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Good, Evil, Nature, and Druids
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<blockquote data-quote="pming" data-source="post: 7605250" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I play mostly 1e/HM or 5e...both have rather different interpretations of "Druid" and "Neutral". I generally re-jigger 5e druids (and all alignments) to be in accordance with 1e writing/rules/descriptions.</p><p></p><p>Neutral, as I see it, is all about survival and just living your life. Sometimes you need to risk your life for others so that you have a better chance of survival later on...sometimes you need to just sit back and let the gods sort everything out...and sometimes you need to do something in between. This is why I see all animals as "neutral"; they are unconcerned with such concepts as Good or Evil. Some animals may have a cruel streak, some may have more of a caring one. But when it comes down to survival they all do what they must.</p><p></p><p>Druids I run pretty much as 1e. I like it and I find it the most interesting. I play primarily in Greyhawk or one of my homebrew worlds (which have very much "Greyhawk'esque" Druid set ups). The only thing I modified was the number of higher level druids 'in the world' to be more of 'in a large area'. I distinguish large forests, mountain ranges, hills, swamps, etc as a 'world'. This is for all Druids up to 14th level. There is one level 15 druid per "continent". After that we get into the Hierophants, and that's a whole other kettle of fish.</p><p></p><p>So, in short, there are no "evil" druids or "good" druids although a druids action or lack thereof may be seen as or actually BE Evil or Good...but that's ok as long as it's serving the tenets of Neutrality and Nature. A druid that continues to do specifically Good or Evil things will get in trouble and start to loose his/her Druidic spells and powers. They will then be shown the error of their ways and the path (atonement) they need to take to get back in tune with the multiverse/nature.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7605250, member: 45197"] Hiya! I play mostly 1e/HM or 5e...both have rather different interpretations of "Druid" and "Neutral". I generally re-jigger 5e druids (and all alignments) to be in accordance with 1e writing/rules/descriptions. Neutral, as I see it, is all about survival and just living your life. Sometimes you need to risk your life for others so that you have a better chance of survival later on...sometimes you need to just sit back and let the gods sort everything out...and sometimes you need to do something in between. This is why I see all animals as "neutral"; they are unconcerned with such concepts as Good or Evil. Some animals may have a cruel streak, some may have more of a caring one. But when it comes down to survival they all do what they must. Druids I run pretty much as 1e. I like it and I find it the most interesting. I play primarily in Greyhawk or one of my homebrew worlds (which have very much "Greyhawk'esque" Druid set ups). The only thing I modified was the number of higher level druids 'in the world' to be more of 'in a large area'. I distinguish large forests, mountain ranges, hills, swamps, etc as a 'world'. This is for all Druids up to 14th level. There is one level 15 druid per "continent". After that we get into the Hierophants, and that's a whole other kettle of fish. So, in short, there are no "evil" druids or "good" druids although a druids action or lack thereof may be seen as or actually BE Evil or Good...but that's ok as long as it's serving the tenets of Neutrality and Nature. A druid that continues to do specifically Good or Evil things will get in trouble and start to loose his/her Druidic spells and powers. They will then be shown the error of their ways and the path (atonement) they need to take to get back in tune with the multiverse/nature. ^_^ Paul L. Ming [/QUOTE]
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