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<blockquote data-quote="kinem" data-source="post: 4248966" data-attributes="member: 24234"><p>Brock Ironforge</p><p>Current Nationality: Brelish</p><p>Nation of Birth: Mror Holds</p><p>Race: Dwarf</p><p>Rank held during the Last War: Sargeant</p><p></p><p>Background: The Last War made Brock realize that long term prosperity depends on getting along with and knowing about other peoples besides just one's own clan. He travelled to Sharn for a crash course in becoming worldly.</p><p></p><p>Appearance: Stout, muscular, bald but with a long red beard.</p><p></p><p>Why would you go looking for Douven ir'Staul? He was a friend who was part of a party Brock once accompanied to explore Sharn's undercity.</p><p></p><p>[sblock=stats]</p><p>BROCK IRONFORGE, MALE DWARF FIGHTER, LEVEL 1 UNALIGNED</p><p></p><p>[code]Ability Score Value Modifier</p><p>Strength 16 +3 Armor Class 19</p><p>Constitution 18 +4 Fortitude Defense 16</p><p>Dexterity 12 +1 Reflex Defense 13</p><p>Intelligence 10 +0 Will Defense 12</p><p>Wisdom 14 +2 Initiative +1</p><p>Charisma 8 -1 Speed (Squares) 5</p><p>HIT POINTS 33 HEALING SURGE HP HEALED 8 SECOND WIND</p><p>BLOODIED 16 HEALING SURGES/DAY 13 (Use second wind up to 1/encounter)</p><p></p><p>Current Hit Points 33 Current Surge Uses 13[/code]</p><p></p><p>Basic Attack Name Attack Bonus Damage Range/Properties</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Warhammer +6 vs. AC 1d10+5 Versatile (+1 damage when 2-handed)</p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Handaxe +6 vs. AC 1d6+5 5 squares normal/10 squares max</p><p></p><p>FEATS RACE AND CLASS FEATURES</p><p>Dwarven Weapon Training (already added), Cast-Iron Stomach (+5 to saving throws vs. poison)</p><p></p><p>Dwarven Resilience (use second wind as a minor action)</p><p></p><p>Stand Your Ground (move 1 square less when subject to a push, pull, or slide; when knocked prone make an immediate saving throw to stay standing)</p><p></p><p>Combat Challenge (when you attack you may mark the enemy, giving a -2 to attack targets other than you, only one mark per enemy, new mark supersedes old one)</p><p></p><p>Combat Challenge (when an adjacent enemy shifts, make an immediate melee basic attack against them)</p><p></p><p>Combat Superiority (+2 to opportunity attacks and enemies hit stop moving if a move provoked the attack)</p><p></p><p>Low-Light Vision</p><p></p><p>Languages: Common and Dwarven</p><p></p><p>Note: Some race and class features are already added into the character’s statistics and are not listed on the sheet.</p><p></p><p>SKILLS </p><p></p><p>Passive Insight 12 </p><p>Passive Perception 12 </p><p>Acrobatics -1 </p><p>Athletics +6 </p><p>Endurance +9 </p><p>Heal +7 </p><p>Insight +2 </p><p>Perception +2 </p><p>Stealth -1 </p><p>Streetwise +4 </p><p></p><p>EQUIPMENT</p><p>Scale armor, heavy shield, warhammer, 2 handaxes, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days’ trail rations, 50 ft. of hempen rope, waterskin</p><p></p><p>EXPLOITS (Martial Powers)</p><p>Your powers are called exploits, since they are from the martial power source. Your powers require you to use a weapon.</p><p></p><p>At-Will Powers</p><p></p><p>Cleave Fighter Attack 1</p><p>You hit one enemy, then cleave into another.</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Martial, Weapon</p><p>At-Will</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +6 vs. AC</p><p>Hit: 1d10 + 5 damage (if using handaxe 1d6 + 5 damage), and an enemy adjacent to the target takes 3 damage.</p><p></p><p>Tide of Iron Fighter Attack 1</p><p>After each mighty swing, you bring your shield to bear and use it to push your enemy back.</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Martial, Weapon</p><p>At-Will</p><p>Standard Action Melee weapon</p><p>Requirement: You must be using a shield.</p><p>Target: One creature</p><p>Attack: +6 vs. AC</p><p>Hit: 1d10 + 5 damage (if using handaxe 1d6 + 5 damage), and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied.</p><p></p><p>Encounter Power</p><p>Passing Attack Fighter Attack 1</p><p>You strike at one foe and allow momentum to carry you forward into a second strike against a second foe.</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Martial, Weapon</p><p>Encounter</p><p>Standard Action Melee weapon</p><p>Primary Target: One creature</p><p>Attack: +6 vs. AC</p><p>Hit: 1d10 + 5 damage (if using handaxe 1d6 + 5 damage), and you can shift 1 square. Make a secondary attack.</p><p>Secondary Target: One creature other than the primary target</p><p>Secondary Attack: +8 vs. AC</p><p>Hit: 1d10 + 5 damage (if using handaxe 1d6 + 5 damage).