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Good Star Trek RPG for the kind of player/GM I am.
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<blockquote data-quote="ourchair" data-source="post: 5456222" data-attributes="member: 85362"><p>I'm a big <em>Star Trek</em> fan, the level-headed kind that is totally okay with The Original Series, the new Abrams reboot and Enterprise and I keep hearing a lot on the podcast, <em>Fear the Boot</em> about their games of <em>Star Trek</em>.</p><p></p><p>I'm curious if there're any good RPGs based on the franchise out there, or at the very least organized and well documented homebrew versions. </p><p></p><p>Almost all my experience as a GM has been with D&D4e, though I've played about 18 levels worth of Star Wars SAGA, dabbled in the Storyteller rules through NWOD, played lots of Shadowrun 4E and some Aberrant (Trinity Universe).</p><p></p><p>I'm trying to broaden my GM skills, though I'll be honest and say I loathe too much prep work and rely more on abstract puzzle reasoning and highly tactical combat than I ought to. </p><p></p><p>I'm currently trying to develop a story-based character-driven Star Wars SAGA campaign (though i feel hobbled by its 3e-style monster/npc blocks) and I've done a bit of reading on the Cortex System for a Serenity game that never pushed through.</p><p></p><p>But enough blather, any suggestions?</p></blockquote><p></p>
[QUOTE="ourchair, post: 5456222, member: 85362"] I'm a big [I]Star Trek[/I] fan, the level-headed kind that is totally okay with The Original Series, the new Abrams reboot and Enterprise and I keep hearing a lot on the podcast, [i]Fear the Boot[/i] about their games of [I]Star Trek[/I]. I'm curious if there're any good RPGs based on the franchise out there, or at the very least organized and well documented homebrew versions. Almost all my experience as a GM has been with D&D4e, though I've played about 18 levels worth of Star Wars SAGA, dabbled in the Storyteller rules through NWOD, played lots of Shadowrun 4E and some Aberrant (Trinity Universe). I'm trying to broaden my GM skills, though I'll be honest and say I loathe too much prep work and rely more on abstract puzzle reasoning and highly tactical combat than I ought to. I'm currently trying to develop a story-based character-driven Star Wars SAGA campaign (though i feel hobbled by its 3e-style monster/npc blocks) and I've done a bit of reading on the Cortex System for a Serenity game that never pushed through. But enough blather, any suggestions? [/QUOTE]
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Good Star Trek RPG for the kind of player/GM I am.
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