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Good vs Evil: a matter of aims or a matter of means?
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<blockquote data-quote="shilsen" data-source="post: 1914052" data-attributes="member: 198"><p>I'll take a crack, with the caveat that this is how it would work in my campaign (which is basically using core rules alignment). </p><p> </p><p></p><p></p><p>Good or neutral in aim (travelling on a quest to save the city, self-defense). Neutral or evil in means (depending on whether they're killing creatures in self-defense or just killing any goblins they see who might be a threat). Neutral overall, but may differ depending on more details.</p><p> </p><p></p><p></p><p>Evil in aim (killing which don't threaten them) and means. Evil overall.</p><p> </p><p></p><p></p><p>Evil in aim. Neutral in means. Evil overall.</p><p> </p><p></p><p></p><p>Neutral in aim (fighting for his ruler) and evil in means (killing someone purely for personal gain). Evil overall.</p><p> </p><p></p><p></p><p>Neutral in aim at best (removing evil, but includes those who may not deserve it) and evil in means. Unbelievably stupid overall <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p> </p><p></p><p></p><p>Neutral in aim (opposing a rival) and evil in means. Evil overall.</p><p> </p><p></p><p></p><p>Neutral in aim (self-preservation) and evil in means. Evil overall.</p><p> </p><p></p><p></p><p>Neutral in aims (self-preservation) and means (presumably). Neutral.</p><p> </p><p></p><p></p><p>Neutral in aims (self-preservation) and means (not very different to open warfare or humans hiring adventurers). Neutral.</p><p> </p><p></p><p></p><p>Same as above answer (hadnt even read this one before answering that!).</p><p> </p><p></p><p></p><p>Neutral in aim (preservation of her people) and evil in means (sacrificing some innocents for the greater good). Evil overall.</p><p> </p><p></p><p></p><p>Neutral (tending to good) in aims. Evil in means. Evil overall.</p><p></p><p>There you go. Simple system. If either aims or mean are good/evil and the other is neutral, the overal judgement is good/evil as the case may be. And I haven't commented on degrees of evil or on law/chaos. </p><p></p><p>Okay kids, let he who is without <em>protection from alignment threads</em> cast the first stone.</p></blockquote><p></p>
[QUOTE="shilsen, post: 1914052, member: 198"] I'll take a crack, with the caveat that this is how it would work in my campaign (which is basically using core rules alignment). Good or neutral in aim (travelling on a quest to save the city, self-defense). Neutral or evil in means (depending on whether they're killing creatures in self-defense or just killing any goblins they see who might be a threat). Neutral overall, but may differ depending on more details. Evil in aim (killing which don't threaten them) and means. Evil overall. Evil in aim. Neutral in means. Evil overall. Neutral in aim (fighting for his ruler) and evil in means (killing someone purely for personal gain). Evil overall. Neutral in aim at best (removing evil, but includes those who may not deserve it) and evil in means. Unbelievably stupid overall :D Neutral in aim (opposing a rival) and evil in means. Evil overall. Neutral in aim (self-preservation) and evil in means. Evil overall. Neutral in aims (self-preservation) and means (presumably). Neutral. Neutral in aims (self-preservation) and means (not very different to open warfare or humans hiring adventurers). Neutral. Same as above answer (hadnt even read this one before answering that!). Neutral in aim (preservation of her people) and evil in means (sacrificing some innocents for the greater good). Evil overall. Neutral (tending to good) in aims. Evil in means. Evil overall. There you go. Simple system. If either aims or mean are good/evil and the other is neutral, the overal judgement is good/evil as the case may be. And I haven't commented on degrees of evil or on law/chaos. Okay kids, let he who is without [I]protection from alignment threads[/I] cast the first stone. [/QUOTE]
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