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Goodman Games What's coming down the Pike for 5e.
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<blockquote data-quote="overgeeked" data-source="post: 8629324" data-attributes="member: 86653"><p>Weird. I always thought having objectively more time to think would mean they'd have more time to think. Guess that's me.</p><p></p><p>Well, it sounds like they're just indecisive then. Or think that there's some perfect winning move they must discover and perform. That's not remotely true, nor is changing initiative order that important outside of very limited edge cases.</p><p></p><p>And that's how my version plays out at the table. People are incentivized to decide faster, so they do. If they need more time, they get it, but if they simply cannot decide, they lose their turn...only without the added pressure of a physical timer. Works wonders without the added stress. But, to each their own.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8629324, member: 86653"] Weird. I always thought having objectively more time to think would mean they'd have more time to think. Guess that's me. Well, it sounds like they're just indecisive then. Or think that there's some perfect winning move they must discover and perform. That's not remotely true, nor is changing initiative order that important outside of very limited edge cases. And that's how my version plays out at the table. People are incentivized to decide faster, so they do. If they need more time, they get it, but if they simply cannot decide, they lose their turn...only without the added pressure of a physical timer. Works wonders without the added stress. But, to each their own. [/QUOTE]
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Goodman Games What's coming down the Pike for 5e.
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