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<blockquote data-quote="Patrick O'Duffy" data-source="post: 2641049" data-attributes="member: 11490"><p>It's going to contain information on both eras, and in particular has full NPC writeups of all the major characters from those eras. However, the Rankan Era will get fleshed out a bit more just because there's more <em>stuff</em> to cover from that era - 12 anthologies as opposed to 1 novel and 2 anthologies. It also has optional rules and material that you can use to make the world darker, lighter, more heroic, less heroic or whatever suits your style.</p><p></p><p>After that, the <strong>Gazetteer</strong> will cover the world and places outside Sanctuary, plus advice on running games and more customization options. While it's set in the modern/Irrune era, the vast bulk of the info is timeless; it can be applied equally well to modern or classic campaigns.</p><p></p><p>--</p><p>As for the 'classic vs. new' thing... well, one function of a licensed game is to tie into the property being licensed. People who like the stories buy the game; people who like the game buy the books. Now, there's little point in making a game about a setting that's been out of print for more than 10 years; it's not going to attract new blood, and it's going to frustrate gamers who want to explore that world further but can't find those OOP books. So it makes much more sense to cover both eras, but to favour the modern, accessible, currently-in-print era over the other.</p><p></p><p>Having said that, I don't think we've ignored the classic era at all; just as the modern stories build on that history and legacy, so too does the RPG. All the <strong>TW RPG</strong> sourcebooks are designed to provide tools for both eras, to give a broad base of support and information and let players/GMs decide which era of the setting appeals most. The classes, rules, magic system, GMing advice and support... it's all usable in both eras. The choice of era determines events, characters and social dynamics more than anything else, and those are elements that GMs and players provide far more than sourcebooks.</p></blockquote><p></p>
[QUOTE="Patrick O'Duffy, post: 2641049, member: 11490"] It's going to contain information on both eras, and in particular has full NPC writeups of all the major characters from those eras. However, the Rankan Era will get fleshed out a bit more just because there's more [i]stuff[/i] to cover from that era - 12 anthologies as opposed to 1 novel and 2 anthologies. It also has optional rules and material that you can use to make the world darker, lighter, more heroic, less heroic or whatever suits your style. After that, the [b]Gazetteer[/b] will cover the world and places outside Sanctuary, plus advice on running games and more customization options. While it's set in the modern/Irrune era, the vast bulk of the info is timeless; it can be applied equally well to modern or classic campaigns. -- As for the 'classic vs. new' thing... well, one function of a licensed game is to tie into the property being licensed. People who like the stories buy the game; people who like the game buy the books. Now, there's little point in making a game about a setting that's been out of print for more than 10 years; it's not going to attract new blood, and it's going to frustrate gamers who want to explore that world further but can't find those OOP books. So it makes much more sense to cover both eras, but to favour the modern, accessible, currently-in-print era over the other. Having said that, I don't think we've ignored the classic era at all; just as the modern stories build on that history and legacy, so too does the RPG. All the [b]TW RPG[/b] sourcebooks are designed to provide tools for both eras, to give a broad base of support and information and let players/GMs decide which era of the setting appeals most. The classes, rules, magic system, GMing advice and support... it's all usable in both eras. The choice of era determines events, characters and social dynamics more than anything else, and those are elements that GMs and players provide far more than sourcebooks. [/QUOTE]
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