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Good vs Evil: a matter of aims or a matter of means?
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<blockquote data-quote="painandgreed" data-source="post: 1914905" data-attributes="member: 24969"><p>First, my stock answer:</p><p></p><p>Ask your DM. The DM of that particular game is the only one who can tell you what is good and what is evil (or lawful or chaotic) because definitions can vary too greatly, even if all are trying to follow the RAW, for a standard answer to just about any situation.</p><p></p><p>Now, for if I was the DM:</p><p></p><p>In general, I consider good the desire to help and aid others and evil the desire to harm and kill others. Neutral is generally selfish and the reason for their actions will be determined on the exected or desired outcome rather than the actual deed itself. In general, good peopel enjoy preforming good deeds such as helping and healing others and evil people enjoy evil deeds such as stealing or harming others. Furthermore, they will dislike and not trust preforming deeds opposite from their alignment. in general, an evil person will be revolted at preforming a good deed and not be one to tend tp think that it could benifit him more than an evil one (within reason anyway). Soembody who preforms deeds not in accordence with their alignment will be forced to preform deeds inaccordence with their alignment or suffer an alignment change. </p><p></p><p>Let's take an example of an evil character that hides in a small village posing as a good farmer who settles down, marries, and has children in an effort to hide from the forces of good searchign for him. Obvisouly, pretending to be good will benifit him but he does not like doing so, perhaps even requireing Will saves to preform good deeds (however, don't really want to involve a mechanic for such except in extreme situations). His good deeds build up inside him and his evil conscience bothers him more and more. Eentually, he'll be forced to either commit evil deeds to equal things out even if it endangers his disguise (perhaps, secretly becoming a serial killer), or suffer an alignment shift to neutral or even good in exterme cases.</p><p></p><p>In your parties case, they are roaming around killing everything in sight before it has a chance to speak. Offhand, I'd say this is probably neutral. A good person would not do such or would try to avoid doing it. Thus a good party would at least try to avoid all encounters, or make some attempt to verify the designs of those they meet. A neutral party might just decide that's the way things are and may not like it but "better them than us". An evil party would enjoy doing it and even seek out more people to ambush, kill and take their stuff. It is made more complicated in that they are in an extreme environment where it can be taken for granted that everything they meet is evil. Still, good people would be constantly trying to find good ways to resolve their differences and could not constantly resort to neutral means without actually becomign neutral in the end.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1914905, member: 24969"] First, my stock answer: Ask your DM. The DM of that particular game is the only one who can tell you what is good and what is evil (or lawful or chaotic) because definitions can vary too greatly, even if all are trying to follow the RAW, for a standard answer to just about any situation. Now, for if I was the DM: In general, I consider good the desire to help and aid others and evil the desire to harm and kill others. Neutral is generally selfish and the reason for their actions will be determined on the exected or desired outcome rather than the actual deed itself. In general, good peopel enjoy preforming good deeds such as helping and healing others and evil people enjoy evil deeds such as stealing or harming others. Furthermore, they will dislike and not trust preforming deeds opposite from their alignment. in general, an evil person will be revolted at preforming a good deed and not be one to tend tp think that it could benifit him more than an evil one (within reason anyway). Soembody who preforms deeds not in accordence with their alignment will be forced to preform deeds inaccordence with their alignment or suffer an alignment change. Let's take an example of an evil character that hides in a small village posing as a good farmer who settles down, marries, and has children in an effort to hide from the forces of good searchign for him. Obvisouly, pretending to be good will benifit him but he does not like doing so, perhaps even requireing Will saves to preform good deeds (however, don't really want to involve a mechanic for such except in extreme situations). His good deeds build up inside him and his evil conscience bothers him more and more. Eentually, he'll be forced to either commit evil deeds to equal things out even if it endangers his disguise (perhaps, secretly becoming a serial killer), or suffer an alignment shift to neutral or even good in exterme cases. In your parties case, they are roaming around killing everything in sight before it has a chance to speak. Offhand, I'd say this is probably neutral. A good person would not do such or would try to avoid doing it. Thus a good party would at least try to avoid all encounters, or make some attempt to verify the designs of those they meet. A neutral party might just decide that's the way things are and may not like it but "better them than us". An evil party would enjoy doing it and even seek out more people to ambush, kill and take their stuff. It is made more complicated in that they are in an extreme environment where it can be taken for granted that everything they meet is evil. Still, good people would be constantly trying to find good ways to resolve their differences and could not constantly resort to neutral means without actually becomign neutral in the end. [/QUOTE]
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