Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Graf's BnP Eberron KotS Rogue's Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Walking Dad" data-source="post: 4247115" data-attributes="member: 59043"><p><strong>Tyron "Torn" Duskmeadow</strong></p><p></p><p><strong>Tyron "Torn" Duskmeadow</strong></p><p>[SBLOCK=Background]<strong>Current Nationality:</strong> Breland</p><p><strong>Nation of Birth:</strong> Aerenal</p><p><strong>Race:</strong> Half-Elf</p><p><strong>Rank (if any) you held during the Last War:</strong> -</p><p><strong>Pregen you're using:</strong> Half-Elf Warlock</p><p><strong>Any modifications:</strong></p><p>Fiery Burst instead Ray of frost (Keep on the Shadofell wizard pregen)</p><p>I would like to take this feat instead of Action Surge:</p><p>[sblock=Feats]http://www.wizards.com/default.asp?x=dnd/drdd/20071126</p><p>Alertness</p><p>Tier: Heroic</p><p>Benefit: You don’t grant enemies combat advantage in surprise rounds.</p><p>You also gain a +2 feat bonus to Perception checks.[/sblock]</p><p>Why would you go looking for Douven ir'Staul?</p><p>Torn has a kind of "relationship" with his daughter.</p><p></p><p><strong>Running any games (on Enworld or elsewhere): </strong>WD's Base of Operation</p><p>for games I'm in, click on PbP in my signature</p><p></p><p></p><p>Torn between two worlds. This tends to sum up the life of Tyron (called "Torn"). Born of a human father and an Aerenal mother. He was raised by his father to his mothers grief. Her people live mostly in a secluded place in Aerenal and her elders didn't allow for the half-breed child to enter. Feeling the anger of his younger pure human siblings he ran away from home and survived on the streets of a small city near his fathers castle. Here he befriended a scrawny goblin called Rat-Catcher. Learning street craft and the goblin tongue from him, the friendship was broken by an "accident" with a magic trap. Mourning his friends death he once more became a loner.</p><p>Having some successes as a pretty thief and charmed some rich men's daughters with his otherworldly charm he tried to reclaim his lost inheritance. Studying all texts he could find regarding the fey, (learning a bit magic in the process,) he found old texts about the connection of his mother's people to the "true fey".</p><p></p><p>At last, standing in an ancient stone circle, near the woods his mother calls home, he performs the ancient rituals to embrace his destiny.Tyron was able to make some pacts with the wild spirit that appeared. He made a pact with the Laughing Man.[sblock=Laughing Man]<em>When the Demons ruled the land, for lack of more interesting targets, the Laughing Man harried them with his violent jests; some say he is the first of the fey, the others the last, others that he was not fey at all but mearly plays at being one. When the Rainbow Serpents bound the darkness into the bones he skipped through their coils and off to the other worldly wilds. He helped the Gatekeepers during the last dark hours, though no story agrees on how or why. There are old places where you can go to call him still, and make promises that only he could fulfill. Blood is his wine of chioce, but he's peculiar about the vintage, only wine fermented in a evil vessel and spilled on the battle field pleases him.</em>[/sblock]</p><p>If he killed an enemy in the name of his patrons, they allowed him to step briefly into the feywild.</p><p></p><p>And his patron summoned other fey to teach him:</p><p></p><p>Of one of the gloom fae, close relatives to the Shadar-Kai he received the ability to vanish as he moves fast and an eldritch blast of pure dark energy.</p><p></p><p>The prismatic being Duke of the Rainbow let him blind his foes with brilliant energys.</p><p></p><p>But the greatest gift was the ability to inflict a waking nightmare in his enemies and tore their perceptions, their mind torn from this world.[/sblock]</p><p>[SBLOCK=Appearance]He got the dark-brown hair of his father and his mother's emerald eyes. He prefers dark-green clothing accentuated with scarlet.</p><p></p><p>His general appearance is (for humans) exotic enough to be attractive but without the alieness of his mother's people.