Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Graceful Destruction: A Guide to Dex Based Barbarism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yunru" data-source="post: 6701296" data-attributes="member: 6780961"><p>[h=4]Why Go Dex?:[/h]<span style="color: #000000"><span style="font-family: 'Open Sans'">I had a lovely paragraph here before Chrome ate it, but sorry, Chrome ate it.</span></span></p><p>[h=5]Pros:[/h]</p><ul> <li data-xf-list-type="ul">Initiative, Dex Saving Throws, AC, Accuracy and Damage all key off the same stat.</li> <li data-xf-list-type="ul">Allows the highest player AC in the game.</li> <li data-xf-list-type="ul">Allows the highest player Initiative in the game, excluding feats.</li> <li data-xf-list-type="ul">Great Dexterity Saving Throws, even better when combined with certain class features.</li> </ul><p>[h=5]Cons:[/h]</p><ul> <li data-xf-list-type="ul">13 Str required to multiclass.</li> <li data-xf-list-type="ul">Can't benefit from Rage bonus damage.</li> <li data-xf-list-type="ul">Reckless Attack is useless to you.</li> </ul><p><span style="color: #000000"><span style="font-family: 'Open Sans'">From here on out the standard color scheme is in effect.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #DAA520"><strong>Gold</strong></span> = Must have.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #82CAFF"><strong>Sky Blue</strong></span> = Top of the line.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Blue</strong></span> = Very strong choice.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Black</strong> = Solid choice. Better options exist, but so do worse. You're not hurting yourself taking these.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #9932CC"><strong>Purple</strong></span> = Not top tier. It may have niche use, but better options exist.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #FF0000"><strong>Red</strong></span> = IT'S A TRAP. Something exists that completely outclasses this.</span></span></p><p> </p><p>[h=5]<strong>Stats:</strong>[/h] </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Strength:</strong> You need 13 if you want to multiclass, and some of your class features rely on it.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: #00BFFF">Dexterity:</span></strong> Your main stat. See above.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #0000FF"><strong>Constitution:</strong></span> Adds to your hit points, and if you're unarmored your AC.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #893BFF"><span style="color: red"><strong>Intelligence:</strong></span></span> Classic Barbarian dump stat. It hurts your Int saves, but that’s about the only impact you feel.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Wisdom:</strong> 3 of your class skills are tied to it, and one of those is Perception. A “nice to have” stat.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #893BFF"><strong><span style="color: #9932CC">Charisma:</span></strong></span> Intimidation is based off of it, but not much else *unless* you go Path of the Berserker.</span></span></p><p> </p><p> </p><p>[h=5]<strong>Races:</strong>[/h]<span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: #00BFFF">(Variant)</span> Human: </strong>While baseline human is average (you get a bonus to Str, Dex AND Con), Variant Human is where it's at. See the feat section for what to pick up.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><span style="color: #00BFFF"><strong>Half-Elf:</strong></span> You get a bonus to Charisma which may be wasted, but you get two +1s (hint: Dex and Con), Darkvision and some nice bonus skills. Oh and Fey Ancestry, because screw you control magicks.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> </span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: blue">Genasi:</span></strong> +2 Constitution, wonderful. No darkvision though.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong><span style="color: blue">Air:</span></strong> +1 Dexterity too! Unending Breath is very situational, but very good in said situations. Mingle with the Wind is less situational, but only once per day.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <span style="color: blue"><strong>Fire:</strong></span> Oh hey, Darkvision. And Fire Resistance. And a once per day Constitution based AoE. Blue only because Fire damage can be quite prevelant.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong>Earth:</strong> The Strength bonus is nothing special, but Earth Walk should come up a lot and being able to cast Pass Witout Trace can be useful at times.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong>Water:</strong> Wisdom isn't bad, Acid resistance isn't bad. A swim speed is golden, when it's needed.</span></span></p><p> <span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: blue">Halflings:</span></strong> Oh my yes. +2 to a main stat is nice. Speed, not so much. But Lucky, Brave and Halfling Nimbleness are all great features that support your character in various ways.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong><span style="color: red">Lightfoot:</span></strong> Charisma is probably not your thing. And you lack the features to really take advantage of Naturally Stealthy.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong><span style="color: blue">Stout:</span></strong>All the advantages of base Halflings, plus it feeds your other main stat. Oh and there's Stout Resistance for when it's needed.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: blue">Aarakocra:</span></strong> +2 dexterity, yummy. At-Will flight? Drool worthy. 1d4 unarmed strikes with proficiency? Meh. DM permission required? Eurgh.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: blue">Elves:</span></strong> Elves make great Barbarians. There, I said it. +2 to your main stat guarantees a rating of at least blue. Darkvision is standard, Proficiency in Perception is nice, and Fey Ancestry is amazing.