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Gomez's Masks of Nynarlathotep Characters
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<blockquote data-quote="Vendetta" data-source="post: 1749561" data-attributes="member: 14961"><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 15px"><u><strong>Jack Chance</strong></u></span></span></p><p>Male Detective (offensive option) 4</p><p></p><p><strong>Height</strong>: 6’0"</p><p><strong>Weight</strong>: 200 lbs</p><p><strong>Hair</strong>: Brown</p><p><strong>Eyes</strong>: Hazel</p><p><strong>Age</strong>: 30</p><p></p><p><strong>STR</strong>: 12 . . +1</p><p><strong>DEX</strong>: 14 . .+2 </p><p><strong>CON</strong>: 16. .+3</p><p><strong>INT</strong>: 10 . . +0</p><p><strong>WIS</strong>: 13 . .+1</p><p><strong>CHA</strong>: 17 . +2</p><p></p><p><strong>HP</strong>: 30</p><p><strong>AC</strong>: 12</p><p><strong>Init</strong>: +2 </p><p><strong>Speed</strong>: 30’ </p><p><strong>Sanity</strong>: 60</p><p></p><p><u>SAVING THROWS</u></p><p><strong>SAVE </strong> . . . <strong>Total </strong> . <strong>Base </strong> . <strong>Mod </strong> . .</p><p><strong>Fortitude</strong>: .+<strong>7</strong> . . .+4. . .+3. . </p><p><strong>Reflex</strong>: . . .+<strong>3 </strong> . . .+1 . . .+2 . . </p><p><strong>Will</strong>: . . . . .+<strong>2 </strong> . . .+1 . . .+1 . . </p><p></p><p><strong>BAB</strong>: +4</p><p><strong>Melee Atk</strong>: +5</p><p><strong>Ranged Atk</strong>: +6</p><p></p><p><strong><u>Skills</u></strong></p><p>Gather Information +8, Hide +5, Intimidate +8, Listen +4, Move Silently +6, Open Lock +7, Search +10, Sense Motive +7, Spot +4, Knowledge: Streetwise +8, Bluff +10, Drive +6</p><p></p><p><strong><u>Languages</u></strong></p><p> English</p><p></p><p><u><strong>Feats</strong></u> </p><p>Weapon Proficiency: Pistol</p><p>Sharp Eyed</p><p>Persuasive</p><p>Point Blank Shot</p><p></p><p><strong>Wealth </strong> (<em>saved</em>): $4,000</p><p><strong>Wealth </strong> (<em>income</em>): $2,000</p><p></p><p><strong><u>HISTORY</u></strong></p><p>Private Dick, Jack Chance, was always paranoid and a bit of a conspiracy theorist but his eccentric behavior was always overlooked because of his results. He was a up and coming hot shot police detective who retired his badge when he came to believe that the NY Police Commissioner was on the take from the mafia. Needless to say, this view earned him no favor within the department and when he made a play to prove his theory that didn’t pan out, he had little choice but to leave the force.</p><p></p><p>But Jack Chance found his skills and his paranoia well suited for work as a private detective and soon had a good business going. He gained an underground reputation for being able to solve the “strange” cases, those cases that left most completely baffled. As his caseload got continually stranger, his “theories” like-wise became equally as outlandish. Cases began to blur together for him and all trails seemed to lead to the conclusion. </p><p></p><p>He’d been sitting in a dive of a dinner, gnawing on old steak and smoking, trying to wrap his head around the goings on when a tall and dark stranger approached him and invited him to an old warehouse on the docks where, he told Jack, there was invaluable information that would help him crack the whole thing wide open. But what he saw was beyond words. </p><p></p><p>Jack couldn’t come to grips with that night at the docks and soon came to accept what people had been saying about him… that he had finally lost it. Fearing being taken away to a sanitarium, Jack quickly began to denounce everything he’d thought and claimed he’d seen. He announced that he was wrong about things and that he’d just been working too many cases too hard for too long. </p><p></p><p>Sure, it kept him out of the sanitarium, but he’d also lost the last of his credibility. Now, Jack is lucky to get two-bit jobs working for two-bit clients. Turning to the bottle, Jack tries to wash away the memories through the magic of booze. He’s even begun to forget and accept his own denials as the truth… but for the nightmares. Alcoholic, perhaps, but the local pub is the best place for Jack to forget everything that has brought him to this low. </p><p></p><p>But deep down inside he knows he’s right about the horrors.</p></blockquote><p></p>
