Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Good vs Evil: D&D Wargaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fieari" data-source="post: 1458628" data-attributes="member: 16221"><p>Your speech alone would have inspired the people to take up arms, but the foul attack which claimed, when all was said and done, a total of 47 people, mostly civilians, only stiffened their moral, and did so greatly. You have 450 additional points to use. Your mechanical men may be constructed at a cost of 1000 gp each, however, the people have raised the cry for donations and help... half the price on each mechanical man to 500 to account for free labor... and 11,981gp is raised to help pay the remaining fee.</p><p></p><p>Axoreius gains 6,000xp and an additional 50 points.</p><p></p><p>---------------------</p><p></p><p>The Wren flies through the mirror... and as soon as it does, the image in the mirror becomes a reflection of the room you are in. You have no way of knowing what is happening now.</p><p></p><p>---------------------</p><p></p><p>The Dragon is surrounded by darkness, curled up into a fetal position. It seems to be straining against an invisible wall of some sort...</p><p></p><p>---------------------</p><p></p><p></p><p>Flying northeast, you have two options. You can either fly low enough to be seen clearly from the ground, fly within the terrible cloud of smoke and ash in the sky (not really an option, as it will prevent breathing) or fly above said cloud, and see nothing of the ground.</p><p></p><p></p><p></p><p></p><p>It takes two hours to cross the Wild Plains and the Green Desert.</p><p></p><p>After that, Zedrihar encounters very little for quite a while... towns situated nearly on bedrock, attempting to grow enough food to survive, and even then having most of that taxed away so that poverty is the rule, and anyone managing to survive at all well is the exception, not the rule. These towns and villages are scattered throughout the moor, you would estimate them all within a days ride of each other, but rarely nearer than that.</p><p></p><p>It takes another 4 and a half hours to reach sight of the sea, circling counterclockwise around the moor. Here, there are fishing villages which look slightly less oppressed than elsewhere, although very primitive. Kobolds outnumber humans in some of these villages. Starvation is considerably less, though still present. They look healthier around these parts though.</p><p></p><p>It is now a little after 3pm... you head north. In one of the villages you see a slave caravan, being loaded up with humans and kobolds. Since it's more or less effortless for you to free them, you may or may not as you choose, then move on. It takes about two and a half hours to make it near to the mountains, which you do not climb since you're scouting the moor. You turn west. There is a road to follow.</p><p></p><p>The road leads to a gigantic pit in the ground, digging deep into one of the foothills to the Silgrey Range. It is swarming with halforcs... getting nearer might be dangerous. It is now near sunset. What would you like to do?</p></blockquote><p></p>
[QUOTE="Fieari, post: 1458628, member: 16221"] Your speech alone would have inspired the people to take up arms, but the foul attack which claimed, when all was said and done, a total of 47 people, mostly civilians, only stiffened their moral, and did so greatly. You have 450 additional points to use. Your mechanical men may be constructed at a cost of 1000 gp each, however, the people have raised the cry for donations and help... half the price on each mechanical man to 500 to account for free labor... and 11,981gp is raised to help pay the remaining fee. Axoreius gains 6,000xp and an additional 50 points. --------------------- The Wren flies through the mirror... and as soon as it does, the image in the mirror becomes a reflection of the room you are in. You have no way of knowing what is happening now. --------------------- The Dragon is surrounded by darkness, curled up into a fetal position. It seems to be straining against an invisible wall of some sort... --------------------- Flying northeast, you have two options. You can either fly low enough to be seen clearly from the ground, fly within the terrible cloud of smoke and ash in the sky (not really an option, as it will prevent breathing) or fly above said cloud, and see nothing of the ground. It takes two hours to cross the Wild Plains and the Green Desert. After that, Zedrihar encounters very little for quite a while... towns situated nearly on bedrock, attempting to grow enough food to survive, and even then having most of that taxed away so that poverty is the rule, and anyone managing to survive at all well is the exception, not the rule. These towns and villages are scattered throughout the moor, you would estimate them all within a days ride of each other, but rarely nearer than that. It takes another 4 and a half hours to reach sight of the sea, circling counterclockwise around the moor. Here, there are fishing villages which look slightly less oppressed than elsewhere, although very primitive. Kobolds outnumber humans in some of these villages. Starvation is considerably less, though still present. They look healthier around these parts though. It is now a little after 3pm... you head north. In one of the villages you see a slave caravan, being loaded up with humans and kobolds. Since it's more or less effortless for you to free them, you may or may not as you choose, then move on. It takes about two and a half hours to make it near to the mountains, which you do not climb since you're scouting the moor. You turn west. There is a road to follow. The road leads to a gigantic pit in the ground, digging deep into one of the foothills to the Silgrey Range. It is swarming with halforcs... getting nearer might be dangerous. It is now near sunset. What would you like to do? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Good vs Evil: D&D Wargaming
Top