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[Goodman/Dancey on 4E] RPGs in the 21st Century - towards another "generational peak"
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<blockquote data-quote="xechnao" data-source="post: 4836684" data-attributes="member: 58105"><p>There is some truth in this. But then Dungeon & Dragon magazines have most of the time been subscription based.</p><p>OTOH from what I have been reading in the forums DDI does seem to replace the need to buy all the books for some people. But the problem is that the customer should not feel the weight of the need to stay subscribed to remain fully served. The customer should have options to choose and feel that he needs to choose. Feel that he must and needs to be selective and this is too what the hobby environment wants and expects him to do. This is what the industry wants and expects him to do. If total supply-offer is controlled and the industry learns how to manage its expenses in such an environment the industry could go on in theory for ever. The fact is that the industry should understand both its short term and long term limits and embrace them and build itself around this. It is something that the tabletop industry has not managed to do yet even after 30 years. OTOH the collectible card game industry seems to operate better. The minis industry has been trying to work like this too and it could have been really strong if GW did not make the mistake to try to monopolize and contain the market. What the hobby needs is some industry culture of strategic vision. It lacks it and this is why we have edition wars, doom and gloom senarios and volatile customer and publisher behaviours.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4836684, member: 58105"] There is some truth in this. But then Dungeon & Dragon magazines have most of the time been subscription based. OTOH from what I have been reading in the forums DDI does seem to replace the need to buy all the books for some people. But the problem is that the customer should not feel the weight of the need to stay subscribed to remain fully served. The customer should have options to choose and feel that he needs to choose. Feel that he must and needs to be selective and this is too what the hobby environment wants and expects him to do. This is what the industry wants and expects him to do. If total supply-offer is controlled and the industry learns how to manage its expenses in such an environment the industry could go on in theory for ever. The fact is that the industry should understand both its short term and long term limits and embrace them and build itself around this. It is something that the tabletop industry has not managed to do yet even after 30 years. OTOH the collectible card game industry seems to operate better. The minis industry has been trying to work like this too and it could have been really strong if GW did not make the mistake to try to monopolize and contain the market. What the hobby needs is some industry culture of strategic vision. It lacks it and this is why we have edition wars, doom and gloom senarios and volatile customer and publisher behaviours. [/QUOTE]
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[Goodman/Dancey on 4E] RPGs in the 21st Century - towards another "generational peak"
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