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<blockquote data-quote="Evilhalfling" data-source="post: 2820656" data-attributes="member: 16991"><p>Evilhalfl<u>ing's Avatar </u></p><p><u> </u></p><p><u>The rest of the night and the next day pass more eventfully for some</u></p><p><u>than others -</u></p><p><u>you only have about 10 hours good for gathering information, so some are</u></p><p><u>not able to finish finding all the details they were looking for.</u></p><p><u>You all arrive at Black Dogs ken.</u></p><p><u></u></p><p><u>INFORMATION LEARNED:</u></p><p><u></u></p><p><u>Amber</u></p><p><u>[sblock]</u></p><p><u></u></p><p><u>The new lord is a merchant ship captain from a distant northern isle,</u></p><p><u>named Elief Lavorkinson, he hadn?t done any trading in this city that</u></p><p><u>you were able to hear of so he isn?t well known. He has been in town six</u></p><p><u>weeks. The manor had some scandal ten years back when it was abandoned ?</u></p><p><u>a death or something.</u></p><p><u></u></p><p><u>The map is easy for you to get.</u></p><p><u></u></p><p><u><img src="http://www.enworld.org/gallery/files/1/6/9/9/1/ManorPlan.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></u></p><p><u></u></p><p><u>You hear of a former employee ?Ol' Willie? who is has been ragging on</u></p><p><u>the new owner.</u></p><p><u>?The new lord, is a stupid arrogant, jugemental, cruel, unforgiving,</u></p><p><u>bastard who wouldn?t know a good servant if he was served breakfast by</u></p><p><u>him.? one person remembers ol' willie saying that the new lord was</u></p><p><u>interested in raising spirit of the previous lord."</u></p><p><u>All this is second hand as you can?t find old willie himself.</u></p><p><u></u></p><p><u>The current servants include a butler, maid and house priest. These</u></p><p><u>three were all brought with him. There is also a local goose girl (Anna)</u></p><p><u>who sleeps in the barn. The butler has a cousin in the trades quarter,</u></p><p><u>and has visited him more than once.</u></p><p><u></u></p><p><u>As for access ? the first obstacle is the guarded entrances for High</u></p><p><u>quarter ? manned by city watch in chain shirts. While most of the guards</u></p><p><u>are human, some are elves, ½ orcs and dwarves, so sneaking past them is</u></p><p><u>normally more trouble than just walking through.</u></p><p><u>You can get a pass from the city admin building. If you have a sponsor.</u></p><p><u>If someone could get one you could forge others.</u></p><p><u></u></p><p><u>For surroundings - there is The Greensider, a guesthouse, a few hundred</u></p><p><u>feet away.</u></p><p><u>The Weztors stables are the closest cover, and an 18? granary building</u></p><p><u>that?s official city property. Since it?s the best part of town there</u></p><p><u>will be servants, lords and locked doors, not to mention occasional</u></p><p><u>patrols.</u></p><p><u></u></p><p><u>OOC: Knowledge (Local) (20), Gather info 20, 15, 25 (10 hrs total), kn</u></p><p><u>local (18) for surroundings and passes</u></p><p><u>[/sblock]</u></p><p><u></u></p><p><u></u></p><p><u>Fhel ?</u></p><p><u>[sblock]</u></p><p><u></u></p><p><u>The new lord is from a distant northern isle, he hadn?t done any trading</u></p><p><u>in this city that you were able to hear of so he isn?t well known. He</u></p><p><u>has been in town less than a month. His servants are a butler, a maid,</u></p><p><u>and a bodyguard. You hear that he is picky about new hires, but little</u></p><p><u>else.</u></p><p><u></u></p><p><u>Architecture ? by the time you get to the office it looks like the plans</u></p><p><u>are already gone, but you do find a work order for the removal earth ?</u></p><p><u>an expansion of a cellar for a new cold room. You also find a note</u></p><p><u>regarding some major repairs for the stable. (incomplete)</u></p><p><u></u></p><p><u>As for history you run into a old scandal monger who tells you: that the</u></p><p><u>last lord of the family was childless, and died before reaching</u></p><p><u>middle-age, apparently the man was suspected of blackmailing several</u></p><p><u>other houses, and about ten years earlier, hosted a well attended party,</u></p><p><u>but was so depressed afterward he had hung himself from the ballroom</u></p><p><u>balcony. Of course foul play was suspected, but nothing ever came to light.