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Good Lord - I'm Taking Over 20+ Teen D&D Players
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8645182" data-attributes="member: 30438"><p>Can't say I've been in that exact situation, but I have been involved in multiple process improvement rollouts at work. I agree that running them through something like Lost Mines of Phandelver and then giving them a break down of what you did is a great idea. I'd add that you'll also need to talk them through how to prepare to DM a game. </p><p></p><p>Finally, when you're training them, look for the people that immediately get it, that are the most enthused. They can act as your deputies, to help take some of the burden off you. It also helps the people that are struggling a bit to have someone on their same level of experience as a resource with whatever new thing it is. Excitement and understanding can be contagious.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8645182, member: 30438"] Can't say I've been in that exact situation, but I have been involved in multiple process improvement rollouts at work. I agree that running them through something like Lost Mines of Phandelver and then giving them a break down of what you did is a great idea. I'd add that you'll also need to talk them through how to prepare to DM a game. Finally, when you're training them, look for the people that immediately get it, that are the most enthused. They can act as your deputies, to help take some of the burden off you. It also helps the people that are struggling a bit to have someone on their same level of experience as a resource with whatever new thing it is. Excitement and understanding can be contagious. [/QUOTE]
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