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Good Star Trek RPG for the kind of player/GM I am.
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<blockquote data-quote="Azgulor" data-source="post: 5456636" data-attributes="member: 14291"><p>My recommendation would be to adapt True20 or Mutants & Masterminds. The games are similar enough that sci-fi expansions can be used in either game.</p><p></p><p>True20</p><p>Level-based. 3 Main archetypes/class (Warrior, Expert, Adept) but you can effectively build custom classes by mixing the 3. The Revised core rulebook addresses sci-fi gaming and there are several 3PP supplements (such as the excellent Reign of Discordia) that provide additional sci-fi goodies to utilize.</p><p></p><p>Mutants & Masterminds</p><p>This is the one I'd recommend, as I believe it allows for greater flexibility & customization. Yes, it's core genre is comic-book style heroes, but guess what? There's a lot of sci-fi in comics these days. Not really level based, M&M allows you to set the power level (or range of power levels) available in the game. As characters advance they gain capabilities both within their power level and can advance into higher power levels over time. So you can easily establish something like:</p><p>Regular human NPC: Power level 1-3</p><p>Standard Starfleet NPC: Power level 4</p><p>PCs/Bridge Crew: Power level 6-9, etc.</p><p></p><p>Powers/abilities are largely defined by their in-game effect and can be re-skinned or assigned whatever Trek-appropriate fluff is warranted.</p><p></p><p>By establishing the power level caps for PCs, you can have very versatile and 3-dimensional characters but still avoid situations where the PC's are god-like in power/ability due to their level.</p><p></p><p>Further, over at the Atomic Think Tank forum, you can find tons of fan-generated characters, including Star Trek iconics like Kirk, Spock, etc. You'll also be able to find character write-ups for everything from Indiana Jones to Star Wars to Terminator, all of which speak to how well the game can handle multiple genres and widely-ranging power levels of characters.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 5456636, member: 14291"] My recommendation would be to adapt True20 or Mutants & Masterminds. The games are similar enough that sci-fi expansions can be used in either game. True20 Level-based. 3 Main archetypes/class (Warrior, Expert, Adept) but you can effectively build custom classes by mixing the 3. The Revised core rulebook addresses sci-fi gaming and there are several 3PP supplements (such as the excellent Reign of Discordia) that provide additional sci-fi goodies to utilize. Mutants & Masterminds This is the one I'd recommend, as I believe it allows for greater flexibility & customization. Yes, it's core genre is comic-book style heroes, but guess what? There's a lot of sci-fi in comics these days. Not really level based, M&M allows you to set the power level (or range of power levels) available in the game. As characters advance they gain capabilities both within their power level and can advance into higher power levels over time. So you can easily establish something like: Regular human NPC: Power level 1-3 Standard Starfleet NPC: Power level 4 PCs/Bridge Crew: Power level 6-9, etc. Powers/abilities are largely defined by their in-game effect and can be re-skinned or assigned whatever Trek-appropriate fluff is warranted. By establishing the power level caps for PCs, you can have very versatile and 3-dimensional characters but still avoid situations where the PC's are god-like in power/ability due to their level. Further, over at the Atomic Think Tank forum, you can find tons of fan-generated characters, including Star Trek iconics like Kirk, Spock, etc. You'll also be able to find character write-ups for everything from Indiana Jones to Star Wars to Terminator, all of which speak to how well the game can handle multiple genres and widely-ranging power levels of characters. [/QUOTE]
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Good Star Trek RPG for the kind of player/GM I am.
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