</p><p></p><p>Daily Power</p><p>Brute Strike Fighter Attack 1</p><p>You shatter armor and bone with a ringing blow.</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Martial, Reliable, Weapon</p><p>Daily</p><p>Reliable: If you miss with this power, you do not expend its use.</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +6 vs. AC</p><p>Hit: 3d10 + 5 damage (if using handaxe 3d6 + 5 damage).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="kinem, post: 4248966, member: 24234"] Brock Ironforge Current Nationality: Brelish Nation of Birth: Mror Holds Race: Dwarf Rank held during the Last War: Sargeant Background: The Last War made Brock realize that long term prosperity depends on getting along with and knowing about other peoples besides just one's own clan. He travelled to Sharn for a crash course in becoming worldly. Appearance: Stout, muscular, bald but with a long red beard. Why would you go looking for Douven ir'Staul? He was a friend who was part of a party Brock once accompanied to explore Sharn's undercity. [sblock=stats] BROCK IRONFORGE, MALE DWARF FIGHTER, LEVEL 1 UNALIGNED [code]Ability Score Value Modifier Strength 16 +3 Armor Class 19 Constitution 18 +4 Fortitude Defense 16 Dexterity 12 +1 Reflex Defense 13 Intelligence 10 +0 Will Defense 12 Wisdom 14 +2 Initiative +1 Charisma 8 -1 Speed (Squares) 5 HIT POINTS 33 HEALING SURGE HP HEALED 8 SECOND WIND BLOODIED 16 HEALING SURGES/DAY 13 (Use second wind up to 1/encounter) Current Hit Points 33 Current Surge Uses 13[/code] Basic Attack Name Attack Bonus Damage Range/Properties :bmelee: Warhammer +6 vs. AC 1d10+5 Versatile (+1 damage when 2-handed) :ranged: Handaxe +6 vs. AC 1d6+5 5 squares normal/10 squares max FEATS RACE AND CLASS FEATURES Dwarven Weapon Training (already added), Cast-Iron Stomach (+5 to saving throws vs. poison) Dwarven Resilience (use second wind as a minor action) Stand Your Ground (move 1 square less when subject to a push, pull, or slide; when knocked prone make an immediate saving throw to stay standing) Combat Challenge (when you attack you may mark the enemy, giving a -2 to attack targets other than you, only one mark per enemy, new mark supersedes old one) Combat Challenge (when an adjacent enemy shifts, make an immediate melee basic attack against them) Combat Superiority (+2 to opportunity attacks and enemies hit stop moving if a move provoked the attack) Low-Light Vision Languages: Common and Dwarven Note: Some race and class features are already added into the character’s statistics and are not listed on the sheet. SKILLS Passive Insight 12 Passive Perception 12 Acrobatics -1 Athletics +6 Endurance +9 Heal +7 Insight +2 Perception +2 Stealth -1 Streetwise +4 EQUIPMENT Scale armor, heavy shield, warhammer, 2 handaxes, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days’ trail rations, 50 ft. of hempen rope, waterskin EXPLOITS (Martial Powers) Your powers are called exploits, since they are from the martial power source. Your powers require you to use a weapon. At-Will Powers Cleave Fighter Attack 1 You hit one enemy, then cleave into another. :melee: Martial, Weapon At-Will Standard Action Melee weapon Target: One creature Attack: +6 vs. AC Hit: 1d10 + 5 damage (if using handaxe 1d6 + 5 damage), and an enemy adjacent to the target takes 3 damage. Tide of Iron Fighter Attack 1 After each mighty swing, you bring your shield to bear and use it to push your enemy back. :melee: Martial, Weapon At-Will Standard Action Melee weapon Requirement: You must be using a shield. Target: One creature Attack: +6 vs. AC Hit: 1d10 + 5 damage (if using handaxe 1d6 + 5 damage), and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied. Encounter Power Passing Attack Fighter Attack 1 You strike at one foe and allow momentum to carry you forward into a second strike against a second foe. :melee: Martial, Weapon Encounter Standard Action Melee weapon Primary Target: One creature Attack: +6 vs. AC Hit: 1d10 + 5 damage (if using handaxe 1d6 + 5 damage), and you can shift 1 square. Make a secondary attack. Secondary Target: One creature other than the primary target Secondary Attack: +8 vs. AC Hit: 1d10 + 5 damage (if using handaxe 1d6 + 5 damage). Daily Power Brute Strike Fighter Attack 1 You shatter armor and bone with a ringing blow. :melee: Martial, Reliable, Weapon Daily Reliable: If you miss with this power, you do not expend its use. Standard Action Melee weapon Target: One creature Attack: +6 vs. AC Hit: 3d10 + 5 damage (if using handaxe 3d6 + 5 damage). [/sblock] [/QUOTE]
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