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Good Clerics and "Wasted" Spell Slots
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<blockquote data-quote="roguerouge" data-source="post: 4632587" data-attributes="member: 13855"><p>Because there aren't that many basic cleric spells that are useful in daily life if no one is injured? And the ones that are useful might alienate your community if used daily?</p><p></p><p>Useful spells outside of combat and in daily ordinary life:</p><p></p><p>0: create water, guidance, light, mending (daily use might upset craftsmen), purify food and drink (outside emergencies, daily use might upset farmers who depend on people buying replacement food).</p><p></p><p>1: endure elements (comprehend languages affects only you, while the combat buffs don't last long enough to help hunters)</p><p></p><p>2: augury (although that failure rate ensures that you'll mislead a number of people), gentle repose (for wakes), make whole (and see the craftsmen hate you), status (might help with hunting parties, I guess), zone of truth. The ability buffers, due to their limited durations, are less helpful than they once were: bull's strength (barn raising, I guess), owl's wisdom (if they come to you for advice on a problem), eagle's splendor (short duration really limits this one; perhaps to help those two kids who'd be good for each other get together).</p><p></p><p>3: Animate dead (in certain ruthlessly unsentimental societies; daily use might upset everyone, but especially laborers), continual flame (think rural electrification projects, daily use might upset candle makers and lamp oil purveyors), create food and water (daily use might upset the farmers), locate objects (daily use might upset city guides and urchins), prayer, remove curse/blindness/deafness, speak with dead, stone shape (daily use might upset stonemasons and other builders), water walk and water breathing (daily use might upset ferrymen).</p><p></p><p>So, I'd say that the cleric can cast the following spells daily without too many obviously negative repercussions: guidance, create water, endure elements, zone of truth, and prayer. Everything else is either unsuitable, unreliable, too short in duration or takes work away from people who need it.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4632587, member: 13855"] Because there aren't that many basic cleric spells that are useful in daily life if no one is injured? And the ones that are useful might alienate your community if used daily? Useful spells outside of combat and in daily ordinary life: 0: create water, guidance, light, mending (daily use might upset craftsmen), purify food and drink (outside emergencies, daily use might upset farmers who depend on people buying replacement food). 1: endure elements (comprehend languages affects only you, while the combat buffs don't last long enough to help hunters) 2: augury (although that failure rate ensures that you'll mislead a number of people), gentle repose (for wakes), make whole (and see the craftsmen hate you), status (might help with hunting parties, I guess), zone of truth. The ability buffers, due to their limited durations, are less helpful than they once were: bull's strength (barn raising, I guess), owl's wisdom (if they come to you for advice on a problem), eagle's splendor (short duration really limits this one; perhaps to help those two kids who'd be good for each other get together). 3: Animate dead (in certain ruthlessly unsentimental societies; daily use might upset everyone, but especially laborers), continual flame (think rural electrification projects, daily use might upset candle makers and lamp oil purveyors), create food and water (daily use might upset the farmers), locate objects (daily use might upset city guides and urchins), prayer, remove curse/blindness/deafness, speak with dead, stone shape (daily use might upset stonemasons and other builders), water walk and water breathing (daily use might upset ferrymen). So, I'd say that the cleric can cast the following spells daily without too many obviously negative repercussions: guidance, create water, endure elements, zone of truth, and prayer. Everything else is either unsuitable, unreliable, too short in duration or takes work away from people who need it. [/QUOTE]
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