Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
City of Greerson
The Seekers of Legend
Goodies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Meowzebub" data-source="post: 2700144" data-attributes="member: 13170"><p>In my other game, mutual consent assigns items. There has on occasion been items that multiple characters wanted, and the group voted who gets the item to put it to the best of the party. Of course lately this has resulted in a lot of unassigned items floating around in characters backpacks, although there is good cooperation in trading certain special weapons back and forth depending on the situation.</p><p></p><p>Back in the day, my brothers and I devised a lottery system. Everyone gets a random assignment in order. #1 gets first pick at magic. If he takes an item he goes to end of list. Or he can pass and #2 gets the option to choose or pass. and so on. It became sort of a strategy game in and of itself. Take what is available now or hold out at the front of the line for something better. It was a fairly cut-throat game. Scrolls and potions did not count. If an item is taken and then sold later, it was considered party funds- this kept players from bottom feeding-sitting at the bottom of the list and taking everything that came along just in order to sell it. </p><p></p><p>One way I have seen it, is all items are pooled together and their wealth assessed as if they are to be sold. Players use personal existing wealth and potential assessed wealth to buy items out of the pool. This lets widely desired items be distributed through bidding, and very expensive items (like the mantle) can go to one character, but the party as a whole is compensated for it, as the player has to make a large contribution to community funds. Unwanted or too expensive items are sold.</p><p></p><p>Of course any of these can be over ridden with commen sense. The rogue would not be allowed to hold onto a Holy Avenger just because its pretty.</p><p></p><p>Anyone else with ideas?</p><p></p><p>Not that I want to be nutso over the magic stuff, but we should formalize something either IC or OOC is fine, just so items can either be distributed quickly and put to best use or sold off. In my other game, a manual of dexterity +4 caused a bit of a scuff as the monk, ranger, and bard could all put it to good use. There needs to be something in place when these situations arise for the goodwill of all. </p><p></p><p>By the way, my monk got the Manual and he is loving it.</p><p></p><p></p><p></p><p>And please disregard and or all of this if your current system works. As the new commer, I just want to know what everyone is comfortable with. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Meowzebub, post: 2700144, member: 13170"] In my other game, mutual consent assigns items. There has on occasion been items that multiple characters wanted, and the group voted who gets the item to put it to the best of the party. Of course lately this has resulted in a lot of unassigned items floating around in characters backpacks, although there is good cooperation in trading certain special weapons back and forth depending on the situation. Back in the day, my brothers and I devised a lottery system. Everyone gets a random assignment in order. #1 gets first pick at magic. If he takes an item he goes to end of list. Or he can pass and #2 gets the option to choose or pass. and so on. It became sort of a strategy game in and of itself. Take what is available now or hold out at the front of the line for something better. It was a fairly cut-throat game. Scrolls and potions did not count. If an item is taken and then sold later, it was considered party funds- this kept players from bottom feeding-sitting at the bottom of the list and taking everything that came along just in order to sell it. One way I have seen it, is all items are pooled together and their wealth assessed as if they are to be sold. Players use personal existing wealth and potential assessed wealth to buy items out of the pool. This lets widely desired items be distributed through bidding, and very expensive items (like the mantle) can go to one character, but the party as a whole is compensated for it, as the player has to make a large contribution to community funds. Unwanted or too expensive items are sold. Of course any of these can be over ridden with commen sense. The rogue would not be allowed to hold onto a Holy Avenger just because its pretty. Anyone else with ideas? Not that I want to be nutso over the magic stuff, but we should formalize something either IC or OOC is fine, just so items can either be distributed quickly and put to best use or sold off. In my other game, a manual of dexterity +4 caused a bit of a scuff as the monk, ranger, and bard could all put it to good use. There needs to be something in place when these situations arise for the goodwill of all. By the way, my monk got the Manual and he is loving it. And please disregard and or all of this if your current system works. As the new commer, I just want to know what everyone is comfortable with. :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
City of Greerson
The Seekers of Legend
Goodies
Top