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<blockquote data-quote="Evilhalfling" data-source="post: 2820648" data-attributes="member: 16991"><p>Thravar nods, seemingly pleased with what he's hearing. His eyes move to</p><p>the bodyguard as he speaks, letting loose a breath laden with garlic and</p><p>suggestive of general poor dental hygiene.</p><p></p><p>"Th' 'old' manor house. We got maps?"</p><p>W</p><p> </p><p>Ambrus's Avatar <</p><p></p><p> </p><p>/"Miss Amber's the best there is at getting maps. We'll know more about</p><p>the place than the mark does. Right Amber?"/ Jacoby smiles at the raven</p><p>haired halfling before turning to the Guild Master. /"I get it. So is</p><p>Mister Fhel gonna be calling the shots again?"/</p><p>Ambrus is offline Reply With Quote <newreply.php?do=newreply&p=3079880></p><p></p><p></p><p>Lord_Raven88's Avatar <</p><p></p><p> </p><p>Quote:</p><p>Originally Posted by *Ambrus*</p><p>/"Miss Amber's the best there is at getting maps. We'll know more about</p><p>the place than the mark does. Right Amber?"/ Jacoby smiles at the raven</p><p>haired halfling before turning to the Guild Master. /"I get it. So is</p><p>Mister Fhel gonna be calling the shots again?"/</p><p></p><p></p><p>Inclining her cowled head slightly in agreement with Jacoby, Amber</p><p>whispers in her ragged voice "I can get the maps" turning to look around</p><p>the group her emerald eyes evaluates everyone while the candle light</p><p>vividly shows off the scar on the left side of her face "I should be</p><p>able to have the plans by tomorrow night, I suggest that we retire until</p><p>then and meet in a safe location, then we can formulate our plans and</p><p>begin our preparations, Fhel and I should also do some snooping into the</p><p>owner and the people who work there"</p><p></p><p>OOC: Knowledge (Local) check +9 to see what Amber knows about this Lord</p><p>and the history of the manor.</p><p></p><p>EH Only</p><p>[sblock]</p><p></p><p>Amber is going to do as much of the following before the meeting</p><p>tomorrow. The list is prioritised in order of importance.</p><p></p><p> * Get a map of the manor and the grounds, as well as the surrounding</p><p> area.</p><p> * Gather Info on the Lord of the manor.</p><p> * Gather Info to see if anyone was recently 'fired' from the manor.</p><p> * Gather Info to find out about the number of people who work there,</p><p> who the important staff are etc.</p><p> * Gather Info to find out about as much as possible as the important</p><p> staff especially if they have any nasty habits/vices, and who</p><p> their closest kin are (especially young children, wives etc).</p><p> * Check the surrounding buildings/cellars/inns etc to see if there</p><p> is anywhere close by to set up HQ.</p><p> * Check to see if any passes or ID is required to access that area</p><p> of the city.</p><p> * Check for possible escape routes, both for the group and for Amber.</p><p>[/sblock]</p><p></p><p>Lord_Raven88 is offline Reply With Quote</p><p><newreply.php?do=newreply&p=3081208></p><p></p><p> </p><p>Jostin listens intently to the high up's comments. For once his fingers</p><p>are still, and he sits motionless, in unconscious mimicry of</p><p>Fingersmith's own posture. He licks his lips at the description of the</p><p>haul, nods at Jacoby's question regarding the leadership, and smiles at</p><p>Amber's calm assurance.</p><p></p><p>"I'll check with my contacts to see what information I can come up with</p><p>about their defenses. After all, if they're new in town, with plenty of</p><p>goodies, they may well come looking for a few welcome mats. They haven't</p><p>come to me, so I'll ask around."</p><p></p><p>"How about Black Dog's for our next meeting? He's currently ... taking</p><p>the waters for his health ... and I'm sure he wouldn't mind us using his</p><p>kip - for a small fee."</p><p></p><p>Waiting only for further comments, he stands, nods to the others, and</p><p>makes his way to the door. As he opens it and steps out, a sparrow flies</p><p>down from the rafters and makes it way into the darkness.</p><p></p><p>OOC: Knowledge (Local) +8 to find out about any traps or locks the mark</p><p>may have purchased.</p><p>------------------------------------------------------------------------</p><p></p><p>Ferrix </p><p></p><p> </p><p>Fhel remains impassive as the others speak for a moment, then his voice,</p><p>clear and almost disturbingly calming cracks his silence, "I will only</p><p>assume that the lot of you have your heads set on straight, I'm game for</p><p>no amusements or long tongued songbirds. Black Dog's, tomorrow night, a</p><p>candles spell* after dark." He rises, lest anyone else have anything to</p><p>say, a cursory nod only to the guildmaster, he departs.