</a></p></blockquote><p></p>
[QUOTE="Blacksad, post: 110596, member: 1359"] [b]links[/b] I have no ideas of my own so... Looking through my links and books, I found some interesting material I think: Golem 201 at WotC: [url]http://www.wizards.com/dnd/article.asp?x=dnd/mm/mm20010330a4[/url] Hell in freeport prestige classes (one of them transform you in a construct): [url]http://www.greenronin.com/files/focus10.pdf[/url] in Dragon 293 the R&D department asks if you can send them any comments, good or bad, on their ECL at [email]scalemail@wizards.com[/email]: Construct Animated object (no Int) Tiny 5 Small 6 Medium-size 8 Large 10 Huge 14 Gargantuan 21 Colossal 36 Golem (no Int) Flesh 15 Clay 19 Stone 22 Iron 26 Homunculus 8 Retriever (demon) 20 Shield guardian (no Int) 23 In dragon 292 They give the fiend binder prestige classes, which allow to bind a fiendish spirit into animals, and the in your campaign sidebar proposes to adapt it to gnomes who add the half-machine template to animals instead of the half-fiend template to animals. The half-machine template is in the adventure Kambranex's machinations in Dungeon 91 (with the shadowchaser mini-game inside). Creatures of Rokugan features the Guardian Statue with an ECL of 3, you can also find zenmensonsou (living evil siege engine) in it with CR of 7, 8, 9 and 18. You can find the bonedreg, the only construct in legion of hell here: [url]http://www.greenronin.com/files/lohpre.pdf[/url] Magic of Faerun has 7 construct:crawling claw CR 1/3, Ruby golem CR11, emerald golem CR12, diamond golem CR12, thayan golem CR8, helmed horror CR10 (which was inteligent in 2nd edition one such creatures being the militia chief in my major city, and I made it able to speak), tomb tapper CR14. the Manual of the plane has some inteligent construct: Inevtable: Zelekhut int8 CR9, kolyarut int 10 CR12, marut int12 CR15 and here you can find the web enhancement with modrons (construct-like outsider), rogue modrons exist with independant ability to think, and a document featuring rogue modrons was ditributed during a preview show attended by WotC for the Manual of the Planes, but nobody ever posted the stats that were in this document :(: [url]http://www.wizards.com/dnd/files/modrons.zip[/url] clockwork magic might be of interest too: [url]http://www.enworld.org/messageboards/showthread.php?s=&threadid=5050[/url] [/QUOTE]
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