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General Tabletop Discussion
D&D Older Editions
Good build and Items for Human Half Celestial Fighter Lv 5 (ECL 9)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8756233" data-attributes="member: 19675"><p>I don’t recall the Synad race. Can you refresh my memory and enlighten me as to why you picked them? The last 2 builds along these lines were focused more on Combat Reflexes- they could trip, but it wasn’t their focus. One was human (bonus feat), the other, a Githhzerai (big Dex binus).</p><p></p><p>For a Psionic tripper build, I’d go with a Half-Giant. There’s a Dex penalty, but bonuses to Str and Con. They get 2 PSP to start, along with low light vision. They have a Psionic Stomp1/day, which is essentially an AoE (Cone) trip attack. And they’re able to use weapons as if they were one size larger than they actually are- that means more damage with the halberd. 1d10 would become 2d8.</p><p></p><p>The feats Combat Expertise and Improved Trip are must haves. Combat Reflexes & a high Dex gives you more tripping opportunities, which is good, especially when operating in a target-rich environment. Knock Down would seem to be good option, as would the Collision weapon power.</p><p></p><p>With Expansion, it would be wise to have either Improved Unarmed Combat or spiked armor so you can still affect creatures that slip inside your Reach. There’s a feat called Shorten Grip in Dragon Compemedium that lets you use a reach weapon against enemies that have gotten close inside your reach, and there’s a similar feat in PHB2 called Short Haft, but those wouldn’t be available to you, as I recall.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8756233, member: 19675"] I don’t recall the Synad race. Can you refresh my memory and enlighten me as to why you picked them? The last 2 builds along these lines were focused more on Combat Reflexes- they could trip, but it wasn’t their focus. One was human (bonus feat), the other, a Githhzerai (big Dex binus). For a Psionic tripper build, I’d go with a Half-Giant. There’s a Dex penalty, but bonuses to Str and Con. They get 2 PSP to start, along with low light vision. They have a Psionic Stomp1/day, which is essentially an AoE (Cone) trip attack. And they’re able to use weapons as if they were one size larger than they actually are- that means more damage with the halberd. 1d10 would become 2d8. The feats Combat Expertise and Improved Trip are must haves. Combat Reflexes & a high Dex gives you more tripping opportunities, which is good, especially when operating in a target-rich environment. Knock Down would seem to be good option, as would the Collision weapon power. With Expansion, it would be wise to have either Improved Unarmed Combat or spiked armor so you can still affect creatures that slip inside your Reach. There’s a feat called Shorten Grip in Dragon Compemedium that lets you use a reach weapon against enemies that have gotten close inside your reach, and there’s a similar feat in PHB2 called Short Haft, but those wouldn’t be available to you, as I recall. [/QUOTE]
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Good build and Items for Human Half Celestial Fighter Lv 5 (ECL 9)
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