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Grand Theft Equine (OOC)
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<blockquote data-quote="Evilhalfling" data-source="post: 2813326" data-attributes="member: 16991"><p>This is the Slavage of the game, that I pulled out of Google Cache - </p><p>but I couldn't find the Characters does everyone have copies of thier own? </p><p>Hopefully the removal of the spoiler blocks and formatting won't be too distracting. </p><p></p><p></p><p></p><p> </p><p>*D&D - *Grand Theft Equine* (was single classed game)*</p><p>------------------------------------------------------------------------</p><p>Background from OOC Thread</p><p></p><p>[sblock] </p><p>The City is Padmar a small, walled port city in a temperate clime.</p><p>the peninsula of Longmont lies to the north, filled with squabbling Orc</p><p>tribes and Dwarf Clans, to the south an Empire calling itself Tauresci</p><p>fights with a breakaway province on its southern border.</p><p></p><p>The City is ruled by Prince Derkus - although he gives a sizeable 'gift'</p><p>to the Tauresci every year. The captain of the guard is a brutal, and</p><p>absolutely loyal man. The cities legal system is a labyrinth with the</p><p>prince judging some cases, the guilds and temples judging others. Trials</p><p>can take years, and accused parties frequently flee rather than wait for</p><p>the slow wheels of justice. One constant is not to annoy the nobility.</p><p>While nobles of the city are normally off limits, Merchants and</p><p>travelers are common targets of your craft. The merchants are reluctant</p><p>to pay protection money, and they tend to put money into guards, traps</p><p>and other defenses rather than paying off the thieves, of course taxes</p><p>are a high, and not always fair, so many hide what wealth they do have.</p><p></p><p>The elven weavers (silquani) and he woman Vordel are also offlimits. The</p><p>small wizards guild is a valid target, but no one has tried it recently</p><p>most are stopped by the first magically sealled door. Vordel is human</p><p>woman from south of Tauresci - and has dealings with the nobility and</p><p>shipping companies. She keeps a fantasic garden and is rarely seen</p><p>outside her compound.</p><p></p><p></p><p>Jacoby comes by each of your usual haunts either in the late afternoon</p><p>or just after dinner as appropriate.</p><p></p><p>He is a young human boy, roughly nine or ten years of age. The street</p><p>urchin has large dark expressive eyes and a mop of long brown hair</p><p>trimmed down to his eyebrows in the front. Although smooth and unlined,</p><p>his face is often smudged with dirt or grime. A soft rounded chin and</p><p>small mouth that dimples at the corners completes the appearance of</p><p>childhood innocence. Jacoby's clothes are somewhat mismatched and</p><p>threadbare though still serviceable. His oversized linen tunic is a</p><p>dirty off-white, and his loose ochre colored breeches are patched at the</p><p>knees. In addition, the street urchin has a small leather vest, light</p><p>slippers, a pleated cloth belt and fingerless woolen gloves. In colder</p><p>seasons Jacoby sports a woolen cap and cloak while busking on the city</p><p>streets. His only armament is a mere wooden stick slightly taller than</p><p>he is which the boy uses to vault and balance while performing</p><p>acrobatics for spare change.</p><p></p><p>OOC: Jacoby what are ye telling people?</p><p></p><p>The warehouse that is normally dedicated to bringing fine silk cloth</p><p>from Avoridial ?the Green City? far to the south, as far as most of you</p><p>knew, the owners have no connection to the brotherhood. It is a large</p><p>wooden building with a single door large enough to drive a wagon</p><p>through. There is a smaller door beside it. It has a line of small</p><p>clearstory windows only 6? wide near the roof.</p><p></p><p>Inside, warehouse is large and empty that evening, with a single lamp</p><p>sitting on a crate, ringed by six other crates.</p><p>[/sblock]</p><p></p><p>Many other posts - ending at the Fingersmiths Speech. </p><p></p><p>[sblock] </p><p></p><p>Ambrus's Avatar </p><p>Jacoby comes by each of your usual haunts either in the late afternoon</p><p>or just after dinner as appropriate.</p><p></p><p>Jostin: Mid afternoon. You first take note of Jacoby in your shop when a client you'd been speaking to sweeps his elegant cloak aside to reach the heavy purse hanging at his belt. The young boy is standing a few feet behind the man and seem to be studying the tumblers of a disassembled lock resting on a display case. You don't recall hearing the bell over your door chiming to announce his arrival. At the first sound of coins being fished out of a purse, the urchin's head turns slightly and you see him lick his bottom lip. When he sees you watching him disapprovingly he smiles innocently and goes back to poking the</p><p>spring loaded tumblers while you complete the transaction. When the client finally turns to leave you see that Jacoby has apparently left. Being suspicious you scan the room quickly, but turn in response to your pant leg being tugged. Jacoby is standing next to you behind the counter. /"Hi Mister Chenser. Come to twig ya. There's a fine uprightman who'd be looking to meet an old hand like you to talk a spell. You can find em at dusk at the old silk house down on water street next ta the dry docks. I guess he's looking for some made men to do some work. See you there."/ When the door chime announces a new arrival Jacoby</p><p>quickly ducks down. As you greet the new arrival you see the young urchin crawling around the counter, past the new arrival and heading back towards the door on his way out.</p><p></p><p>Fhel: Late afternoon. You've just stepped out of a storefront having</p><p>ended a polite conversation with a reluctant man in need of persuasion.