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General Tabletop Discussion
D&D Older Editions
Good adventure that shows 4E's strengths?
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<blockquote data-quote="D'karr" data-source="post: 6648218" data-attributes="member: 336"><p>I forgot, but Reavers of Harkenwold is also very good. A small mini campaign to get the game started. If you feel ambitious you can convert Red Hand of Doom and do all the integration between the Iron Circle and the Red Hand and create a much more expansive "war has come to the vale" type of campaign.</p><p></p><p>Like most other adventures in 4e I used the locale and some NPCs but severely modified/evolved the adventure. It was the startup of the current campaign, which was a surprise setup to connect to the initial playtest my players did a long time ago. The campaign took the players from Harkenwold, to the feywild where they unfortunately became indebted to the Fomorian King. Then to Fallcrest (4e) by their connection and loyalty to a priest NPC. From there they traveled to the hive of scum and villainy known as Highport (1e) and their fated encounter with the Slave Lords (1e). Here it was revealed that one of the Slave Lords (Markessa) was the sister of one of the characters. This is a thread that they want to pursue (she escaped) but currently have no clues. So they returned to Fallcrest where they encountered the Beast of Averoigne (Clark Ashton Smith), and then back to Harkenwold where they are figuring out that the Iron Circle (Red Hand) is plotting an invasion. Their characters are making all kinds of friends and enemies along the way, with lots of plot threads left discarded or unexplored because their goals evolve over time. All in all the campaign is totally high adventure, high octane, no holds barred action.</p><p></p><p>That is how I think 4e plays best, and my players are loving it.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6648218, member: 336"] I forgot, but Reavers of Harkenwold is also very good. A small mini campaign to get the game started. If you feel ambitious you can convert Red Hand of Doom and do all the integration between the Iron Circle and the Red Hand and create a much more expansive "war has come to the vale" type of campaign. Like most other adventures in 4e I used the locale and some NPCs but severely modified/evolved the adventure. It was the startup of the current campaign, which was a surprise setup to connect to the initial playtest my players did a long time ago. The campaign took the players from Harkenwold, to the feywild where they unfortunately became indebted to the Fomorian King. Then to Fallcrest (4e) by their connection and loyalty to a priest NPC. From there they traveled to the hive of scum and villainy known as Highport (1e) and their fated encounter with the Slave Lords (1e). Here it was revealed that one of the Slave Lords (Markessa) was the sister of one of the characters. This is a thread that they want to pursue (she escaped) but currently have no clues. So they returned to Fallcrest where they encountered the Beast of Averoigne (Clark Ashton Smith), and then back to Harkenwold where they are figuring out that the Iron Circle (Red Hand) is plotting an invasion. Their characters are making all kinds of friends and enemies along the way, with lots of plot threads left discarded or unexplored because their goals evolve over time. All in all the campaign is totally high adventure, high octane, no holds barred action. That is how I think 4e plays best, and my players are loving it. [/QUOTE]
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Good adventure that shows 4E's strengths?
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