</u></p><p><u>The house would have fallen into disrepair since then, but for the</u></p><p><u>efforts of a single loyal retainer.</u></p><p><u></u></p><p><u>As for guards ? the first obstacle is the guarded entrances for High</u></p><p><u>quarter ? manned by city watch in chain. While most of the guards are</u></p><p><u>human, some are elves, ½ orcs and dwarves, so sneaking past them is</u></p><p><u>normally more trouble than just walking through.</u></p><p><u>You can get a pass from the city admin building (it wasn?t a problem the</u></p><p><u>one time you tried it. The pass is good unless revoked, but your old one</u></p><p><u>was. You actually had to abandon the identity, in a bit of bad luck a</u></p><p><u>few years back)</u></p><p><u></u></p><p><u>As for the ball - its not really your forte (unless I missed a role) It</u></p><p><u>seems to be and annual, scheduled event, hosted by the Dockery Family.</u></p><p><u></u></p><p><u>OCC: Gather Info +12: 4hrs, 5hrs,(totals 14, 17) then ran out of time</u></p><p><u>for further inquiries). Knowledge (nobility & royalty) +8: totals:</u></p><p><u>(11,21,14); Knowledge (architecture & engineering) +4; (20); Knowledge</u></p><p><u>(local) +8: (16)</u></p><p><u>[/sblock]</u></p><p><u></u></p><p><u>Thravar.</u></p><p><u>[sblock]</u></p><p><u></u></p><p><u>Are you doing anything? besides heading home and sharpening your</u></p><p><u>weapons, (if you know what I mean) oiling your best tool (If you know</u></p><p><u>what I mean), feeding the dogs (if you ? nah they are just hungry dogs)</u></p><p><u>and having a beer & smoke.</u></p><p><u></u></p><p><u>You know that ya need a pass to get into the Nobs section of the city,</u></p><p><u>and nobody offered ya one. Theres even some lousy dwarves, stink'n</u></p><p><u>halforcs and useless elves on the watch, so climbing the wall would be a</u></p><p><u>risky thing for you.</u></p><p><u>[/sblock]</u></p><p><u></u></p><p><u></u></p><p><u>Jositin</u></p><p><u>[sblock]</u></p><p><u></u></p><p><u>The lord apparently had both outer doors replaced, but with locks from</u></p><p><u>some foreign county ? the workman. ?I Ain?t seen the like, so much</u></p><p><u>twisted wire instead of honest tumblers, Izz asked ?im why, un he said</u></p><p><u>its ta pissoff the damn conjurers? You then remember Fingersmith saying</u></p><p><u>?Once you get past the doors it should be as easy?</u></p><p><u></u></p><p><u>OOC: Kn local 24 total</u></p><p><u>[/sblock]</u></p><p><u></u></p><p><u></u></p><p><u>Jacoby</u></p><p><u>[sblock]</u></p><p><u></u></p><p><u>You have to breach the wall into the high quarter, which you do as a</u></p><p><u>blur of shadow. You end up staring at the outside of a dark manor, it</u></p><p><u>has no large windows on the first floor, but the second has several, one</u></p><p><u>with a open shutter, one bricked up and the third dark. The side windows</u></p><p><u>are opened to catch the cooling night breeze.</u></p><p><u></u></p><p><u></u></p><p><u><img src="http://www.enworld.org/gallery/files/1/6/9/9/1/Manorview.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></u></p><p><u></u></p><p><u></u></p><p><u></u></p><p><u>Perched on the top of a 18? grain tower you can notice a goose hutch in</u></p><p><u>the inner courtyard,</u></p><p><u>They are worse than dogs for giving alarms. The garden, with its pool</u></p><p><u>and statue would make for good hiding and the stone arch would conceal</u></p><p><u>even a Berk. The stables might also be a temporary refuge?even the bird</u></p><p><u>hutch..nah. The back of the house has large 2nd floor glass windows that</u></p><p><u>open into a room with high ceilings. These windows are near the middle.</u></p><p><u>Through them you catch sight of an internal balcony over this great</u></p><p><u>room. There are smaller rectangular windows at the corners, but they are</u></p><p><u>shuttered: 3 types of windows total: rectangular (3x5); arrowslit like</u></p><p><u>openings; and the big ones, on the front shuttered, on the back glassed.</u></p><p><u></u></p><p><u>Your eyes aren?t that good, but you catch sight of a fat shadow in the</u></p><p><u>lighted corner room, and watching it you certain that that would be the</u></p><p><u>lords room at least he's sleeping there. After a bit of watching the</u></p><p><u>light is covered. There seems to be someone still awake, a light slowly</u></p><p><u>moving around the house pausing more often than not. It stays mostly</u></p><p><u>downstairs.