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General Tabletop Discussion
*TTRPGs General
Good Star Trek RPG for the kind of player/GM I am.
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<blockquote data-quote="Rel" data-source="post: 5457639" data-attributes="member: 99"><p>lol - Has my reputation gotten so bad so fast?!</p><p></p><p>Actually if I were going to run a ST game then I'd probably consider Traveler first. Mainly because it is already built for the genre in general, has a set of space battle rules and I'd really like to try out that system in actual play.</p><p></p><p>I also think that Risus might be a good option as mentioned above if you want something very rules light and fast.</p><p></p><p>One idea that is system independent that I had for running this type of game is either multiple characters per player or a "PC pool".</p><p></p><p>Basically Star Trek (and a lot of other shows too including Firefly) has an ensemble cast and each week's episode is likely to focus on some characters and not others. I put some thought into this dynamic when I was considering a Firefly-esque game and thought it might be wise to have each player have two characters. Thus each "episode" or adventure might involve a different cast of characters than the last by mixing and matching those pairs of characters.</p><p></p><p>Another, admittedly more radical, idea is to have a "PC pool" with the whole cast of characters in it and each player can essentially opt to play whatever character seems appropriate in each scene. So if this one involves the First Officer, the Chief Engineer and the Science Officer trying to sort out some anomaly in the Engine Room then those are the PC's that the players can grab out of the pool and the same player doesn't necessarily have to play the same character every time. This is a very different take on character ownership than is traditional in most RPG's but, with the right group of players, I think it could be very cool. If I were going this route then I'd definitely choose a rules light system so that the players wouldn't stumble over any of the crunchy bits when grabbing a character they'd never played before.</p></blockquote><p></p>
[QUOTE="Rel, post: 5457639, member: 99"] lol - Has my reputation gotten so bad so fast?! Actually if I were going to run a ST game then I'd probably consider Traveler first. Mainly because it is already built for the genre in general, has a set of space battle rules and I'd really like to try out that system in actual play. I also think that Risus might be a good option as mentioned above if you want something very rules light and fast. One idea that is system independent that I had for running this type of game is either multiple characters per player or a "PC pool". Basically Star Trek (and a lot of other shows too including Firefly) has an ensemble cast and each week's episode is likely to focus on some characters and not others. I put some thought into this dynamic when I was considering a Firefly-esque game and thought it might be wise to have each player have two characters. Thus each "episode" or adventure might involve a different cast of characters than the last by mixing and matching those pairs of characters. Another, admittedly more radical, idea is to have a "PC pool" with the whole cast of characters in it and each player can essentially opt to play whatever character seems appropriate in each scene. So if this one involves the First Officer, the Chief Engineer and the Science Officer trying to sort out some anomaly in the Engine Room then those are the PC's that the players can grab out of the pool and the same player doesn't necessarily have to play the same character every time. This is a very different take on character ownership than is traditional in most RPG's but, with the right group of players, I think it could be very cool. If I were going this route then I'd definitely choose a rules light system so that the players wouldn't stumble over any of the crunchy bits when grabbing a character they'd never played before. [/QUOTE]
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Good Star Trek RPG for the kind of player/GM I am.
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