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D&D Older Editions
Good build and Items for Human Half Celestial Fighter Lv 5 (ECL 9)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8701235" data-attributes="member: 19675"><p>The only time I used polearm builds in 3.5Ed was when I had a high-Dex PC and got to use the full suite of polearm and opportunity attack feats. (As I recall, some of those were in the Dragon Compendium.)</p><p></p><p>However, the flail and heavy flail can be fun weapons to use if you want to do disarms and trips.</p><p></p><p>Another thought: since your PC has +2INT, you might want to look into the Knowledge Devotion Feat from Complete Champion. With the right distribution of skill points, it kind of becomes akin to smiting or favored enemy, but with a little more variability…and flexibility.*. Boosted high enough (with Int & skill points), and it becomes a pretty reliable source of damage.</p><p></p><p>[URL unfurl="true"]https://dndtools.net/feats/complete-champion--57/knowledge-devotion--1727/[/URL]</p><p></p><p></p><p></p><p></p><p></p><p>* the key Knowledge skills powering this feat are:</p><p><strong>Arcana</strong>: constructs, dragons, magical beasts</p><p><strong>Dungeoneering</strong>: aberrations, oozes</p><p><strong>Local</strong>: humanoids</p><p><strong>Nature</strong>: animals, fey, giants, monstrous humanoids, plants, vermin</p><p><strong>Religion</strong>: undead</p><p><strong>The Planes</strong>: outsiders, elementals</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8701235, member: 19675"] The only time I used polearm builds in 3.5Ed was when I had a high-Dex PC and got to use the full suite of polearm and opportunity attack feats. (As I recall, some of those were in the Dragon Compendium.) However, the flail and heavy flail can be fun weapons to use if you want to do disarms and trips. Another thought: since your PC has +2INT, you might want to look into the Knowledge Devotion Feat from Complete Champion. With the right distribution of skill points, it kind of becomes akin to smiting or favored enemy, but with a little more variability…and flexibility.*. Boosted high enough (with Int & skill points), and it becomes a pretty reliable source of damage. [URL unfurl="true"]https://dndtools.net/feats/complete-champion--57/knowledge-devotion--1727/[/URL] * the key Knowledge skills powering this feat are: [B]Arcana[/B]: constructs, dragons, magical beasts [B]Dungeoneering[/B]: aberrations, oozes [B]Local[/B]: humanoids [B]Nature[/B]: animals, fey, giants, monstrous humanoids, plants, vermin [B]Religion[/B]: undead [B]The Planes[/B]: outsiders, elementals [/QUOTE]
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Good build and Items for Human Half Celestial Fighter Lv 5 (ECL 9)
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