</p><p></p><p>Height: 5' 9"</p><p>Weight: 185 lb.[/sblock]</p><p>[SBLOCK=Personality]Tyron is friendly and charming to everybody, because he really wants to belong to someone, but has problems letting people close to him. After the death of Rat-Catcher he is afraid to loose another friend. He is pride of his abilities as a warlock, but is afraid of some of the truths and commands in his dreams. He likes cats, but no dogs. In a tavern he will order wine and no beer.[/sblock]</p><p>[sblock=Statblock]</p><p></p><p>[CODE]</p><p>Race: Half-Elf Class: Warlock (Fey)</p><p>Str: 10 +0 Level: 1 XP: -</p><p>Con: 16 +3 BAB: +0 HP: 28</p><p>Dex: 11 +0 Grapple: +? Dmg Red: -</p><p>Int: 15 +2 Speed: 6 Spell Res: N/A</p><p>Wis: 8 -1 Init: +0 Spell Save: N/A</p><p>Cha: 18 +4 ACP: ? Alignment: Unaligned[/code] </p><p></p><p>AC: 15</p><p>FORT: 13</p><p>REF: 13</p><p>WILL: 15</p><p></p><p>Hit Points: 28</p><p>Bloodied: 14</p><p></p><p>Healing Surges/HP healed: 7</p><p>Healing Surges/day: 9</p><p></p><p>Second Wind:</p><p></p><p>Attacks: </p><p>Dagger +3 vs AC 1d4 Range 5/10</p><p>E.Blast +4 vs Reflex 1d10+4 10</p><p></p><p>Race and Class Features:</p><p>Group Diplomacy</p><p>(grant allies withhin 10 squares a +1 racial bonus to Diplomacy skill checks)</p><p>Fey Pact</p><p>(Misty Step - when you reduce an enemy under your Warlock's Curse to 0 hit points or fewer, you can teleport 3 squares as a free action)</p><p>Prime Shot</p><p>(if non of your allies is nearer to your target than you are, gain a +1 to ranged attacks against the target)</p><p>Shadow Walk</p><p>(move 3+ squares away on your turn, gain concealment until the end of your next turn)</p><p>Warlock's Curse</p><p>(once per turn, place a curse on the enemy nearest you; you do +1d6 damage on enemy; lasts until end of the encounter or enemy is defeated)</p><p>Low-Light Vision</p><p></p><p>Skills:</p><p>Passive Insight 16</p><p>Passive Perception 9</p><p></p><p>Acrobatics +0</p><p>Athletics +0</p><p>Bluff +9</p><p>Insight +6</p><p>Perception -1</p><p>Stealth +0</p><p>Streetwise +9</p><p>Thievery +5</p><p></p><p>Languages: Common, Elven, and Goblin</p><p></p><p>Equipment:</p><p>Leather armor, 3 daggers, wand, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin</p><p></p><p>[sblock=Powers]<img src="http://www.enworld.org/attachment.php?attachmentid=34275" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p>[/sblock]</p><p>[sblock=Revised Statblock]</p><p></p><p>[CODE]</p><p>Race: Half-Elf Class: Warlock (Fey)</p><p>Str: 10 +0 Level: 1 XP: -</p><p>Con: 16 +3 BAB: +0 HP: 28</p><p>Dex: 11 +0 Grapple: +0 Dmg Red: -</p><p>Int: 15 +2 Speed: 6 Spell Res: N/A</p><p>Wis: 8 -1 Init: +0 Spell Save: N/A</p><p>Cha: 18 +4 ACP: - Alignment: Unaligned[/code] </p><p></p><p><strong>AC: 15</strong></p><p><strong>FORT: 13</strong></p><p><strong>REF: 13</strong></p><p><strong>WILL: 15</strong></p><p></p><p>Hit Points: 28</p><p>Bloodied: 14</p><p></p><p>Healing Surges/HP healed: 7</p><p>Healing Surges/day: 9</p><p></p><p>Second Wind:</p><p></p><p>Attacks: </p><p>Dagger +3 vs AC 1d4 Range 5/10</p><p>E.Blast +4 vs Reflex 1d10+4 10</p><p></p><p>Race and Class Features:</p><p>Group Diplomacy</p><p>(grant allies withhin 10 squares a +1 racial bonus to Diplomacy skill checks)</p><p><strong>Dilletante: Commander's Strike</strong></p><p>Fey Pact</p><p>(Misty Step - when you reduce an enemy under your Warlock's Curse to 0 hit points or fewer, you can teleport 3 squares as a free action)</p><p>Prime Shot</p><p>(if non of your allies is nearer to your target than you are, gain a +1 to ranged attacks against the target)</p><p>Shadow Walk</p><p>(move 3+ squares away on your turn, gain concealment until the end of your next turn)</p><p>Warlock's Curse</p><p>(once per turn, place a curse on the enemy nearest you; you do +1d6 damage on enemy; lasts until end of the encounter or enemy is defeated)</p><p>Low-Light Vision</p><p></p><p>Feats:</p><p><strong>1 - Human Perseverance</strong></p><p></p><p>Skills:</p><p>Passive Insight 16</p><p>Passive Perception 9</p><p></p><p>Acrobatics +0</p><p><strong>Arcana +7</strong></p><p>Athletics +0</p><p>Bluff +9</p><p>Insight +6</p><p>Perception -1</p><p>Stealth +0</p><p>Streetwise +9</p><p></p><p>Languages: Common, Elven, and Goblin</p><p></p><p>Equipment:</p><p>Leather armor, 3 daggers, wand, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin</p><p></p><p>[sblock=Powers]</p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Eldritch Blast Warlock (All) Attack 1</p><p>You fire a bolt of dark, crackling eldritch energy at your foe.