</p><p></p><p>*EvilHalfling*</p><p></p><p>Stuff to know (if a different check applies better to a given question</p><p>let me know):</p><p></p><p> * Knowledge (nobility & royalty) +8:</p><p> o regarding the new lord of Ardeth manor</p><p> o the old lords, ladies and tales of Ardeth manor (i.e. the</p><p> manor's history)</p><p> o any information on the ball happening on the sixthday as</p><p> well (who is attending, who is doing invites, etc.).</p><p> * Knowledge (architecture & engineering) +4;</p><p> o if he can get a hold of any maps, layouts, etc. of the manor</p><p> from his apprenticeship or for when he acquires them from</p><p> Amber on any tactical/structural details of</p><p> oddity/importance (secret passages, extra space where there</p><p> shouldn't be, etc.).</p><p> * Knowledge (local) +8:</p><p> o anything on the new lord and any gripes anyone may have with</p><p> him, etc. Also anything about that general area of town</p><p> (demographics, whatnot).</p><p> * Gather Info +12:</p><p> o on the lord of the manor (where he came from, what he has</p><p> done in the past, his general disposition, how he treats</p><p> servants, other nobility, family, likes, dislikes, vices,</p><p> virtues)</p><p> o how many servants, what families they are from, any</p><p> particular important staff that is of note and their history</p><p> (vices & virtues, weakness, family members)</p><p> o guard retinue (leader, shifts, watches, vices, payrate,</p><p> anything and everything), etc.</p><p> o anything on the great ball which doesn't fall under</p><p> Knowledge (nobility & royalty) (who's going, who's doing the</p><p> invite, who's running the show, who's running security, etc.)</p><p> * Once he's figured out some of the above I'll start making concrete</p><p> actions.</p><p></p><p></p><p></p><p>* refers to the length of time it takes for a candle to burn out (about</p><p>an hour)</p><p>------------------------------------------------------------------------</p><p></p><p> </p><p>Whizbang Dustyboots's Avatar </p><p></p><p> </p><p>Thravar grunts, bowing to the guildmaster, then eyes the remaining</p><p>rogues dubiously before strolling out, puffing on his cigar.</p><p>Whizbang Dustyboots is offline Reply With Quote</p><p></p><p> </p><p>Ambrus's Avatar </p><p></p><p>/"And I'll case the joint."/ The young urchin kicks his legs and lands</p><p>in front of his crate, completing the movement with a bow to the Guild</p><p>Master. /"Black dog. See y'all then."/ Jacoby waves goodbye to the other</p><p>footpads as he heads swiftly towards the warehouse door.</p><p>*EH*</p><p>Taking the direct approach, Jacoby will do what he said and head quickly</p><p>(Speed 50 ft.) and stealthily (Hide +16, Move Silently +15, taking 10)</p><p>towards the Ardeth Manor House immediately, hopefully in time to catch</p><p>the evening guard shift (assuming the place is in fact actively guarded</p><p>and has shift rotations). He'll start by finding a good vantage point to</p><p>observe the property from up high, perhaps from the top of a nearby</p><p>temple steeple, bell tower, clock tower or neighbouring building roof;</p><p>whatever is convenient (Up the Walls, Climb +16, Balance +14, taking 10).</p><p></p><p>From there Jacoby will watch (Spot +3) the property to see if there are</p><p>any guards or watchdogs around. He'll count their numbers, assuming</p><p>there are some, and visually follow their movements around the property</p><p>as they perform their rounds. He'll also keep an eye out for servants or</p><p>other residents' comings and goings. The scout will change location by</p><p>moving to other nearby roofs or tree tops a few times over the next</p><p>couple of hours. Jacoby wants to ensure that he's seen the entire</p><p>property along with any other buildings or features that may lie around</p><p>the manor such as a kennel, stables, a carriage-house, guest-houses,</p><p>sheds, gardens, statuary, fountains, etc; anything that may offer the</p><p>group cover or an escape route. After an hour or two when he's got a</p><p>better idea of how the place is laid out and where people are Jacoby</p><p>will move in closer. He'll enter the property itself by leaping or</p><p>running up and down any walls or fences while doing his very best to</p><p>remain undetected (Jump +24, Tumble +14, Hide +16, Move Silently +15,</p><p>taking 10). If possible, Jacoby will try to keep as far off the ground</p><p>itself as possible by keeping to the tops of walls, buildings or trees,</p><p>leaping from one to the next. He'll keep watch on the manor house from a</p><p>new vantage point, moving every so often to gain a new perspective.