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Good Clerics and "Wasted" Spell Slots
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<blockquote data-quote="delericho" data-source="post: 4632546" data-attributes="member: 22424"><p>Well, quite a few reasons:</p><p></p><p>1) Per the DMG, most societies will have a very small number of (mostly low-level) Clerics. The rest of the temple staff will actually be Adepts or lay members of the clergy. So, actually, there won't be that many spell slots to go around anyway.</p><p></p><p>2) Only Clerics can convert spells, and then only to Cures (in the case of Good Clerics). If they have prepared the wrong spells, they may well not have an obvious use for them anyway. The rural Cleric might well prepare <em>Purify Food and Water</em> as a matter of course, and find that most days it is not needed (it's the sort of spell that they probably don't need often, but when they do, it's one they <em>really</em> need). Combine that with a lack of injury in the community, and you have an unused spell slot.</p><p></p><p>3) Many faiths, and particularly rural faiths, will place a significant level of importance on self-reliance. The Cleric can't be everywhere, so people will have to take care of themselves. Therefore, simply because the Cleric <em>can</em> use his spell slots of solve various trivial problems, it doesn't mean that he <em>should</em>. (Most parents don't do their children's homework for them.)</p><p></p><p>4) The Cleric has to eat, the temple has to be maintained, and so forth. Just as a Good blacksmith can sleep at night even knowing he hasn't reshod every horse in the village for free, so too can the Good Cleric sleep without using every spell he has.</p><p></p><p>5) Even if the Cleric was determined to use every slot in as constructive manner as possible, it would actually be quite an effort for him to find that optimum use. At the end of the day, if the Cleric has half a dozen minor spells left, how much time should he be spending going out and about finding people to benefit? And how does he choose who is worthy?</p></blockquote><p></p>
[QUOTE="delericho, post: 4632546, member: 22424"] Well, quite a few reasons: 1) Per the DMG, most societies will have a very small number of (mostly low-level) Clerics. The rest of the temple staff will actually be Adepts or lay members of the clergy. So, actually, there won't be that many spell slots to go around anyway. 2) Only Clerics can convert spells, and then only to Cures (in the case of Good Clerics). If they have prepared the wrong spells, they may well not have an obvious use for them anyway. The rural Cleric might well prepare [i]Purify Food and Water[/i] as a matter of course, and find that most days it is not needed (it's the sort of spell that they probably don't need often, but when they do, it's one they [i]really[/i] need). Combine that with a lack of injury in the community, and you have an unused spell slot. 3) Many faiths, and particularly rural faiths, will place a significant level of importance on self-reliance. The Cleric can't be everywhere, so people will have to take care of themselves. Therefore, simply because the Cleric [i]can[/i] use his spell slots of solve various trivial problems, it doesn't mean that he [i]should[/i]. (Most parents don't do their children's homework for them.) 4) The Cleric has to eat, the temple has to be maintained, and so forth. Just as a Good blacksmith can sleep at night even knowing he hasn't reshod every horse in the village for free, so too can the Good Cleric sleep without using every spell he has. 5) Even if the Cleric was determined to use every slot in as constructive manner as possible, it would actually be quite an effort for him to find that optimum use. At the end of the day, if the Cleric has half a dozen minor spells left, how much time should he be spending going out and about finding people to benefit? And how does he choose who is worthy? [/QUOTE]
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