</p><p>At-Will ✦ Arcane, Implement</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: Charisma or Constitution vs. Reflex</p><p>Hit: 1d10 + Charisma or Constitution modifier damage.</p><p>Increase damage to 2d10 + Charisma or Constitution</p><p>modifier at 21st level.</p><p>Special: At 1st level. you determine whether you use Charisma</p><p>or Constitution to attack with this power. Once you</p><p>make that choice, you can’t change it later.</p><p>This power counts as a ranged basic attack. When a</p><p>power allows you to make a ranged basic attack, you can</p><p>use this power.</p><p></p><p>Eyebite Warlock (Fey) Attack 1</p><p>You glare at your enemy, and your eyes briefly gleam with brilliant</p><p>colors. Your foe reels under your mental assault, and you</p><p>vanish from his sight.</p><p>At-Will ✦ Arcane, Charm, Implement, Psychic</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: Charisma vs. Will</p><p>Hit: 1d6 + Charisma modifier psychic damage, and you are</p><p>invisible to the target until the start of your next turn.</p><p>Increase damage to 2d6 + Charisma modifier at 21st level.</p><p></p><p>Witchfire Warlock (Fey) Attack 1</p><p>From the mystic energy of the Feywild, you draw a brilliant</p><p>white flame and set it in your enemy’s mind and body. Rivulets</p><p>of argent fire stream up into the air from his eyes, mouth, and</p><p>hands; agony disrupts his very thoughts.</p><p>Encounter ✦ Arcane, Fire, Implement</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: Charisma vs. Reflex</p><p>Hit: 2d6 + Charisma modifier fire damage, and the target</p><p>takes a –2 penalty to attack rolls until the end of your next</p><p>turn.</p><p>Fey Pact: The penalty to attack rolls is equal to 2 + your</p><p>Intelligence modifier.</p><p></p><p>Dread Star Warlock (Star) Attack 1</p><p>You create a fist-sized orb of painful blue-white radiance that</p><p>whirls around your enemy, searing him. Fierce rays shoot from it</p><p>like jabbing daggers of light, fencing him in where he stands.</p><p>Daily ✦ Arcane, Fear, Implement, Radiant</p><p>Standard Action Ranged 10</p><p>Target: One creature</p><p>Attack: Charisma vs. Will</p><p>Hit: 3d6 + Charisma modifier radiant damage, and the target</p><p>is immobilized until the end of your next turn.</p><p>Effect: The target takes a –2 penalty to Will defense (save</p><p>ends).</p><p></p><p>Commander’s Strike Warlord Attack 1</p><p>With a shout, you command an ally to attack.</p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: An ally of your choice makes a melee basic attack</p><p>against the target</p><p>Hit: Ally’s basic attack damage + your Intelligence modifier.</p><p></p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4247115, member: 59043"] [b]Tyron "Torn" Duskmeadow[/b] [B]Tyron "Torn" Duskmeadow[/B] [SBLOCK=Background][B]Current Nationality:[/B] Breland [B]Nation of Birth:[/B] Aerenal [B]Race:[/B] Half-Elf [B]Rank (if any) you held during the Last War:[/B] - [B]Pregen you're using:[/B] Half-Elf Warlock [B]Any modifications:[/B] Fiery Burst instead Ray of frost (Keep on the Shadofell wizard pregen) I would like to take this feat instead of Action Surge: [sblock=Feats]http://www.wizards.com/default.asp?x=dnd/drdd/20071126 Alertness Tier: Heroic Benefit: You don’t grant enemies combat advantage in surprise rounds. You also gain a +2 feat bonus to Perception checks.