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[Goodman/Dancey on 4E] RPGs in the 21st Century - towards another "generational peak"
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<blockquote data-quote="Shemeska" data-source="post: 4836681" data-attributes="member: 11697"><p>If 3e is seen as a generational peak, and having attracted a new generation into the game (myself being in that group), one of the issues that 4e in my experience has going against it are the massive changes. I and however many other who just got into D&D with 3e found something we loved, and then the next edition changes a slew of basic things in the game, massively alters the flavor of some campaign settings, etc. It runs the risk of losing massive numbers of the same new generation that 3e attracted into the game in the first place.</p><p></p><p>Any speculative 5e that wants me and whoever else feels the same way is probably going to have to shed a lot of the more fractious elements of 4e, and possibly more important than that, employ different people in the marketing of 5e. Don't sell a new edition by telling people that the old one sucks, isn't fun, is too complex, the campaign settings have too much the keep track of, etc. Sell a new edition by telling us what's good about your new edition, not what's bad about what we enjoy already. 5e may or may not try to get people back to returning to some elements of 3e, but marketing it in a different way than 4e was done is key.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 4836681, member: 11697"] If 3e is seen as a generational peak, and having attracted a new generation into the game (myself being in that group), one of the issues that 4e in my experience has going against it are the massive changes. I and however many other who just got into D&D with 3e found something we loved, and then the next edition changes a slew of basic things in the game, massively alters the flavor of some campaign settings, etc. It runs the risk of losing massive numbers of the same new generation that 3e attracted into the game in the first place. Any speculative 5e that wants me and whoever else feels the same way is probably going to have to shed a lot of the more fractious elements of 4e, and possibly more important than that, employ different people in the marketing of 5e. Don't sell a new edition by telling people that the old one sucks, isn't fun, is too complex, the campaign settings have too much the keep track of, etc. Sell a new edition by telling us what's good about your new edition, not what's bad about what we enjoy already. 5e may or may not try to get people back to returning to some elements of 3e, but marketing it in a different way than 4e was done is key. [/QUOTE]
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[Goodman/Dancey on 4E] RPGs in the 21st Century - towards another "generational peak"
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