[QUOTE="Vendetta, post: 1749561, member: 14961"] [FONT=Trebuchet MS][SIZE=4][U][B]Jack Chance[/B][/U][/SIZE][/FONT] Male Detective (offensive option) 4 [B]Height[/B]: 6’0" [B]Weight[/B]: 200 lbs [B]Hair[/B]: Brown [B]Eyes[/B]: Hazel [B]Age[/B]: 30 [B]STR[/B]: 12 . . +1 [B]DEX[/B]: 14 . .+2 [B]CON[/B]: 16. .+3 [B]INT[/B]: 10 . . +0 [B]WIS[/B]: 13 . .+1 [B]CHA[/B]: 17 . +2 [B]HP[/B]: 30 [B]AC[/B]: 12 [B]Init[/B]: +2 [B]Speed[/B]: 30’ [B]Sanity[/B]: 60 [U]SAVING THROWS[/U] [B]SAVE [/B] . . . [B]Total [/B] . [B]Base [/B] . [B]Mod [/B] . . [B]Fortitude[/B]: .+[B]7[/B] . . .+4. . .+3. . [B]Reflex[/B]: . . .+[B]3 [/B] . . .+1 . . .+2 . . [B]Will[/B]: . . . . .+[B]2 [/B] . . .+1 . . .+1 . . [B]BAB[/B]: +4 [B]Melee Atk[/B]: +5 [B]Ranged Atk[/B]: +6 [B][U]Skills[/U][/B] Gather Information +8, Hide +5, Intimidate +8, Listen +4, Move Silently +6, Open Lock +7, Search +10, Sense Motive +7, Spot +4, Knowledge: Streetwise +8, Bluff +10, Drive +6 [B][U]Languages[/U][/B] English [U][B]Feats[/B][/U] Weapon Proficiency: Pistol Sharp Eyed Persuasive Point Blank Shot [B]Wealth [/B] ([I]saved[/I]): $4,000 [B]Wealth [/B] ([I]income[/I]): $2,000 [B][U]HISTORY[/U][/B] Private Dick, Jack Chance, was always paranoid and a bit of a conspiracy theorist but his eccentric behavior was always overlooked because of his results. He was a up and coming hot shot police detective who retired his badge when he came to believe that the NY Police Commissioner was on the take from the mafia. Needless to say, this view earned him no favor within the department and when he made a play to prove his theory that didn’t pan out, he had little choice but to leave the force. But Jack Chance found his skills and his paranoia well suited for work as a private detective and soon had a good business going. He gained an underground reputation for being able to solve the “strange” cases, those cases that left most completely baffled. As his caseload got continually stranger, his “theories” like-wise became equally as outlandish. Cases began to blur together for him and all trails seemed to lead to the conclusion. He’d been sitting in a dive of a dinner, gnawing on old steak and smoking, trying to wrap his head around the goings on when a tall and dark stranger approached him and invited him to an old warehouse on the docks where, he told Jack, there was invaluable information that would help him crack the whole thing wide open. But what he saw was beyond words. Jack couldn’t come to grips with that night at the docks and soon came to accept what people had been saying about him… that he had finally lost it. Fearing being taken away to a sanitarium, Jack quickly began to denounce everything he’d thought and claimed he’d seen. He announced that he was wrong about things and that he’d just been working too many cases too hard for too long. Sure, it kept him out of the sanitarium, but he’d also lost the last of his credibility. Now, Jack is lucky to get two-bit jobs working for two-bit clients. Turning to the bottle, Jack tries to wash away the memories through the magic of booze. He’s even begun to forget and accept his own denials as the truth… but for the nightmares. Alcoholic, perhaps, but the local pub is the best place for Jack to forget everything that has brought him to this low. But deep down inside he knows he’s right about the horrors. [/QUOTE]
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