</u></p><p><u></u></p><p><u>The manor has 30' of space between it and its neighbors on each side.</u></p><p><u>The far side of the house has a few trees, but is pretty open while the</u></p><p><u>side your on has this handy grain tower</u></p><p><u>(dc 15 to climb). The house backs up to a alley, bounded by a hedge with a horse stable</u></p><p><u>the nearest building.</u></p><p><u></u></p><p><u>Over the rear hedge:</u></p><p><u><img src="http://www.enworld.org/gallery/files/1/6/9/9/1/Manorview3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></u></p><p><u></u></p><p><u></u></p><p><u>In the deepest night, you slip up onto the roof of the barn, and see</u></p><p><u>that there is a stone gutter that leads all the way to the garden. As</u></p><p><u>your checking the window, you send a loose shingle crashing to the</u></p><p><u>courtyard. (OOC: Nat 1. MS) The geese notice you and all start honking ?</u></p><p><u>the internal light moves out of view. Fleeing you end up back in the</u></p><p><u>other side of the city.</u></p><p><u></u></p><p><u>Hesitant to cross the wall in the light, without another plan, your dawn</u></p><p><u>watch will have to wait for another day. [/sblock]</u></p><p><u>----------------------------------------------------------------</u></p><p><u>Whizbang Dustyboots's Avatar</u></p><p><u> </u></p><p><u>Thravar stands outside Black Dog's residence, waiting for the others to</u></p><p><u>arrive and glowering as he watches the "honest folk" going about their</u></p><p><u>business. He's keeping a particular eye out for someone about his size</u></p><p><u>dressed, he'd guess, like a servant from the nobby part of town.</u></p><p><u></u></p><p><u>He thumps his sap into the palm of his hand beneath his beard, looking</u></p><p><u>for someone's clothes -- and pass -- to borrow for the evening.</u></p><p><u>------------------------------------------------------------------------</u></p><p><u></u></p><p><u>Ambrus's Avatar</u></p><p><u> </u></p><p><u>As the sun sets, Jacoby moves from the streets up to the rooftops where</u></p><p><u>he's better able to move quickly and unseen. Running up wall and across</u></p><p><u>slopping rooves, leaping over streets and alleys and perching on</u></p><p><u>gargoyles waterspouts, the young urchin finally makes his way over to</u></p><p><u>Black Dog's house. A final running leap, a tuck and a short spin bring</u></p><p><u>him to a stop behind the building's brick chimney. Catching his breath</u></p><p><u>Jacoby looks down onto the street to see Thravar standing there looking</u></p><p><u>around. Not anxious to try speaking with the dwarf alone, Jacoby</u></p><p><u>straddles the peak of the roof and waits for the others to show.</u></p><p><u>*EvilHalfling*</u></p><p><u>[sblock]</u></p><p><u>Thanks for the info; nice post. FYI, unless you've house-ruled it, skill</u></p><p><u>checks don't automatically fail on a 1 or succeed on a 20 like attack</u></p><p><u>rolls do (PH, p. 63). Also, I mentioned that Jacoby was taking 10 on his</u></p><p><u>hide and move silently checks.</u></p><p><u>[/sblock]</u></p><p><u>Ferrix </u></p><p><u>*EH*[sblock]</u></p><p><u></u></p><p><u>About the ball, his personas of Fhel and Lament would intermix in high</u></p><p><u>society. Fhel as the occasional displaced noble from another country.</u></p><p><u>Lament as a courtesan of established men who have no wives and are</u></p><p><u>willing to pay to have an attractive woman on their arm at social events</u></p><p><u>(if you've seen Firefly, think of Inara but more wicked). Additionally,</u></p><p><u>as a courier he'd probably run packages of a discrete nature for nobles.</u></p><p><u></u></p><p><u>He wanted to find out particularly about the ball cause I've got some</u></p><p><u>plans regarding it and the new "lord".</u></p><p><u></u></p><p><u>One thing that I'll add to his lift of stuff to find out will be who</u></p><p><u>this one loyal retainer was that took care of the place.