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Good, Evil, Nature, and Druids
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<blockquote data-quote="steeldragons" data-source="post: 7598563" data-attributes="member: 92511"><p>Indeed. It is quite common throughout history/mythology/religion/legend. My understnding of this thread/original post was you wanted to hear how people handled their druids and nature in their games.</p><p></p><p>As mentioned, there are many personifications of bits n' pieces of "Nature"...the god of the Sun, god of the Hunt/forests/"wild untamed Nature" [particularly wild animals], the god of the mountain/stone/[element of] earth, the goddess of the Moon, the goddess of the Oceans/[element of] Water, a quartet of lesser deities of other things that are held as lords/ladies of [among their portfolios] a season, the goddess of Growth/plants/agriculture ["tamed, beneficial" Nature]...That last one is generally viewed by people that worship the gods of Men (which druids do not) as "the" goddess of [all] "Nature," with other nature-related deities being somehow subordinent or related to her.</p><p></p><p>Again, that "personification" is not what druids do or worship. Those are the purview of clerics [who serve "the Gods of Men," the setting's pantheon]. There have been other "Nature gods" before this one..there are likely to be ones after...but "NATURE" will still exist, regardless of what face or name some folk want [or "need"] to give it to comprehend.</p><p></p><p>Druids connect/commune/channel with Nature, itself, not some face/facet/representation thereof. That connection requires a particular attunement and particular rite and incantation [in the druidic tongue, of course] to enact their magics and "invoke"/channel nature's powers....and to Umbran's comment below, part of that particular connection/attunement is maintaining a Neutral alignment. </p><p></p><p>It's that simple. </p><p></p><p>If you "stray," significantly and/or repeatedly, and your alignment shifts...think of it like... a lens going out of focus...or askew from the "window," so you can'tdon't "see" the full picture in frame...that state of being "off center/out of focus" prevents the proper channel/opening/connection to have nature magic/drudic powers "flow"/work properly...It's the same as -and a combination of- a misspoken magic word in an incantation can blow up a spell in a mage's face AND a cleric who acts against the teachings and beliefs of their espoused deity...the connection to the "divine energies" that enact the cleric's magic/powers is lost.</p><p> </p><p></p><p></p><p>I suppose it "could." But that's not how I view it or have it viewed in my game setting...as well as inconistent with my understanding of what a "Druid" and [the powers/forces of] "Nature," generally, is meant to be/mean.</p><p></p><p></p><p></p><p>See above.</p><p></p><p>I will add that for my game Alignment does matter. The alignment [traditionally] assigned to Nature and "natural" things, like animals, plants, base elementals is "true Neutral" because it is the system term/equivalent of, both, "Balance" and "UNaligned." Law Chaos, Good, Evil, they all exist. They all "matter" to those who seek the supremacy or one over the other. That is not a concern druids -in my setting/games- have. What druids care -because the patterns and cycles of "Nature/natural law" has shown them through the eons- is that NOT Law nor Chaos nor Good nor Evil become dominant and throw "the Balance" of Nature out of whack. Every imbalance "ripples," like a stone tossed in a still pond, and so is a threat to the whole of Nature/the Balance/creation, itself ..a.k.a. the entire cosmos/multiverse.</p><p></p><p>And, thus, "heroic" druid PCs acting within adventuring parties to prevent the rampant spread of Evil, thwart unfettered Chaos, fight against "Lawful" injustices, and keep a discerning eye on thriving Good are not some unusual thing, at all...Of course, Good holding an unhindered upper-hand is nearly unheard of for any significant amount of time, e.g. The goodly king who rules in peace and beneficence over his lands for the last 20 (or even 100) years, doesn't really outweigh/matter for the continent-wide organization of druids in the scheme of the countless servants of evil: orcs, trolls, demon-summoning cultists, raging dragons, monstrous ["unnatural"] abominations, undead, et al., inhabiting, spreading, and laying desolation in other lands. </p><p></p><p></p><p></p><p>Indeed they are..and neither is the concern of a druid or a "path" for a druid [in my world/setting] to pursue. They are to be watched/monitored and staunched when necessary.</p><p></p><p> </p><p></p><p>See above re: the working of druidic magic/training/powers. Nature isn't "differentiating." The DRUIDS have to function within this particular ethos or be unable to properly access its power, which simply "is."</p><p></p><p>There seems to be difficulty NOT viewing things through the side/view of Nature, as an entity/personification, "giving" or "granting" druids power. Not "priests of nature" having to attune/connect to access [or "draw out/evoke," if you like] the power that Nature simply "is"/contains. The two are not the same thing.</p><p></p><p></p><p></p><p>Well...again, see above. 1) No one said anything about a game where alignment has "no mechanical impact." 