</p><p>Eventually, if things are going well he'll check out the house itself,</p><p>not by going inside but merely by spying through windows that he'll</p><p>reach by quickly and stealthily running up to and perching on sills or</p><p>gables and peeking and listening inside. He hopes to see how many people</p><p>are inside, what they're doing and where their quarters are located. He</p><p>also wants to note which windows if any are locked or seemingly trapped</p><p>(Search 0, taking 20).</p><p></p><p>If Jacoby ever suspects that he's been detected he'll carefully fall</p><p>back and leave the property. Come morning, the scout will return to his</p><p>original vantage point off property to observe the manor's morning</p><p>routine. He'll then go find himself a safe place to rest for a few hours.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2820648, member: 16991"] Thravar nods, seemingly pleased with what he's hearing. His eyes move to the bodyguard as he speaks, letting loose a breath laden with garlic and suggestive of general poor dental hygiene. "Th' 'old' manor house. We got maps?" W Ambrus's Avatar < /"Miss Amber's the best there is at getting maps. We'll know more about the place than the mark does. Right Amber?"/ Jacoby smiles at the raven haired halfling before turning to the Guild Master. /"I get it. So is Mister Fhel gonna be calling the shots again?"/ Ambrus is offline Reply With Quote <newreply.php?do=newreply&p=3079880> Lord_Raven88's Avatar < Quote: Originally Posted by *Ambrus* /"Miss Amber's the best there is at getting maps. We'll know more about the place than the mark does. Right Amber?"/ Jacoby smiles at the raven haired halfling before turning to the Guild Master. /"I get it. So is Mister Fhel gonna be calling the shots again?"/ Inclining her cowled head slightly in agreement with Jacoby, Amber whispers in her ragged voice "I can get the maps" turning to look around the group her emerald eyes evaluates everyone while the candle light vividly shows off the scar on the left side of her face "I should be able to have the plans by tomorrow night, I suggest that we retire until then and meet in a safe location, then we can formulate our plans and begin our preparations, Fhel and I should also do some snooping into the owner and the people who work there" OOC: Knowledge (Local) check +9 to see what Amber knows about this Lord and the history of the manor. EH Only [sblock] Amber is going to do as much of the following before the meeting tomorrow. The list is prioritised in order of importance. * Get a map of the manor and the grounds, as well as the surrounding area. * Gather Info on the Lord of the manor. * Gather Info to see if anyone was recently 'fired' from the manor. * Gather Info to find out about the number of people who work there, who the important staff are etc. * Gather Info to find out about as much as possible as the important staff especially if they have any nasty habits/vices, and who their closest kin are (especially young children, wives etc). * Check the surrounding buildings/cellars/inns etc to see if there is anywhere close by to set up HQ. * Check to see if any passes or ID is required to access that area of the city. * Check for possible escape routes, both for the group and for Amber. [/sblock] Lord_Raven88 is offline Reply With Quote <newreply.php?do=newreply&p=3081208> Jostin listens intently to the high up's comments. For once his fingers are still, and he sits motionless, in unconscious mimicry of Fingersmith's own posture. He licks his lips at the description of the haul, nods at Jacoby's question regarding the leadership, and smiles at Amber's calm assurance. "I'll check with my contacts to see what information I can come up with about their defenses. After all, if they're new in town, with plenty of goodies, they may well come looking for a few welcome mats. They haven't come to me, so I'll ask around." "How about Black Dog's for our next meeting? He's currently ... taking the waters for his health ... and I'm sure he wouldn't mind us using his kip - for a small fee." Waiting only for further comments, he stands, nods to the others, and makes his way to the door. As he opens it and steps out, a sparrow flies down from the rafters and makes it way into the darkness. OOC: Knowledge (Local) +8 to find out about any traps or locks the mark may have purchased. ------------------------------------------------------------------------ Ferrix Fhel remains impassive as the others speak for a moment, then his voice, clear and almost disturbingly calming cracks his silence, "I will only assume that the lot of you have your heads set on straight, I'm game for no amusements or long tongued songbirds. Black Dog's, tomorrow night, a candles spell* after dark." He rises, lest anyone else have anything to say, a cursory nod only to the guildmaster, he departs. *EvilHalfling* Stuff to know (if a different check applies better to a given