</u></p><p><u></u></p><p><u>[/sblock]</u></p><p><u>Walking casually down the street to Black Dog's kip, Fhel went over the</u></p><p><u>bits of information he had procured in the past few hours. He spied the</u></p><p><u>thug Thravar looking thuggish in front of the residence. His eyes</u></p><p><u>flitted over the rooftops for the little messenger Jacoby, there he was</u></p><p><u>perched on the roofpeak, always there and watching that one.</u></p><p><u></u></p><p><u>Fhel waved amusedly in the direction of the roof as he made the final</u></p><p><u>approach, "well met Thravar, lookin' a bit peevish tonight."</u></p><p><u></u></p><p><u>----------------------------------------------------------------</u></p><p> <u></u></p><p><u>Boddynock's Avatar</u></p><p><u> </u></p><p><u>Jostin moves through the town, following an apparently aimless course</u></p><p><u>along main thoroughfares and minor streets, winding closer to his</u></p><p><u>destination. Stopping to speak to business associates and clients alike,</u></p><p><u>he buys his dinner from one of the street stalls and nibbles on a skewer</u></p><p><u>of spiced meat as he goes. Now and then he pauses and flings a scrap to</u></p><p><u>one of the many sparrows around the city, smiling as the plucky little</u></p><p><u>bird hops determinedly to the morsel and snaps it up.</u></p><p><u></u></p><p><u>Eventually he arrives at the street in which Black Dog has his kip.</u></p><p><u>Stopping halfway along to rinse his fingers at a fountain, he notes</u></p><p><u>Thravar's presence, and Fhel's. He sees Thravar wave towards the roof</u></p><p><u>and assumes that Jacoby is up there. Moving on, he enters the building</u></p><p><u>and goes upstairs towards the apartment which Black Dog claims as his</u></p><p><u>own. Taking care to check for traps - since it's highly unlikely that</u></p><p><u>the Dog would leave his place unguarded - he enters the room and waits.</u></p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2820656, member: 16991"] Evilhalfl[U]ing's Avatar The rest of the night and the next day pass more eventfully for some than others - you only have about 10 hours good for gathering information, so some are not able to finish finding all the details they were looking for. You all arrive at Black Dogs ken. INFORMATION LEARNED: Amber [sblock] The new lord is a merchant ship captain from a distant northern isle, named Elief Lavorkinson, he hadn?t done any trading in this city that you were able to hear of so he isn?t well known. He has been in town six weeks. The manor had some scandal ten years back when it was abandoned ? a death or something. The map is easy for you to get. [img]http://www.enworld.org/gallery/files/1/6/9/9/1/ManorPlan.jpg[/img] You hear of a former employee ?Ol' Willie? who is has been ragging on the new owner. ?The new lord, is a stupid arrogant, jugemental, cruel, unforgiving, bastard who wouldn?t know a good servant if he was served breakfast by him.? one person remembers ol' willie saying that the new lord was interested in raising spirit of the previous lord." All this is second hand as you can?t find old willie himself. The current servants include a butler, maid and house priest. These three were all brought with him. There is also a local goose girl (Anna) who sleeps in the barn. The butler has a cousin in the trades quarter, and has visited him more than once. As for access ? the first obstacle is the guarded entrances for High quarter ? manned by city watch in chain shirts. While most of the guards are human, some are elves, ½ orcs and dwarves, so sneaking past them is normally more trouble than just walking through. You can get a pass from the city admin building. If you have a sponsor. If someone could get one you could forge others. For surroundings - there is The Greensider, a guesthouse, a few hundred feet away. The Weztors stables are the closest cover, and an 18? granary building that?s official city property. Since it?s the best part of town there will be servants, lords and locked doors, not to mention occasional patrols. OOC: Knowledge (Local) (20), Gather info 20, 15, 25 (10 hrs total), kn local (18) for surroundings and passes [/sblock] Fhel ? [sblock] The new lord is from a distant northern isle, he hadn?t done any trading in this city that you were able to hear of so he isn?t well known. He has been in town less than a month. His servants are a butler, a maid, and a bodyguard. You hear that he is picky about new hires, but little else. Architecture ? by the time you get