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Good, Evil, Nature, and Druids
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<blockquote data-quote="Umbran" data-source="post: 7598180" data-attributes="member: 177"><p>I do not. One could do so, of course, but I don't know why you would. It isn't exactly thematically appropriate to do so.</p><p></p><p></p><p></p><p>In most of my games, the gods and powers that grant clerical spells don't show up and talk to people. They don't do clear and direct messages to mortals. A druid that strays from the path is apt to lose their powers, but they won't have direct evidence that it was an act akin to human cognition and will, or if it is a matter of mystical balance. Nature wouldn't *tell* them why they lost their powers, it just happens.</p><p></p><p></p><p></p><p>Don't read too much into descriptive text. In this case, it is more like, "We have stayed on a route and belief that sustains our power for {insert impressive time span here} years. And you are *off* that path. It isn't going to end well for you." The group is likely to shun such a druid. And that druid is likely to lose their powers. Some might think there's a causal link, others not.</p><p></p><p></p><p></p><p>Sure. I mean, in pretty much any human endeavor, there's specialization. You aren't just a carpenter - you do homes, or furniture, or whatever. You focus on things you like, or are good at. You have a personal style and focus. Clerics and druids should be the same, no? Even if there's no *mechanical* differentiation, you have the spells you pick, the powers you choose to use and when and how.</p><p></p><p>Note that in the core rules of 3e and beyond, there are specific notes that a cleric doesn't *need* to have a god. That's just how most folks play it. So, why can't a druid be similar? One druid gets his power focusing on the forest, the other on the sea, or on new growth, or what have you.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7598180, member: 177"] I do not. One could do so, of course, but I don't know why you would. It isn't exactly thematically appropriate to do so. In most of my games, the gods and powers that grant clerical spells don't show up and talk to people. They don't do clear and direct messages to mortals. A druid that strays from the path is apt to lose their powers, but they won't have direct evidence that it was an act akin to human cognition and will, or if it is a matter of mystical balance. Nature wouldn't *tell* them why they lost their powers, it just happens. Don't read too much into descriptive text. In this case, it is more like, "We have stayed on a route and belief that sustains our power for {insert impressive time span here} years. And you are *off* that path. It isn't going to end well for you." The group is likely to shun such a druid. And that druid is likely to lose their powers. Some might think there's a causal link, others not. Sure. I mean, in pretty much any human endeavor, there's specialization. You aren't just a carpenter - you do homes, or furniture, or whatever. You focus on things you like, or are good at. You have a personal style and focus. Clerics and druids should be the same, no? Even if there's no *mechanical* differentiation, you have the spells you pick, the powers you choose to use and when and how. Note that in the core rules of 3e and beyond, there are specific notes that a cleric doesn't *need* to have a god. That's just how most folks play it. So, why can't a druid be similar? One druid gets his power focusing on the forest, the other on the sea, or on new growth, or what have you. [/QUOTE]
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