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong>Wood Elf:</strong> Wisdom isn't wasted, extra speed is good, and while you don't have the class to really take advantage of Mask of the Wild, it's still nice to have.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong>Eladrin:</strong> Intelligence is probably wasted, but once per rest teleporting can be very useful.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong><span style="color: red">High Elf:</span></strong> Move along, nothing to see here.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong><span style="color: red">Dark Elf:</span></strong> Charisma and Barbarians go together like a house on fire: it burns to the ground. Superior Darkvision is nice. Sunlight Sensitivity is downright rubbish to ignorable, DM dependent. Being able to cast Faerie Fire would help redeem the subrace, but it's once per day.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: blue">Dwarves:</span></strong> As a whole Dwarves have a lot of waste as Barbarians. Stonecutting is wasted on a dump stat, their speed is low and the saving grace is useless because Barbarians don't do heavy armour. Darkvision and +2 Con though, is what makes this race blue.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong><span style="color: blue">Hill Dwarf:</span></strong> Wisdom isn't exactly wasted, but Dwarven Toughness is where the money's at. Extra HP is very tasty for frontline builds.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong><span style="color: red">Mountain Dwarf:</span></strong> Simply great! For Strength based Barbarians. Strength's not our main stat though and Dwarven Armor Training is redundant.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Goliath:</strong> You're better off as a Strength based Barbarian, but Stone's Endurance is good regardless.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong>Gnomes:</strong> Oh boy, +2 Intelligence, just what a Barbarian needs. Gnome Cunning is why you would want to play a Gnome, for those campaigns involving control magicks. They've Darkvision which is a plus.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong>Forest Gnome:</strong> +1 Dexterity and some nice fluff. Not much else to it.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong>Deep Gnome:</strong> As above, except Stone Camoflage is situationally useful.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"> <strong>Rock Gnome:</strong> +1 Constitution and some nice fluff. Hooray for clockwork mechanisms.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: #9932CC">Dragonborn:</span></strong> Only the Breath Weapon saves this from being on the red pile. The stats not matching is a real killer. The lack of darkvision is annoying, and the resistance is situational. A Con-based AoE could be interesting but be warned: It's once per rest.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: red">Half-Orcs:</span></strong> No.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: red">Aasimar:</span></strong> Slightly more useful than Tieflings, but not enough to drag them out of the red zone.</span></span></p><p> </p><p><span style="color: #000000"><span style="font-family: 'Open Sans'"><strong><span style="color: red">Tieflings:</span></strong> Hah. <strong><span style="color: blue">Suddenly much better</span></strong> if your DM allows the SCAG variants. </span></span></p></blockquote><p></p>
[QUOTE="Yunru, post: 6701296, member: 6780961"] [h=4]Why Go Dex?:[/h][COLOR=#000000][FONT=Open Sans]I had a lovely paragraph here before Chrome ate it, but sorry, Chrome ate it.[/FONT][/COLOR] [h=5]Pros:[/h] [LIST] [*]Initiative, Dex Saving Throws, AC, Accuracy and Damage all key off the same stat. [*]Allows the highest player AC in the game. [*]Allows the highest player Initiative in the game, excluding feats. [*]Great Dexterity Saving Throws, even better when combined with certain class features. [/LIST] [h=5]Cons:[/h] [LIST] [*]13 Str required to multiclass. [*]Can't benefit from Rage bonus damage. [*]Reckless Attack is useless to you. [/LIST] [COLOR=#000000][FONT=Open Sans]From here on out the standard color scheme is in effect.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#DAA520][B]Gold[/B][/COLOR] = Must have.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#82CAFF][B]Sky Blue[/B][/COLOR] = Top of the line.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#0000FF][B]Blue[/B][/COLOR] = Very strong choice.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Black[/B] = Solid choice. Better options exist, but so do worse. You're not hurting yourself taking these.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#9932CC][B]Purple[/B][/COLOR] = Not top tier. It may have niche use, but better options exist.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#FF0000][B]Red[/B][/COLOR] = IT'S A TRAP. Something exists that completely outclasses this.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [h=5][B]Stats:[/B][/h][COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Strength:[/B] You need 13 if you want to multiclass, and some of your class features rely on it.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=#00BFFF]Dexterity:[/COLOR][/B] Your main stat. See above.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#0000FF][B]Constitution:[/B][/COLOR] Adds to your hit points, and if you're unarmored your AC.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#893BFF][COLOR=red][B]Intelligence:[/B][/COLOR][/COLOR] Classic Barbarian dump stat. It hurts your Int saves, but that’s about the only impact you feel.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Wisdom:[/B] 3 of your class skills are tied to it, and one of those is Perception. A “nice to have” stat.