to the office it looks like the plans are already gone, but you do find a work order for the removal earth ? an expansion of a cellar for a new cold room. You also find a note regarding some major repairs for the stable. (incomplete) As for history you run into a old scandal monger who tells you: that the last lord of the family was childless, and died before reaching middle-age, apparently the man was suspected of blackmailing several other houses, and about ten years earlier, hosted a well attended party, but was so depressed afterward he had hung himself from the ballroom balcony. Of course foul play was suspected, but nothing ever came to light. The house would have fallen into disrepair since then, but for the efforts of a single loyal retainer. As for guards ? the first obstacle is the guarded entrances for High quarter ? manned by city watch in chain. While most of the guards are human, some are elves, ½ orcs and dwarves, so sneaking past them is normally more trouble than just walking through. You can get a pass from the city admin building (it wasn?t a problem the one time you tried it. The pass is good unless revoked, but your old one was. You actually had to abandon the identity, in a bit of bad luck a few years back) As for the ball - its not really your forte (unless I missed a role) It seems to be and annual, scheduled event, hosted by the Dockery Family. OCC: Gather Info +12: 4hrs, 5hrs,(totals 14, 17) then ran out of time for further inquiries). Knowledge (nobility & royalty) +8: totals: (11,21,14); Knowledge (architecture & engineering) +4; (20); Knowledge (local) +8: (16) [/sblock] Thravar. [sblock] Are you doing anything? besides heading home and sharpening your weapons, (if you know what I mean) oiling your best tool (If you know what I mean), feeding the dogs (if you ? nah they are just hungry dogs) and having a beer & smoke. You know that ya need a pass to get into the Nobs section of the city, and nobody offered ya one. Theres even some lousy dwarves, stink'n halforcs and useless elves on the watch, so climbing the wall would be a risky thing for you. [/sblock] Jositin [sblock] The lord apparently had both outer doors replaced, but with locks from some foreign county ? the workman. ?I Ain?t seen the like, so much twisted wire instead of honest tumblers, Izz asked ?im why, un he said its ta pissoff the damn conjurers? You then remember Fingersmith saying ?Once you get past the doors it should be as easy? OOC: Kn local 24 total [/sblock] Jacoby [sblock] You have to breach the wall into the high quarter, which you do as a blur of shadow. You end up staring at the outside of a dark manor, it has no large windows on the first floor, but the second has several, one with a open shutter, one bricked up and the third dark. The side windows are opened to catch the cooling night breeze. [img]http://www.enworld.org/gallery/files/1/6/9/9/1/Manorview.jpg[/img] Perched on the top of a 18? grain tower you can notice a goose hutch in the inner courtyard, They are worse than dogs for giving alarms. The garden, with its pool and statue would make for good hiding and the stone arch would conceal even a Berk. The stables might also be a temporary refuge?even the bird hutch..nah. The back of the house has large 2nd floor glass windows that open into a room with high ceilings. These windows are near the middle. Through them you catch sight of an internal balcony over this great room. There are smaller rectangular windows at the corners, but they are shuttered: 3 types of windows total: rectangular (3x5); arrowslit like openings; and the big ones, on the front shuttered, on the back glassed. Your eyes aren?t that good, but you catch sight of a fat shadow in the lighted corner room, and watching it you certain that that would be the lords room at least he's sleeping there. After a bit of watching the light is covered. There seems to be someone still awake, a light slowly moving around the house pausing more often than not. It stays mostly downstairs. The manor has 30' of space between it and its neighbors on each side. The far side of the house has a few trees, but is pretty open while the side your on has this handy grain tower (dc 15 to climb). The house backs up to a alley, bounded by a hedge with a horse stable the nearest building. Over the rear hedge: [img]http://www.enworld.org/gallery/files/1/6/9/9/1/Manorview3.jpg[/img] In the deepest night, you slip up onto the roof of the barn, and see that there is a stone gutter that leads all the way to the garden. As your checking the window, you send a loose shingle crashing to the courtyard. (OOC: Nat 1. MS) The geese notice you and all start honking ? the internal light moves out of view. Fleeing you end up back in the other side of the city. Hesitant to cross the wall in the light, without another plan, your dawn watch will have to wait for another day. [/sblock] ---------------------------------------------------------------- Whizbang Dustyboots's Avatar Thravar stands outside Black Dog's residence, waiting for the others to arrive and glowering as he watches the "honest folk" going about their business. He's keeping a particular eye out for someone about his size dressed, he'd guess, like a servant from the nobby part of town. He thumps his sap into the palm of his hand beneath his beard, looking for someone's clothes -- and pass -- to borrow for the evening. ------------------------------------------------------------------------ Ambrus's Avatar As the sun sets, Jacoby moves from the streets up to the rooftops where he's better able to move quickly and unseen. Running up wall and across slopping rooves, leaping over streets and alleys and perching on gargoyles waterspouts, the young urchin finally makes his way over to Black Dog's house. A final running leap, a tuck and a short spin bring him to a stop behind the building's brick chimney. Catching his breath Jacoby looks down onto the street to see Thravar standing there looking around. Not anxious to try speaking with the dwarf alone, Jacoby straddles the peak of the roof and waits for the others to show. *EvilHalfling* [sblock] Thanks for the info; nice post. FYI, unless you've house-ruled it, skill checks don't automatically fail on a 1 or succeed on a 20 like attack rolls do (PH, p. 63). Also, I mentioned that Jacoby was taking 10 on his hide and move silently checks. [/sblock] Ferrix *EH*[sblock] About the ball, his personas of Fhel and Lament would intermix in high society. Fhel as the occasional displaced noble from another country. Lament as a courtesan of established men who have no wives and are willing to pay to have an attractive woman on their arm at social events (if you've seen Firefly, think of Inara but more wicked). Additionally, as a courier he'd probably run packages of a discrete nature for nobles. He wanted to find out particularly about the ball cause I've got some plans regarding it and the new "lord". One thing that I'll add to his lift of stuff to find out will be who this one loyal retainer was that took care of the place. [/sblock] Walking casually down the street to Black Dog's kip, Fhel went over the bits of information he had procured in the past few hours. He spied the thug Thravar looking thuggish in front of the residence. His eyes flitted over the rooftops for the little messenger Jacoby, there he was perched on the roofpeak, always there and watching that one. Fhel waved amusedly in the direction of the roof as he made the final approach, "well met Thravar, lookin' a bit peevish tonight." ---------------------------------------------------------------- Boddynock's Avatar Jostin moves through the town, following an apparently aimless course along main thoroughfares and minor streets, winding closer to his destination. Stopping to speak to business associates and clients alike, he buys his dinner from one of the street stalls and nibbles on a skewer of spiced meat as he goes. Now and then he pauses and flings a scrap to one of the many sparrows around the city, smiling as the plucky little bird hops determinedly to the morsel and snaps it up. Eventually he arrives at the street in which Black Dog has his kip. Stopping halfway along to rinse his fingers at a fountain, he notes Thravar's presence, and Fhel's. He sees Thravar wave towards the roof and assumes that Jacoby is up there. Moving on, he enters the building and goes upstairs towards the apartment which Black Dog claims as his own. Taking care to check for traps - since it's highly unlikely that the Dog would leave his place unguarded - he enters the room and waits.[/U] [/QUOTE]
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