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*Pathfinder & Starfinder
Gothic romance horror adventure..?
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<blockquote data-quote="gamerprinter" data-source="post: 5759660" data-attributes="member: 50895"><p>Just thinking about what I need to do in order to weaken the level of magic, to better fit a 'more modern' setting, without unduly altering the system - I still want to use base Pathfinder for the setting.</p><p> </p><p>I'm looking at two possibilities:</p><p> </p><p>1. Either no magic items, no scrolls, no potions - actions are limited to use of existing spells on daily lists, feats, skills, class features. There is almost enough magic within each spell casting class itself, without the need for outside arcane tools to enhance it. Plus it limits the amount of spellcasting to daily spells.</p><p> </p><p>2. Or limit magic items to +2 modifier (lesser items only), and the allowance of certain potions and such, especially of the healing variety.</p><p> </p><p>I sort of want to do the Conan-thing, where magic items exist, but they are actually very powerful, and always come with some kind of curse. If you have a magic item, it might almost be a lesser artifact and it probably best fits in the hands of the most powerful villains - because they are the one's living with the curse. Only the most wealthy, and the most willing to be corrupted possess them.</p><p> </p><p>Since the party of characters are aristocrats, the possibility exist that their families could possess such items.</p><p> </p><p>I don't want to go E6 (not a fan of that), especially since I've already chosen to build this adventure for 7th level characters - that's already defeated.</p><p> </p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5759660, member: 50895"] Just thinking about what I need to do in order to weaken the level of magic, to better fit a 'more modern' setting, without unduly altering the system - I still want to use base Pathfinder for the setting. I'm looking at two possibilities: 1. Either no magic items, no scrolls, no potions - actions are limited to use of existing spells on daily lists, feats, skills, class features. There is almost enough magic within each spell casting class itself, without the need for outside arcane tools to enhance it. Plus it limits the amount of spellcasting to daily spells. 2. Or limit magic items to +2 modifier (lesser items only), and the allowance of certain potions and such, especially of the healing variety. I sort of want to do the Conan-thing, where magic items exist, but they are actually very powerful, and always come with some kind of curse. If you have a magic item, it might almost be a lesser artifact and it probably best fits in the hands of the most powerful villains - because they are the one's living with the curse. Only the most wealthy, and the most willing to be corrupted possess them. Since the party of characters are aristocrats, the possibility exist that their families could possess such items. I don't want to go E6 (not a fan of that), especially since I've already chosen to build this adventure for 7th level characters - that's already defeated. Thoughts? [/QUOTE]
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