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#893BFF][B][COLOR=#9932CC]Charisma:[/COLOR][/B][/COLOR] Intimidation is based off of it, but not much else *unless* you go Path of the Berserker.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [h=5][B]Races:[/B][/h][COLOR=#000000][FONT=Open Sans][B][COLOR=#00BFFF](Variant)[/COLOR] Human: [/B]While baseline human is average (you get a bonus to Str, Dex AND Con), Variant Human is where it's at. See the feat section for what to pick up.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][COLOR=#00BFFF][B]Half-Elf:[/B][/COLOR] You get a bonus to Charisma which may be wasted, but you get two +1s (hint: Dex and Con), Darkvision and some nice bonus skills. Oh and Fey Ancestry, because screw you control magicks.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [B][COLOR=blue]Genasi:[/COLOR][/B] +2 Constitution, wonderful. No darkvision though. [B][COLOR=blue]Air:[/COLOR][/B] +1 Dexterity too! Unending Breath is very situational, but very good in said situations. Mingle with the Wind is less situational, but only once per day. [COLOR=blue][B]Fire:[/B][/COLOR] Oh hey, Darkvision. And Fire Resistance. And a once per day Constitution based AoE. Blue only because Fire damage can be quite prevelant. [B]Earth:[/B] The Strength bonus is nothing special, but Earth Walk should come up a lot and being able to cast Pass Witout Trace can be useful at times. [B]Water:[/B] Wisdom isn't bad, Acid resistance isn't bad. A swim speed is golden, when it's needed. [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=blue]Halflings:[/COLOR][/B] Oh my yes. +2 to a main stat is nice. Speed, not so much. But Lucky, Brave and Halfling Nimbleness are all great features that support your character in various ways.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [B][COLOR=red]Lightfoot:[/COLOR][/B] Charisma is probably not your thing. And you lack the features to really take advantage of Naturally Stealthy.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [B][COLOR=blue]Stout:[/COLOR][/B]All the advantages of base Halflings, plus it feeds your other main stat. Oh and there's Stout Resistance for when it's needed.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=blue]Aarakocra:[/COLOR][/B] +2 dexterity, yummy. At-Will flight? Drool worthy. 1d4 unarmed strikes with proficiency? Meh. DM permission required? Eurgh.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=blue]Elves:[/COLOR][/B] Elves make great Barbarians. There, I said it. +2 to your main stat guarantees a rating of at least blue. Darkvision is standard, Proficiency in Perception is nice, and Fey Ancestry is amazing.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [B]Wood Elf:[/B] Wisdom isn't wasted, extra speed is good, and while you don't have the class to really take advantage of Mask of the Wild, it's still nice to have.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [B]Eladrin:[/B] Intelligence is probably wasted, but once per rest teleporting can be very useful.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [B][COLOR=red]High Elf:[/COLOR][/B] Move along, nothing to see here.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [B][COLOR=red]Dark Elf:[/COLOR][/B] Charisma and Barbarians go together like a house on fire: it burns to the ground. Superior Darkvision is nice. Sunlight Sensitivity is downright rubbish to ignorable, DM dependent. Being able to cast Faerie Fire would help redeem the subrace, but it's once per day.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=blue]Dwarves:[/COLOR][/B] As a whole Dwarves have a lot of waste as Barbarians. Stonecutting is wasted on a dump stat, their speed is low and the saving grace is useless because Barbarians don't do heavy armour. Darkvision and +2 Con though, is what makes this race blue.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [B][COLOR=blue]Hill Dwarf:[/COLOR][/B] Wisdom isn't exactly wasted, but Dwarven Toughness is where the money's at. Extra HP is very tasty for frontline builds.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [B][COLOR=red]Mountain Dwarf:[/COLOR][/B] Simply great! For Strength based Barbarians. Strength's not our main stat though and Dwarven Armor Training is redundant.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Goliath:[/B] You're better off as a Strength based Barbarian, but Stone's Endurance is good regardless.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B]Gnomes:[/B] Oh boy, +2 Intelligence, just what a Barbarian needs. Gnome Cunning is why you would want to play a Gnome, for those campaigns involving control magicks. They've Darkvision which is a plus.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [B]Forest Gnome:[/B] +1 Dexterity and some nice fluff. Not much else to it.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [B]Deep Gnome:[/B] As above, except Stone Camoflage is situationally useful.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [B]Rock Gnome:[/B] +1 Constitution and some nice fluff. Hooray for clockwork mechanisms.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=#9932CC]Dragonborn:[/COLOR][/B] Only the Breath Weapon saves this from being on the red pile. The stats not matching is a real killer. The lack of darkvision is annoying, and the resistance is situational. A Con-based AoE could be interesting but be warned: It's once per rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=red]Half-Orcs:[/COLOR][/B] No.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=red]Aasimar:[/COLOR][/B] Slightly more useful than Tieflings, but not enough to drag them out of the red zone.[/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#000000][FONT=Open Sans][B][COLOR=red]Tieflings:[/COLOR][/B] Hah. [B][color=blue]Suddenly much better[/color][/b] if your DM allows the SCAG variants. [/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Graceful Destruction: A Guide to Dex Based Barbarism
Top