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d20 Modern SRD
Gorns
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<blockquote data-quote="Morrus" data-source="post: 6161411" data-attributes="member: 1"><p style="text-align: right"><a href="http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no" target="_blank"><img src="http://www.enworld.org/newsimages/d20_mod_srd_small.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p>The Gorns are large tailless saurians with a high degree of intelligence and personal bravery. They are physically as large as (or larger than) Kzintis, being taller than (and with perhaps twice the bulk of) Humans.</p><p></p><p>Planets have been found with signs of extinct populations of transplanted Gorns. An unknown precursor, generally labeled “Lizard Kings”, is thought to have transplanted the Gorns to these worlds from some unknown birthplace. The Gorns are very interested (but not obsessive) about this. Many adventurers and scientists search planets for signs of the Lizard Kings or other extinct Gorn relatives in Gorn as well as in Federation and Romulan territory.</p><p></p><p>The three races of Gorns are known as the Gray Scales (who had reached the highest technological level and built the starships that reunited the races), the Brown Scales (who had reached PL 6 before being contacted), and the Green Scales (who were a PL 4 agrarian race). It took nearly a century before the original social stereotyping was eliminated by intensive programs to bring the Green Scales and Brown Scales up to the level of the Gray Scales. Originally, the three Gorn races each had developed its own language; they quickly adopted “Standard Gorn” (now known simply as “Gorn”) as the language of trade and education and now all Gorns use that language.</p><p></p><p>During the first decades, Brown Scale businessmen took passage on Gray Scale ships to the Green Scale homeworld, where they set up industries using cheap Green Scale labor. Prior to Y120, you could still find resentment and prejudice in some areas and individuals.</p><p></p><p>[h=6]Homeworlds[/h]Ghdar I: Class-M, Gravity 1.09G, Atmospheric pressure 1.11, mean temperature 85°F, Zorski Group V-b; </p><p>Ghdar II: Class-M, Gravity 1.07G, Atmospheric pressure 1.08, mean temperature 82°F, Zorski Group V-b;</p><p>Ghdar III: Class-M, Gravity 1.06G, Atmospheric pressure 1.10, mean temperature 87°F, Zorski Group V-b.</p><p></p><p>[h=1]Species Traits[/h]Size: As Medium creatures, Gorns have no special bonuses or penalties due to their size.</p><p></p><p>Ability Modifiers: +4 to Strength, + 2 to Constitution, -2 to Dexterity.</p><p></p><p>Base Speed: 20 feet. However, Gorns are slow and steady, with their speed never modified by armor or encumbrance.</p><p></p><p>Natural Weapons: A Gorn does 1d10 points of damage when using his sharp teeth as a weapon.</p><p></p><p>Bonus Feats: Gorns gain the bonus feat of Endurance.</p><p></p><p>Free Language Skills: Read/Write Gorn, Speak Gorn.</p><p></p><p>Other Languages: Any language the character can learn.</p><p></p><p>Other Modifiers: Gorns gain an additional 2d8 hit points at first level; these hit points are in addition to those given by class and Constitution modifiers. Gorns are covered in a thick scale hide that gives them a Natural Defense Bonus of +3 and DR 3/-.</p><p></p><p>Level Adjustment: +2.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6161411, member: 1"] [right][url=http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no][img]http://www.enworld.org/newsimages/d20_mod_srd_small.jpg[/img][/url][/right] The Gorns are large tailless saurians with a high degree of intelligence and personal bravery. They are physically as large as (or larger than) Kzintis, being taller than (and with perhaps twice the bulk of) Humans. Planets have been found with signs of extinct populations of transplanted Gorns. An unknown precursor, generally labeled “Lizard Kings”, is thought to have transplanted the Gorns to these worlds from some unknown birthplace. The Gorns are very interested (but not obsessive) about this. Many adventurers and scientists search planets for signs of the Lizard Kings or other extinct Gorn relatives in Gorn as well as in Federation and Romulan territory. The three races of Gorns are known as the Gray Scales (who had reached the highest technological level and built the starships that reunited the races), the Brown Scales (who had reached PL 6 before being contacted), and the Green Scales (who were a PL 4 agrarian race). It took nearly a century before the original social stereotyping was eliminated by intensive programs to bring the Green Scales and Brown Scales up to the level of the Gray Scales. Originally, the three Gorn races each had developed its own language; they quickly adopted “Standard Gorn” (now known simply as “Gorn”) as the language of trade and education and now all Gorns use that language. During the first decades, Brown Scale businessmen took passage on Gray Scale ships to the Green Scale homeworld, where they set up industries using cheap Green Scale labor. Prior to Y120, you could still find resentment and prejudice in some areas and individuals. [h=6]Homeworlds[/h]Ghdar I: Class-M, Gravity 1.09G, Atmospheric pressure 1.11, mean temperature 85°F, Zorski Group V-b; Ghdar II: Class-M, Gravity 1.07G, Atmospheric pressure 1.08, mean temperature 82°F, Zorski Group V-b; Ghdar III: Class-M, Gravity 1.06G, Atmospheric pressure 1.10, mean temperature 87°F, Zorski Group V-b. [h=1]Species Traits[/h]Size: As Medium creatures, Gorns have no special bonuses or penalties due to their size. Ability Modifiers: +4 to Strength, + 2 to Constitution, -2 to Dexterity. Base Speed: 20 feet. However, Gorns are slow and steady, with their speed never modified by armor or encumbrance. Natural Weapons: A Gorn does 1d10 points of damage when using his sharp teeth as a weapon. Bonus Feats: Gorns gain the bonus feat of Endurance. Free Language Skills: Read/Write Gorn, Speak Gorn. Other Languages: Any language the character can learn. Other Modifiers: Gorns gain an additional 2d8 hit points at first level; these hit points are in addition to those given by class and Constitution modifiers. Gorns are covered in a thick scale hide that gives them a Natural Defense Bonus of +3 and DR 3/-. Level Adjustment: +2. [/QUOTE]
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