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<blockquote data-quote="Evilhalfling" data-source="post: 2814220" data-attributes="member: 16991"><p>The City is Padmar a small, walled port city in a temperate clime.</p><p>the peninsula of Longmont lies to the north, filled with squabbling Orc</p><p>tribes and Dwarf Clans, to the south an Empire calling itself Tauresci</p><p>fights with a breakaway province on its southern border.</p><p></p><p>The City is ruled by Prince Derkus - although he gives a sizeable 'gift'</p><p>to the Tauresci every year. The captain of the guard is a brutal, and</p><p>absolutely loyal man. The cities legal system is a labyrinth with the</p><p>prince judging some cases, the guilds and temples judging others. Trials</p><p>can take years, and accused parties frequently flee rather than wait for</p><p>the slow wheels of justice. One constant is not to annoy the nobility.</p><p>While nobles of the city are normally off limits, Merchants and</p><p>travelers are common targets of your craft. The merchants are reluctant</p><p>to pay protection money, and they tend to put money into guards, traps</p><p>and other defenses rather than paying off the thieves, of course taxes</p><p>are a high, and not always fair, so many hide what wealth they do have.</p><p></p><p>The elven weavers (silquani) and he woman Vordel are also offlimits. The</p><p>small wizards guild is a valid target, but no one has tried it recently</p><p>most are stopped by the first magically sealled door. Vordel is human</p><p>woman from south of Tauresci - and has dealings with the nobility and</p><p>shipping companies. She keeps a fantasic garden and is rarely seen</p><p>outside her compound.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2814220, member: 16991"] The City is Padmar a small, walled port city in a temperate clime. the peninsula of Longmont lies to the north, filled with squabbling Orc tribes and Dwarf Clans, to the south an Empire calling itself Tauresci fights with a breakaway province on its southern border. The City is ruled by Prince Derkus - although he gives a sizeable 'gift' to the Tauresci every year. The captain of the guard is a brutal, and absolutely loyal man. The cities legal system is a labyrinth with the prince judging some cases, the guilds and temples judging others. Trials can take years, and accused parties frequently flee rather than wait for the slow wheels of justice. One constant is not to annoy the nobility. While nobles of the city are normally off limits, Merchants and travelers are common targets of your craft. The merchants are reluctant to pay protection money, and they tend to put money into guards, traps and other defenses rather than paying off the thieves, of course taxes are a high, and not always fair, so many hide what wealth they do have. The elven weavers (silquani) and he woman Vordel are also offlimits. The small wizards guild is a valid target, but no one has tried it recently most are stopped by the first magically sealled door. Vordel is human woman from south of Tauresci - and has dealings with the nobility and shipping companies. She keeps a fantasic garden and is rarely seen outside her compound. [/QUOTE]
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