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[Goodman/Dancey on 4E] RPGs in the 21st Century - towards another "generational peak"
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<blockquote data-quote="Mallus" data-source="post: 4837512" data-attributes="member: 3887"><p>Some random thoughts...</p><p></p><p>D&D as a Kindle? Interesting and impractical. However, D&D-specific Kindle and iPhone apps (what can a Kindle do, exactly, as a platform... anyone have a rough idea?) would be nice.</p><p></p><p>Any virtual tabletop solution needs to be simple and easily accessible. We don't need fancy animations and isometric 3D views. Think Scrabulous/Facebook apps. In fact, why not a Facebook app? </p><p></p><p>The market for pen-and-paper role playing games will continue to shrink as new entertainment/socializing options enter the marketplace. There's simply more to <em>do</em> now than there was in 1982, and less leisure time to do it in.</p><p></p><p>Market shrinkage isn't neccessarily a bad thing.</p><p></p><p>Niche games can thrive in the marketplace, and the D&D brand has enough name recognition that it's in no danger of going away.</p><p></p><p>However, the brand may be the wrong size to be owned by Hasbro.</p><p></p><p>Embracing new technologies is clearly the way to go. But that in no way guarantees success or a particular level of success.</p><p></p><p>But D&D can't be Wow. (for any number of reasons, and no, 4e does not represent D&D attempting <em>to</em> be WoW, or CoH, or any other MMORPG).</p></blockquote><p></p>
[QUOTE="Mallus, post: 4837512, member: 3887"] Some random thoughts... D&D as a Kindle? Interesting and impractical. However, D&D-specific Kindle and iPhone apps (what can a Kindle do, exactly, as a platform... anyone have a rough idea?) would be nice. Any virtual tabletop solution needs to be simple and easily accessible. We don't need fancy animations and isometric 3D views. Think Scrabulous/Facebook apps. In fact, why not a Facebook app? The market for pen-and-paper role playing games will continue to shrink as new entertainment/socializing options enter the marketplace. There's simply more to [i]do[/i] now than there was in 1982, and less leisure time to do it in. Market shrinkage isn't neccessarily a bad thing. Niche games can thrive in the marketplace, and the D&D brand has enough name recognition that it's in no danger of going away. However, the brand may be the wrong size to be owned by Hasbro. Embracing new technologies is clearly the way to go. But that in no way guarantees success or a particular level of success. But D&D can't be Wow. (for any number of reasons, and no, 4e does not represent D&D attempting [i]to[/i] be WoW, or CoH, or any other MMORPG). [/QUOTE]
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