Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
Got culture?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdavis" data-source="post: 499773" data-attributes="member: 8704"><p><strong>Re: swamp dwellers</strong></p><p></p><p></p><p></p><p>I had a 4 page word document on the island but the computer ate it.</p><p></p><p>The Main city set at the northern end of the island surrounding a large bay, on one side of the bay was the lower class fishermen and a Halfling community, The other side was all docks and the merchant class. The southern end of the city was flooded in by the swamp, lots of people lived on small islands and got around with flat bottomed boats. The swamp was full of Lizard men so people tendednot to wander. There were several traders who knew the swamp and would trade with the Lizard men, which was a risky proposition. While it was illeagal it wasn't unheard of for people to disapear from town and be traded to the Lizard men (they had a taste for Halflings). The Lizard men worshipped the long dead corpse of a Black Dragon, so they had treasure to spare, of course most of the stuff wasn't considered valuable to them. The lizard men were constantly at war with other monsterous races that lived in the Volcanic mountain ranges that made up the Southern tip of the island, so they pretty much left the city in peace. People who lived in the swamp and talked about the lizard men not being that bad were considered a odd lot by those who lived in the more northern parts of the town. The Northern Part of town was full of wealthy merchants and trade guilds. Magic was regulated by a local guild and a unregestered spell caster was considered a criminal. There was also a local law that allowed temples to any god to be built as long as they were not openly hostile. This led to alot of odd worship habits of the wealthy. It was common knowledge that things happened behind closed doors that were better off not being talked about. There was alot more to it that I cannot remember off the top of my head. I remember it was real hard for the Paladin in the group as he could sense evil around him but was forbidden to act to stop it unless it became actively hostile. The place had a sort of decadent charm to it</p></blockquote><p></p>
[QUOTE="jdavis, post: 499773, member: 8704"] [b]Re: swamp dwellers[/b] I had a 4 page word document on the island but the computer ate it. The Main city set at the northern end of the island surrounding a large bay, on one side of the bay was the lower class fishermen and a Halfling community, The other side was all docks and the merchant class. The southern end of the city was flooded in by the swamp, lots of people lived on small islands and got around with flat bottomed boats. The swamp was full of Lizard men so people tendednot to wander. There were several traders who knew the swamp and would trade with the Lizard men, which was a risky proposition. While it was illeagal it wasn't unheard of for people to disapear from town and be traded to the Lizard men (they had a taste for Halflings). The Lizard men worshipped the long dead corpse of a Black Dragon, so they had treasure to spare, of course most of the stuff wasn't considered valuable to them. The lizard men were constantly at war with other monsterous races that lived in the Volcanic mountain ranges that made up the Southern tip of the island, so they pretty much left the city in peace. People who lived in the swamp and talked about the lizard men not being that bad were considered a odd lot by those who lived in the more northern parts of the town. The Northern Part of town was full of wealthy merchants and trade guilds. Magic was regulated by a local guild and a unregestered spell caster was considered a criminal. There was also a local law that allowed temples to any god to be built as long as they were not openly hostile. This led to alot of odd worship habits of the wealthy. It was common knowledge that things happened behind closed doors that were better off not being talked about. There was alot more to it that I cannot remember off the top of my head. I remember it was real hard for the Paladin in the group as he could sense evil around him but was forbidden to act to stop it unless it became actively hostile. The place had a sort of decadent charm to it [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
Got culture?
Top