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"Goodest of the good" and why Hell is a bad place
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<blockquote data-quote="Shemeska" data-source="post: 3221210" data-attributes="member: 11697"><p>Though to be fair, I should point out that in the D&D core cosmology, the celestials are not involved in any active war with the fiends, and the upper planes collectively stay as far away from the Blood War as possible (and they have for a very long time). </p><p></p><p>And it's also worth pointing out that the same cosmology isn't based around any idea of "rewards" or "punishment" for Good or Evil actions in life, or for the denizens of those planes that embody those concepts. The planes are simply layers of reality that embody a pure concept, and beings living there are extensions of that abstract, and mortal souls are attracted there because their beliefs are most commonly aligned with a particular plane. Any notion of a plane being a 'hell' or a 'paradise' is entirely subjective in the eyes of the mortal or outsider making that judgement, because they're all equal, rather than being judged by a dualism of monolithic Good = proper and Evil = bad wrong.</p><p></p><p>But I'm straying from the OP's topic, mea culpa.</p><p></p><p>Getting back to the OP, you can still use virtually all aspects of the D&D/Planescape cosmology that come along with its moral relativism, even using the OP's notion of Evil being a willing seperation from Good. The lower planes are still not a "punishment" not in the 'wrath of an angry god' sort of way, but in the sense I'd alluded to earlier about those lower planes being an environment made manifest by its inhabitants distance from and withdrawl from Good/grace etc. It retains the landscape of moral relativism in some ways, but since it's not externally decreed punishment from on high, but self-imposed by choice, you retain the free-will aspect of it all and the two mesh rather nicely.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 3221210, member: 11697"] Though to be fair, I should point out that in the D&D core cosmology, the celestials are not involved in any active war with the fiends, and the upper planes collectively stay as far away from the Blood War as possible (and they have for a very long time). And it's also worth pointing out that the same cosmology isn't based around any idea of "rewards" or "punishment" for Good or Evil actions in life, or for the denizens of those planes that embody those concepts. The planes are simply layers of reality that embody a pure concept, and beings living there are extensions of that abstract, and mortal souls are attracted there because their beliefs are most commonly aligned with a particular plane. Any notion of a plane being a 'hell' or a 'paradise' is entirely subjective in the eyes of the mortal or outsider making that judgement, because they're all equal, rather than being judged by a dualism of monolithic Good = proper and Evil = bad wrong. But I'm straying from the OP's topic, mea culpa. Getting back to the OP, you can still use virtually all aspects of the D&D/Planescape cosmology that come along with its moral relativism, even using the OP's notion of Evil being a willing seperation from Good. The lower planes are still not a "punishment" not in the 'wrath of an angry god' sort of way, but in the sense I'd alluded to earlier about those lower planes being an environment made manifest by its inhabitants distance from and withdrawl from Good/grace etc. It retains the landscape of moral relativism in some ways, but since it's not externally decreed punishment from on high, but self-imposed by choice, you retain the free-will aspect of it all and the two mesh rather nicely. [/QUOTE]
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