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General Tabletop Discussion
Character Builds & Optimization
Graceful Destruction: A Guide to Dex Based Barbarism
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<blockquote data-quote="Blue" data-source="post: 6881866" data-attributes="member: 20564"><p>Is it enough unkillable over a str-based barbarian to offset that killing an opponent is the perfect defense?</p><p></p><p>You have higher AC - but barbarian already has a mechanism for reducing damage attacks that hit, so that's only buying you half as much as a similar bump in AC that other classes. You have an advantage over str barbs in that you will likely not give your foes advantage to hit you - but they can get that whenever they want just by choosing when to exercise their ability as opposed t not being able to use it.</p><p></p><p>You have a higher Dex save. But at 2nd when you get advantage that's not as big of a deal, since advantage helps more the worse your roll is. Even less meaningful if comparing to atanky barb build going bear so that you have resistance so the HPs saved is even less.</p><p></p><p>You have a higher initiative, but that is more than offset that it takes you more rounds to kill something, so it's not stealing attacks from foes.</p><p></p><p>If you go ranged that's almost always more survivable, but a lot less tanky since you're not absorbing hits for the team.</p><p></p><p>It brings a moderate amount of tankiness over a str barb for a large drop in expected damage. If you need a tank it could fill the roll, but a normal barb might do that better even if it's taking more damage from opponents because it ends the opponents quicker.</p><p></p><p>On the other hand, it'd be dang fun to run. As I'm writing this I'm practicing voices for a stout halfling barb.</p></blockquote><p></p>
[QUOTE="Blue, post: 6881866, member: 20564"] Is it enough unkillable over a str-based barbarian to offset that killing an opponent is the perfect defense? You have higher AC - but barbarian already has a mechanism for reducing damage attacks that hit, so that's only buying you half as much as a similar bump in AC that other classes. You have an advantage over str barbs in that you will likely not give your foes advantage to hit you - but they can get that whenever they want just by choosing when to exercise their ability as opposed t not being able to use it. You have a higher Dex save. But at 2nd when you get advantage that's not as big of a deal, since advantage helps more the worse your roll is. Even less meaningful if comparing to atanky barb build going bear so that you have resistance so the HPs saved is even less. You have a higher initiative, but that is more than offset that it takes you more rounds to kill something, so it's not stealing attacks from foes. If you go ranged that's almost always more survivable, but a lot less tanky since you're not absorbing hits for the team. It brings a moderate amount of tankiness over a str barb for a large drop in expected damage. If you need a tank it could fill the roll, but a normal barb might do that better even if it's taking more damage from opponents because it ends the opponents quicker. On the other hand, it'd be dang fun to run. As I'm writing this I'm practicing voices for a stout halfling barb. [/QUOTE]
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