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"Goodest of the good" and why Hell is a bad place
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<blockquote data-quote="Griffith Dragonlake" data-source="post: 3221326" data-attributes="member: 40379"><p>Wow! Given the expertise of your group, I'm a little confused as to why you're raising these questions. But I'll respond as best as I can….</p><p></p><p>Core D&D posits <em>multiple</em> afterlifes tied directly to alignment. While only one alignment considers itself Neutral/Good, all alignments consider themselves best (per the core rules). AFAIK, core D&D does not designate the Abyss, 9 Hells, etc. as a place of eternal punishment but simply locations of extraplanar outsiders seeking new recruits on the prime material plane.</p><p></p><p>Nothing is stopping you from junking the whole planar system and imposing a Heaven, Purgatory (and Limbo), and Hell. If you go that far, I think it is better to use an Allegiance system from d20 Modern rather than the D&D Alignment system.</p><p></p><p>As to the orthogonal nature of Law/Chaos and Good/Evil, I don't think there would be alignments of LG, CG, CE, and LE if these alignments were truly orthogonal. The 7 Heavens is not an afterlife of both Law and Good rather it is Lawful Good.</p><p></p><p>In summary I argue 1) there is no "most good" alignment since the RAW states that each alignment thinks it is the best alignment as do the planar powers that embody these alignments. 2) Since each plane is an embodiment of its alignment (and think that it's best) it should come as no surprise that one alignment looks at another and thinks 'Wow, what a craphole you live in!'. 3) Moral relativism in the sense that every alignment and plane thinks that it is Good does not exist in D&D. However Moral Relativism in the sense that each plane is the ideal home for that alignment and that that particular alignment is best is prevalent throughout D&D. 4) One of the core assumptions in D&D is that the 9 planes are equal in power and influence and use the prime material plane as a battlefield.</p><p></p><p>On a personal note, I think a world based on Mediæval Roman Catholic theology would be very interesting to play in. But as I mentioned above, I think the alignment system should be ditched in favour of an Allegiance system. For that matter, I would enjoy a game based on a Celtic, Germanic, Græco-Roman, or Egyptian world-view. I actually dislike the whole planar theology precisely for the reasons listed above.</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 3221326, member: 40379"] Wow! Given the expertise of your group, I'm a little confused as to why you're raising these questions. But I'll respond as best as I can…. Core D&D posits [I]multiple[/I] afterlifes tied directly to alignment. While only one alignment considers itself Neutral/Good, all alignments consider themselves best (per the core rules). AFAIK, core D&D does not designate the Abyss, 9 Hells, etc. as a place of eternal punishment but simply locations of extraplanar outsiders seeking new recruits on the prime material plane. Nothing is stopping you from junking the whole planar system and imposing a Heaven, Purgatory (and Limbo), and Hell. If you go that far, I think it is better to use an Allegiance system from d20 Modern rather than the D&D Alignment system. As to the orthogonal nature of Law/Chaos and Good/Evil, I don't think there would be alignments of LG, CG, CE, and LE if these alignments were truly orthogonal. The 7 Heavens is not an afterlife of both Law and Good rather it is Lawful Good. In summary I argue 1) there is no "most good" alignment since the RAW states that each alignment thinks it is the best alignment as do the planar powers that embody these alignments. 2) Since each plane is an embodiment of its alignment (and think that it's best) it should come as no surprise that one alignment looks at another and thinks 'Wow, what a craphole you live in!'. 3) Moral relativism in the sense that every alignment and plane thinks that it is Good does not exist in D&D. However Moral Relativism in the sense that each plane is the ideal home for that alignment and that that particular alignment is best is prevalent throughout D&D. 4) One of the core assumptions in D&D is that the 9 planes are equal in power and influence and use the prime material plane as a battlefield. On a personal note, I think a world based on Mediæval Roman Catholic theology would be very interesting to play in. But as I mentioned above, I think the alignment system should be ditched in favour of an Allegiance system. For that matter, I would enjoy a game based on a Celtic, Germanic, Græco-Roman, or Egyptian world-view. I actually dislike the whole planar theology precisely for the reasons listed above. [/QUOTE]
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