question let me know): * Knowledge (nobility & royalty) +8: o regarding the new lord of Ardeth manor o the old lords, ladies and tales of Ardeth manor (i.e. the manor's history) o any information on the ball happening on the sixthday as well (who is attending, who is doing invites, etc.). * Knowledge (architecture & engineering) +4; o if he can get a hold of any maps, layouts, etc. of the manor from his apprenticeship or for when he acquires them from Amber on any tactical/structural details of oddity/importance (secret passages, extra space where there shouldn't be, etc.). * Knowledge (local) +8: o anything on the new lord and any gripes anyone may have with him, etc. Also anything about that general area of town (demographics, whatnot). * Gather Info +12: o on the lord of the manor (where he came from, what he has done in the past, his general disposition, how he treats servants, other nobility, family, likes, dislikes, vices, virtues) o how many servants, what families they are from, any particular important staff that is of note and their history (vices & virtues, weakness, family members) o guard retinue (leader, shifts, watches, vices, payrate, anything and everything), etc. o anything on the great ball which doesn't fall under Knowledge (nobility & royalty) (who's going, who's doing the invite, who's running the show, who's running security, etc.) * Once he's figured out some of the above I'll start making concrete actions. * refers to the length of time it takes for a candle to burn out (about an hour) ------------------------------------------------------------------------ Whizbang Dustyboots's Avatar Thravar grunts, bowing to the guildmaster, then eyes the remaining rogues dubiously before strolling out, puffing on his cigar. Whizbang Dustyboots is offline Reply With Quote Ambrus's Avatar /"And I'll case the joint."/ The young urchin kicks his legs and lands in front of his crate, completing the movement with a bow to the Guild Master. /"Black dog. See y'all then."/ Jacoby waves goodbye to the other footpads as he heads swiftly towards the warehouse door. *EH* Taking the direct approach, Jacoby will do what he said and head quickly (Speed 50 ft.) and stealthily (Hide +16, Move Silently +15, taking 10) towards the Ardeth Manor House immediately, hopefully in time to catch the evening guard shift (assuming the place is in fact actively guarded and has shift rotations). He'll start by finding a good vantage point to observe the property from up high, perhaps from the top of a nearby temple steeple, bell tower, clock tower or neighbouring building roof; whatever is convenient (Up the Walls, Climb +16, Balance +14, taking 10). From there Jacoby will watch (Spot +3) the property to see if there are any guards or watchdogs around. He'll count their numbers, assuming there are some, and visually follow their movements around the property as they perform their rounds. He'll also keep an eye out for servants or other residents' comings and goings. The scout will change location by moving to other nearby roofs or tree tops a few times over the next couple of hours. Jacoby wants to ensure that he's seen the entire property along with any other buildings or features that may lie around the manor such as a kennel, stables, a carriage-house, guest-houses, sheds, gardens, statuary, fountains, etc; anything that may offer the group cover or an escape route. After an hour or two when he's got a better idea of how the place is laid out and where people are Jacoby will move in closer. He'll enter the property itself by leaping or running up and down any walls or fences while doing his very best to remain undetected (Jump +24, Tumble +14, Hide +16, Move Silently +15, taking 10). If possible, Jacoby will try to keep as far off the ground itself as possible by keeping to the tops of walls, buildings or trees, leaping from one to the next. He'll keep watch on the manor house from a new vantage point, moving every so often to gain a new perspective. Eventually, if things are going well he'll check out the house itself, not by going inside but merely by spying through windows that he'll reach by quickly and stealthily running up to and perching on sills or gables and peeking and listening inside. He hopes to see how many people are inside, what they're doing and where their quarters are located. He also wants to note which windows if any are locked or seemingly trapped (Search 0, taking 20). If Jacoby ever suspects that he's been detected he'll carefully fall back and leave the property. Come morning, the scout will return to his original vantage point off property to observe the manor's morning routine. He'll then go find himself a safe place to rest for a few hours. [/QUOTE]
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