2) Nature doesn't "differentiate." 3) The Druid has to do things properly to gain Nature's power.</p><p></p><p>...Yeah. I think that covers it.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7598563, member: 92511"] Indeed. It is quite common throughout history/mythology/religion/legend. My understnding of this thread/original post was you wanted to hear how people handled their druids and nature in their games. As mentioned, there are many personifications of bits n' pieces of "Nature"...the god of the Sun, god of the Hunt/forests/"wild untamed Nature" [particularly wild animals], the god of the mountain/stone/[element of] earth, the goddess of the Moon, the goddess of the Oceans/[element of] Water, a quartet of lesser deities of other things that are held as lords/ladies of [among their portfolios] a season, the goddess of Growth/plants/agriculture ["tamed, beneficial" Nature]...That last one is generally viewed by people that worship the gods of Men (which druids do not) as "the" goddess of [all] "Nature," with other nature-related deities being somehow subordinent or related to her. Again, that "personification" is not what druids do or worship. Those are the purview of clerics [who serve "the Gods of Men," the setting's pantheon]. There have been other "Nature gods" before this one..there are likely to be ones after...but "NATURE" will still exist, regardless of what face or name some folk want [or "need"] to give it to comprehend. Druids connect/commune/channel with Nature, itself, not some face/facet/representation thereof. That connection requires a particular attunement and particular rite and incantation [in the druidic tongue, of course] to enact their magics and "invoke"/channel nature's powers....and to Umbran's comment below, part of that particular connection/attunement is maintaining a Neutral alignment. It's that simple. If you "stray," significantly and/or repeatedly, and your alignment shifts...think of it like... a lens going out of focus...or askew from the "window," so you can'tdon't "see" the full picture in frame...that state of being "off center/out of focus" prevents the proper channel/opening/connection to have nature magic/drudic powers "flow"/work properly...It's the same as -and a combination of- a misspoken magic word in an incantation can blow up a spell in a mage's face AND a cleric who acts against the teachings and beliefs of their espoused deity...the connection to the "divine energies" that enact the cleric's magic/powers is lost. I suppose it "could." But that's not how I view it or have it viewed in my game setting...as well as inconistent with my understanding of what a "Druid" and [the powers/forces of] "Nature," generally, is meant to be/mean. See above. I will add that for my game Alignment does matter. The alignment [traditionally] assigned to Nature and "natural" things, like animals, plants, base elementals is "true Neutral" because it is the system term/equivalent of, both, "Balance" and "UNaligned." Law Chaos, Good, Evil, they all exist. They all "matter" to those who seek the supremacy or one over the other. That is not a concern druids -in my setting/games- have. What druids care -because the patterns and cycles of "Nature/natural law" has shown them through the eons- is that NOT Law nor Chaos nor Good nor Evil become dominant and throw "the Balance" of Nature out of whack. Every imbalance "ripples," like a stone tossed in a still pond, and so is a threat to the whole of Nature/the Balance/creation, itself ..a.k.a. the entire cosmos/multiverse. And, thus, "heroic" druid PCs acting within adventuring parties to prevent the rampant spread of Evil, thwart unfettered Chaos, fight against "Lawful" injustices, and keep a discerning eye on thriving Good are not some unusual thing, at all...Of course, Good holding an unhindered upper-hand is nearly unheard of for any significant amount of time, e.g. The goodly king who rules in peace and beneficence over his lands for the last 20 (or even 100) years, doesn't really outweigh/matter for the continent-wide organization of druids in the scheme of the countless servants of evil: orcs, trolls, demon-summoning cultists, raging dragons, monstrous ["unnatural"] abominations, undead, et al., inhabiting, spreading, and laying desolation in other lands. Indeed they are..and neither is the concern of a druid or a "path" for a druid [in my world/setting] to pursue. They are to be watched/monitored and staunched when necessary. See above re: the working of druidic magic/training/powers. Nature isn't "differentiating." The DRUIDS have to function within this particular ethos or be unable to properly access its power, which simply "is." There seems to be difficulty NOT viewing things through the side/view of Nature, as an entity/personification, "giving" or "granting" druids power. Not "priests of nature" having to attune/connect to access [or "draw out/evoke," if you like] the power that Nature simply "is"/contains. The two are not the same thing. Well...again, see above. 1) No one said anything about a game where alignment has "no mechanical impact." 2) Nature doesn't "differentiate." 3) The Druid has to do things properly to gain Nature's power. ...Yeah. I think that covers it. [/QUOTE]
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