[/sblock] Why would you go looking for Douven ir'Staul? Torn has a kind of "relationship" with his daughter. [B]Running any games (on Enworld or elsewhere): [/B]WD's Base of Operation for games I'm in, click on PbP in my signature Torn between two worlds. This tends to sum up the life of Tyron (called "Torn"). Born of a human father and an Aerenal mother. He was raised by his father to his mothers grief. Her people live mostly in a secluded place in Aerenal and her elders didn't allow for the half-breed child to enter. Feeling the anger of his younger pure human siblings he ran away from home and survived on the streets of a small city near his fathers castle. Here he befriended a scrawny goblin called Rat-Catcher. Learning street craft and the goblin tongue from him, the friendship was broken by an "accident" with a magic trap. Mourning his friends death he once more became a loner. Having some successes as a pretty thief and charmed some rich men's daughters with his otherworldly charm he tried to reclaim his lost inheritance. Studying all texts he could find regarding the fey, (learning a bit magic in the process,) he found old texts about the connection of his mother's people to the "true fey". At last, standing in an ancient stone circle, near the woods his mother calls home, he performs the ancient rituals to embrace his destiny.Tyron was able to make some pacts with the wild spirit that appeared. He made a pact with the Laughing Man.[sblock=Laughing Man][I]When the Demons ruled the land, for lack of more interesting targets, the Laughing Man harried them with his violent jests; some say he is the first of the fey, the others the last, others that he was not fey at all but mearly plays at being one. When the Rainbow Serpents bound the darkness into the bones he skipped through their coils and off to the other worldly wilds. He helped the Gatekeepers during the last dark hours, though no story agrees on how or why. There are old places where you can go to call him still, and make promises that only he could fulfill. Blood is his wine of chioce, but he's peculiar about the vintage, only wine fermented in a evil vessel and spilled on the battle field pleases him.[/I][/sblock] If he killed an enemy in the name of his patrons, they allowed him to step briefly into the feywild. And his patron summoned other fey to teach him: Of one of the gloom fae, close relatives to the Shadar-Kai he received the ability to vanish as he moves fast and an eldritch blast of pure dark energy. The prismatic being Duke of the Rainbow let him blind his foes with brilliant energys. But the greatest gift was the ability to inflict a waking nightmare in his enemies and tore their perceptions, their mind torn from this world.[/sblock] [SBLOCK=Appearance]He got the dark-brown hair of his father and his mother's emerald eyes. He prefers dark-green clothing accentuated with scarlet. His general appearance is (for humans) exotic enough to be attractive but without the alieness of his mother's people. Height: 5' 9" Weight: 185 lb.[/sblock] [SBLOCK=Personality]Tyron is friendly and charming to everybody, because he really wants to belong to someone, but has problems letting people close to him. After the death of Rat-Catcher he is afraid to loose another friend. He is pride of his abilities as a warlock, but is afraid of some of the truths and commands in his dreams. He likes cats, but no dogs. In a tavern he will order wine and no beer.[/sblock] [sblock=Statblock] [CODE] Race: Half-Elf Class: Warlock (Fey) Str: 10 +0 Level: 1 XP: - Con: 16 +3 BAB: +0 HP: 28 Dex: 11 +0 Grapple: +? Dmg Red: - Int: 15 +2 Speed: 6 Spell Res: N/A Wis: 8 -1 Init: +0 Spell Save: N/A Cha: 18 +4 ACP: ? Alignment: Unaligned[/code] AC: 15 FORT: 13 REF: 13 WILL: 15 Hit Points: 28 Bloodied: 14 Healing Surges/HP healed: 7 Healing Surges/day: 9 Second Wind: Attacks: Dagger +3 vs AC 1d4 Range 5/10 E.Blast +4 vs Reflex 1d10+4 10 Race and Class Features: Group Diplomacy (grant allies withhin 10 squares a +1 racial bonus to Diplomacy skill checks) Fey Pact (Misty Step - when you reduce an enemy under your Warlock's Curse to 0 hit points or fewer, you can teleport 3 squares as a free action) Prime Shot (if non of your allies is nearer to your target than you are, gain a +1 to ranged attacks against the target) Shadow Walk (move 3+ squares away on your turn, gain concealment until the end of your next