Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Grade the Savage Worlds System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 9118808" data-attributes="member: 6777737"><p>It's a feature for me, too, but it definitely means that this otherwise-generic system is only generic for certain styles of play. That's fine for me because I like pulpy action.</p><p></p><p></p><p></p><p>Yeah, this is an issue that I think they need to address. It does feel like loading your revolver with 5 nerf bullets and one nuclear warhead. Waiting to ace a damage roll isn't fun even if it is tense.</p><p></p><p>I've seen some people have house rules that every 4 points of toughness over some arbitrary cap (often 11 or 15 toughness) instead results in an additional wound point. It's a decent idea, but I've never tried it.</p><p></p><p>SWADE is much improved, but this is one area that didn't really change.</p><p></p><p></p><p></p><p>Yeah. The biggest issue is that the math bug is at its worst at kind of a bad breakpoint. The most common dice to roll are d6s and d8s; getting a raise (two successes) requires an 8 or better. Well, it's easier to roll an 8 on a d6 (1/6 * 5/6 = 5/36 = 13.9%) than it is to roll an 8 on a d8 (1/8 = 12.5%). That is an Ace, so it's also true that any raise on a d8 has a 50% chance of being a double raise (three successes) but needing that is often rare. It's a small enough bug that you probably won't notice, but it's still not a feature. You can kinda fix it by simply subtracting 1 from any exploding die... but nobody is gonna do that.</p><p></p><p>My major complaint is initiative. I hate reshuffling and dealing cards. It's great for Deadlands where the trappings of saloon games are super evocative, but anywhere else they're almost immersion-breaking. The fact that you deal new initiative every turn and have to reshuffle fairly often means it takes a lot of table time just to determine turn order. Having to remember suit order (SHDC) to resolve ties which come up fairly often at a table of 5 (a 40%-50% chance, IIRC) is annoying. And then there's jokers that let players delay and interrupt. <em>None </em>of this initiative system is "fast & furious" to me. And the fact that there are numerous abilities or environmental effects that trigger on face value or suit means that it's hard to homebrew an alternative. I just don't want a game that cares this much about determining turn order.</p><p></p><p>My other complaint is mostly about PEG. <em>They keep releasing fantasy books</em> and I'm really tired of waiting for the Sci-Fi book to be updated. It's basically untouched since the mid <s>2000s</s> 2010s and is desperately in need of an update. The KS is due any time, but I'm so tired of waiting only to see them release more fantasy crap when I don't think it's a very good fantasy system.</p><p></p><p>Edit: Typo</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9118808, member: 6777737"] It's a feature for me, too, but it definitely means that this otherwise-generic system is only generic for certain styles of play. That's fine for me because I like pulpy action. Yeah, this is an issue that I think they need to address. It does feel like loading your revolver with 5 nerf bullets and one nuclear warhead. Waiting to ace a damage roll isn't fun even if it is tense. I've seen some people have house rules that every 4 points of toughness over some arbitrary cap (often 11 or 15 toughness) instead results in an additional wound point. It's a decent idea, but I've never tried it. SWADE is much improved, but this is one area that didn't really change. Yeah. The biggest issue is that the math bug is at its worst at kind of a bad breakpoint. The most common dice to roll are d6s and d8s; getting a raise (two successes) requires an 8 or better. Well, it's easier to roll an 8 on a d6 (1/6 * 5/6 = 5/36 = 13.9%) than it is to roll an 8 on a d8 (1/8 = 12.5%). That is an Ace, so it's also true that any raise on a d8 has a 50% chance of being a double raise (three successes) but needing that is often rare. It's a small enough bug that you probably won't notice, but it's still not a feature. You can kinda fix it by simply subtracting 1 from any exploding die... but nobody is gonna do that. My major complaint is initiative. I hate reshuffling and dealing cards. It's great for Deadlands where the trappings of saloon games are super evocative, but anywhere else they're almost immersion-breaking. The fact that you deal new initiative every turn and have to reshuffle fairly often means it takes a lot of table time just to determine turn order. Having to remember suit order (SHDC) to resolve ties which come up fairly often at a table of 5 (a 40%-50% chance, IIRC) is annoying. And then there's jokers that let players delay and interrupt. [I]None [/I]of this initiative system is "fast & furious" to me. And the fact that there are numerous abilities or environmental effects that trigger on face value or suit means that it's hard to homebrew an alternative. I just don't want a game that cares this much about determining turn order. My other complaint is mostly about PEG. [I]They keep releasing fantasy books[/I] and I'm really tired of waiting for the Sci-Fi book to be updated. It's basically untouched since the mid [S]2000s[/S] 2010s and is desperately in need of an update. The KS is due any time, but I'm so tired of waiting only to see them release more fantasy crap when I don't think it's a very good fantasy system. Edit: Typo [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grade the Savage Worlds System
Top