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Good rewards and penalties for winning or losing a skill challenge
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<blockquote data-quote="LostSoul" data-source="post: 5128740" data-attributes="member: 386"><p>I think that failure should be tied to whatever action failed.</p><p></p><p>If you look for a shortcut through the mountains and fail, you get lost in the mountains. If you keep failing, you'll get lost in the mountains. Whatever "being lost" means. I'd throw in wandering monsters.</p><p></p><p>I don't think general overland travel really works as a skill challenge unless you have some kind of opposing force or time limit. It's not as if you can't keep trying to go somewhere. Maybe if you're trying to beat the spring thaw so the river is passable, or beat some slavers to their stronghold or something like that. For general travel you should just make regular skill checks.</p><p></p><p>I think that if you have an opposing force then the failure should be obvious based on the action the PCs are taking.</p><p></p><p>I also think that you shouldn't pre-plan the outcome of the skill challenge and you shouldn't write a list of actions that can be taken, and that a lot of 4E is set up so that players can avoid the consequences of their choices.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5128740, member: 386"] I think that failure should be tied to whatever action failed. If you look for a shortcut through the mountains and fail, you get lost in the mountains. If you keep failing, you'll get lost in the mountains. Whatever "being lost" means. I'd throw in wandering monsters. I don't think general overland travel really works as a skill challenge unless you have some kind of opposing force or time limit. It's not as if you can't keep trying to go somewhere. Maybe if you're trying to beat the spring thaw so the river is passable, or beat some slavers to their stronghold or something like that. For general travel you should just make regular skill checks. I think that if you have an opposing force then the failure should be obvious based on the action the PCs are taking. I also think that you shouldn't pre-plan the outcome of the skill challenge and you shouldn't write a list of actions that can be taken, and that a lot of 4E is set up so that players can avoid the consequences of their choices. [/QUOTE]
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Good rewards and penalties for winning or losing a skill challenge
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