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Gothic romance horror adventure..?
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<blockquote data-quote="gamerprinter" data-source="post: 5758800" data-attributes="member: 50895"><p>So for something really off the wall, in some ways Ravenloftian in others Elizabethan England, I'm designing an adventure module for a homebrew game. We have a new girl in our gaming group, that has some history with a more heavy 'roleplaying' environment than what the majority of our players are used to, since they have always been more or less 'hack/slash' in their preferred gaming style - something I've learned to live with, but never my own preference. Her girlfriend, one of our regulars suggested I create a role-playing heavy module as an experiment to play with a limited membership of our group - the three newest players and for the time being not including our older gaming members (except me as GM.)</p><p> </p><p>While I've never read a romance novel (not my thing), I've watched enough classic romance novel based movies like Wuthering Heights to get a feel of what an adventure module based on that style should look like.</p><p> </p><p><strong>The Mist on the Moors</strong> involves a party of aristocrats going on holiday to the provincial west country, a land consisting of forest and moors and largely uninhabited, compared to the Earldom of Fenster (whose lord and daughter are among the adventure party), a part of the Kingdom of Dernallion (an England analog).</p><p> </p><p>The Earl is a reluctant lord, having been an officer in the King's army and a member of the Provost Marshalls office (military attorneys) now retired, as well as a provincial magistrate, until his brother the former Lord of Fenster's recent passing, which has forced the title and duties to the present Earl who had to retire from his judgeship position and take on the reigns as a peer of the realm. To keep his mind off his duties and the from an impending depression from leaving his preferred life as a magistrate, he has taken an interest in his family genealogy - especially the lesser known line preceeding his grandmother, who is from the west country of Dernallion.</p><p> </p><p>His daughter, Margery, is the wife of an illustrious naval sea captain who is currently escorting an ambassador to a foreign land and will be gone for most of the year. Lord Flannery, her father, has discovered an extensive private library with genealogy records at a manor in the Moors and has received an invitation to visit and peruse the collection. So he invites his lonely daughter to accompany him and she can bring two of her closest friends to join them for some provincial leisure time in the west country.</p><p> </p><p>There will be opportunities for romance with the local gentry, as well as a handsome common born hunter-ranger as a guide for their planned Fox Hunt. However, behind the romance and roughing it the aristocrats face in this wilder regioin of the kingdom, a gang of smugglers is bringing intrigue to the area. The local 'fire and brimstone' preacher is having a religious inquisition with the local worshippers of the Old Cult (druidism) and a coven of Witches. Of course there is also a legendary ghost story and haunts that will be featured in the adventure. Finally, a local outlaw, has taken the reputation of a local werewolf legend and is harassing the countryside with his murders. (He is not a werewolf in actuality, as D&D/Pathfinder werewolves are weak monsters. This guy is a barbarian with beastial rage powers, a cloak that allows him to turn into a dire wolf, and a cursed ring that emphasizes the beast that he has become.)</p><p> </p><p>This will be a limited setting consisting of humans as the only known sentient race, muskets and single shot guns are common place, the church has an overwhelming influence, set in an analog, circa 1600, English countryside atmosphere. Most arcane spellcasters are considered practitioners of witchcraft, who are sought for trial and executions.</p><p> </p><p>So far, I've created the entire cast of four pregenerated player characters, a dozen statted NPCs with complete backstories, a nefarious smuggling organization of rogues, buccaneers and illicit merchants, factions for a conflict between various ecclesiastic sects - a circle of druids and a witch's coven. And a host of local monsters, ghosts, and haunts - though I am working on this latter part at this time.</p><p> </p><p>It's got a 'Harlequin Romance' feel that I am a bit uncomfortable with, but as an experiment toward a more modern game, I am intrigued by the prospect of this adventure. Since I've been doing professional publications in recent years, I'll do a complete page layout of the module along with 8 or so maps - as if this were going to publication (which it may, eventually.)</p><p> </p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5758800, member: 50895"] So for something really off the wall, in some ways Ravenloftian in others Elizabethan England, I'm designing an adventure module for a homebrew game. We have a new girl in our gaming group, that has some history with a more heavy 'roleplaying' environment than what the majority of our players are used to, since they have always been more or less 'hack/slash' in their preferred gaming style - something I've learned to live with, but never my own preference. Her girlfriend, one of our regulars suggested I create a role-playing heavy module as an experiment to play with a limited membership of our group - the three newest players and for the time being not including our older gaming members (except me as GM.) While I've never read a romance novel (not my thing), I've watched enough classic romance novel based movies like Wuthering Heights to get a feel of what an adventure module based on that style should look like. [B]The Mist on the Moors[/B] involves a party of aristocrats going on holiday to the provincial west country, a land consisting of forest and moors and largely uninhabited, compared to the Earldom of Fenster (whose lord and daughter are among the adventure party), a part of the Kingdom of Dernallion (an England analog). The Earl is a reluctant lord, having been an officer in the King's army and a member of the Provost Marshalls office (military attorneys) now retired, as well as a provincial magistrate, until his brother the former Lord of Fenster's recent passing, which has forced the title and duties to the present Earl who had to retire from his judgeship position and take on the reigns as a peer of the realm. To keep his mind off his duties and the from an impending depression from leaving his preferred life as a magistrate, he has taken an interest in his family genealogy - especially the lesser known line preceeding his grandmother, who is from the west country of Dernallion. His daughter, Margery, is the wife of an illustrious naval sea captain who is currently escorting an ambassador to a foreign land and will be gone for most of the year. Lord Flannery, her father, has discovered an extensive private library with genealogy records at a manor in the Moors and has received an invitation to visit and peruse the collection. So he invites his lonely daughter to accompany him and she can bring two of her closest friends to join them for some provincial leisure time in the west country. There will be opportunities for romance with the local gentry, as well as a handsome common born hunter-ranger as a guide for their planned Fox Hunt. However, behind the romance and roughing it the aristocrats face in this wilder regioin of the kingdom, a gang of smugglers is bringing intrigue to the area. The local 'fire and brimstone' preacher is having a religious inquisition with the local worshippers of the Old Cult (druidism) and a coven of Witches. Of course there is also a legendary ghost story and haunts that will be featured in the adventure. Finally, a local outlaw, has taken the reputation of a local werewolf legend and is harassing the countryside with his murders. (He is not a werewolf in actuality, as D&D/Pathfinder werewolves are weak monsters. This guy is a barbarian with beastial rage powers, a cloak that allows him to turn into a dire wolf, and a cursed ring that emphasizes the beast that he has become.) This will be a limited setting consisting of humans as the only known sentient race, muskets and single shot guns are common place, the church has an overwhelming influence, set in an analog, circa 1600, English countryside atmosphere. Most arcane spellcasters are considered practitioners of witchcraft, who are sought for trial and executions. So far, I've created the entire cast of four pregenerated player characters, a dozen statted NPCs with complete backstories, a nefarious smuggling organization of rogues, buccaneers and illicit merchants, factions for a conflict between various ecclesiastic sects - a circle of druids and a witch's coven. And a host of local monsters, ghosts, and haunts - though I am working on this latter part at this time. It's got a 'Harlequin Romance' feel that I am a bit uncomfortable with, but as an experiment toward a more modern game, I am intrigued by the prospect of this adventure. Since I've been doing professional publications in recent years, I'll do a complete page layout of the module along with 8 or so maps - as if this were going to publication (which it may, eventually.) Thoughts? [/QUOTE]
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