turn) Warlock's Curse (once per turn, place a curse on the enemy nearest you; you do +1d6 damage on enemy; lasts until end of the encounter or enemy is defeated) Low-Light Vision Skills: Passive Insight 16 Passive Perception 9 Acrobatics +0 Athletics +0 Bluff +9 Insight +6 Perception -1 Stealth +0 Streetwise +9 Thievery +5 Languages: Common, Elven, and Goblin Equipment: Leather armor, 3 daggers, wand, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin [sblock=Powers][IMG]http://www.enworld.org/attachment.php?attachmentid=34275[/IMG][/sblock] [/sblock] [sblock=Revised Statblock] [CODE] Race: Half-Elf Class: Warlock (Fey) Str: 10 +0 Level: 1 XP: - Con: 16 +3 BAB: +0 HP: 28 Dex: 11 +0 Grapple: +0 Dmg Red: - Int: 15 +2 Speed: 6 Spell Res: N/A Wis: 8 -1 Init: +0 Spell Save: N/A Cha: 18 +4 ACP: - Alignment: Unaligned[/code] [B]AC: 15 FORT: 13 REF: 13 WILL: 15[/B] Hit Points: 28 Bloodied: 14 Healing Surges/HP healed: 7 Healing Surges/day: 9 Second Wind: Attacks: Dagger +3 vs AC 1d4 Range 5/10 E.Blast +4 vs Reflex 1d10+4 10 Race and Class Features: Group Diplomacy (grant allies withhin 10 squares a +1 racial bonus to Diplomacy skill checks) [B]Dilletante: Commander's Strike[/B] Fey Pact (Misty Step - when you reduce an enemy under your Warlock's Curse to 0 hit points or fewer, you can teleport 3 squares as a free action) Prime Shot (if non of your allies is nearer to your target than you are, gain a +1 to ranged attacks against the target) Shadow Walk (move 3+ squares away on your turn, gain concealment until the end of your next turn) Warlock's Curse (once per turn, place a curse on the enemy nearest you; you do +1d6 damage on enemy; lasts until end of the encounter or enemy is defeated) Low-Light Vision Feats: [B]1 - Human Perseverance[/B] Skills: Passive Insight 16 Passive Perception 9 Acrobatics +0 [B]Arcana +7[/B] Athletics +0 Bluff +9 Insight +6 Perception -1 Stealth +0 Streetwise +9 Languages: Common, Elven, and Goblin Equipment: Leather armor, 3 daggers, wand, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin [sblock=Powers] :ranged: Eldritch Blast Warlock (All) Attack 1 You fire a bolt of dark, crackling eldritch energy at your foe. At-Will ✦ Arcane, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma or Constitution vs. Reflex Hit: 1d10 + Charisma or Constitution modifier damage. Increase damage to 2d10 + Charisma or Constitution modifier at 21st level. Special: At 1st level. you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you can’t change it later. This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. Eyebite Warlock (Fey) Attack 1 You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight. At-Will ✦ Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 1d6 + Charisma modifier psychic damage, and you are invisible to the target until the start of your next turn. Increase damage to 2d6 + Charisma modifier at 21st level. Witchfire Warlock (Fey) Attack 1 From the mystic energy of the Feywild, you draw a brilliant white flame and set it in your enemy’s mind and body. Rivulets of argent fire stream up into the air from his eyes, mouth, and hands; agony disrupts his very thoughts. Encounter ✦ Arcane, Fire, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Reflex Hit: 2d6 + Charisma modifier fire damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. Fey Pact: The penalty to attack rolls is equal to 2 + your Intelligence modifier. Dread Star Warlock (Star) Attack 1 You create a fist-sized orb of painful blue-white radiance that whirls around your enemy, searing him. Fierce rays shoot from it like jabbing daggers of light, fencing him in where he stands. Daily ✦ Arcane, Fear, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 3d6 + Charisma modifier radiant damage, and the target is immobilized until the end of your next turn. Effect: The target takes a –2 penalty to Will defense (save ends). Commander’s Strike Warlord Attack 1 With a shout, you command an ally to attack. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your Intelligence modifier. [/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Graf's BnP Eberron KotS Rogue's Gallery
Top