</p><p>Walking confidently down the cobblestone street, you are suddenly</p><p>alerted to a disturbance coming from the alley to your left. Reaching</p><p>for your dagger you quickly look around for the source of the loud</p><p>rattling sound. Suddenly you see a familiar face, that of the young</p><p>urchin Jack sliding down the side of a three story building along a</p><p>copper drain-pipe. Landing lightly on the ground, Jack excitedly hops</p><p>over to you as you calmly draw your hand away from the weapon's hilt.</p><p>/"Lucky me; running inta you like this Mister Fhel. I got a message for</p><p>you from a top cutter. He'd be looking fer a pretty face like yours fer</p><p>a flash ken down by the docks. Old silk house by the dry docks at dark.</p><p>Kay?"/ The young urchin bows respectfully, looks left and right and</p><p>skips backwards into the alleyway. He turns, runs a few yards and then</p><p>leaps up past the first floor windows, lightly touching down on a</p><p>jutting timber support. Without pausing or loosing momentum Jacoby</p><p>continues up the side of the building towards the roof, seemingly</p><p>running as much as he is climbing. He disappears over the top edge of</p><p>the roof only to reappear a few moments later as he leaps across the gap</p><p>to the neighboring roof. Just like that he's gone.</p><p></p><p>Thravar: Late afternoon. The first hint that something is wrong is when</p><p>the mangy dog on the floor of your cabin perks its head up. Guessing</p><p>what is about to happen, you angrily start to yell at the dog to shut up</p><p>as it along with the other dogs outside begin a chorus of barking and</p><p>yapping a few moments later. Finally managing to get them to quiet down</p><p>a bit, you look towards the small window of your cabin to see the</p><p>familiar face of the young urchin Jacoby hanging upside down from the</p><p>roof outside. Peeking through the bars of an old wagon wheel hanging</p><p>over the window Jacoby begins shouting through the grimy glass. While</p><p>he's talking the young urchin tries to ignore the barking dogs outside</p><p>who are busily leaping up trying to grab ahold of the child in their</p><p>jaws. "Hi Mister Thravar! Got some happenings fer ya. The high up wants</p><p>ta see ya at sundown at the old silk house down by the dry docks. Kay? I</p><p>gotta run. It's getting late!" Flipping back up out of sight, the urchin</p><p>is gone, though the dogs don't stop barking until you yell at them some</p><p>more.</p><p></p><p>Amber: Dusk. You've just finished changing into your nighttime apparel</p><p>and are making your way through the sewers when you enter a large sewage</p><p>filled junction tunnel and see Jacoby impatiently waiting for you. He's</p><p>sitting on a rusted iron ladder rung absentmindedly waving his legs back</p><p>and forth just a few inches above the murky water bellow. Seeing you,</p><p>the young urchin beams with delight. /"Hi Amber! I thought you'd never</p><p>get here! Fingersmith is waiting to meet us down by the docks. He's</p><p>called a whole buncha old hands. We've gotta hurry. Let's go!"/ Getting</p><p>up, Jacoby deftly begins up the ladder towards the alleyway you know</p><p>lies above.</p><p></p><p>OOC: Hope nobody minds my taking some liberties with our meetings. Got</p><p>to start somewhere. Yay! we've started!</p><p>__________________</p><p> </p><p> </p><p>Thravar comes in slowly, eyeing the shadows, paying particular attention</p><p>to the possibility of snipers above. He smells heavily of garlic, and</p><p>greasy bits of his meal are strewn through his beard.</p><p></p><p>He sits down sullenly on one crate, but keeps twisting his head, this</p><p>way and that. Rogues are given to theatrics -- another reason why he</p><p>hates most of them -- so he's not particularly concerned about others</p><p>hired for this job hiding in the shadows, but he's clearly not convinced</p><p>this isn't a trap.</p><p></p><p>He lights up an orcweed cigar and begins puffing away angrily.</p><p></p><p>____________________________________ </p><p>Boddynock's Avatar</p><p> </p><p>The street leading to the Avoridial silk warehouse is quiet, the workers</p><p>having already moved off quickly through the dusk towards home and</p><p>hearth. Only the ever-present sparrows hop around, searching out crumbs</p><p>and other detritus of the day, growing bolder as the human inhabitants</p><p>have departed.</p><p></p><p>One sparrow moves in a random fashion down the street, finding a crust</p><p>of bread here, a thistle seed there. Its progress brings it to the</p><p>warehouse, where it suddenly takes flight - startled, perhaps, by some</p><p>sound outside the ken of larger ears. It flies up and flutters before</p><p>the clerestory of the building, alighting a moment in the corner of one</p><p>of the windows, seeming to peer inside. Then, descending again to the</p><p>hard surface of the street, it hops in through the open doorway and</p><p>ascends to the criss-cross of beams that support the high roof.</p><p></p><p>A moment later, Jostin approaches. He makes his way unhurriedly to the</p><p>small door and enters. Moving into the centre of the space, he nods</p><p>briefly to Thravar, whom he knows and doesn't much like, and, moving to</p><p>the opposite side of the circle, seats himself on one of the crates. He</p><p>faces the entrance.</p><p></p><p>As he waits, he strips down and reassembles a complex locking mechanism.</p><p>A discipline that he incessantly practises, he's currently got it down</p><p>to three and a half seconds.</p><p></p><p>/Time to go to a Mark 3,/ he thinks to himself.</p><p></p><p> </p><p>Whizbang Dustyboots's Avatar </p><p></p><p> </p><p>Thravar sneers at the safecracker with his clean fingernails and</p><p>(comparatively) uncalloused hands, blowing a thick cloud of oily smoke</p><p>at him and his fine clothes.</p><p></p><p>--------------------------------</p><p></p><p>Lord_Raven88's Avatar </p><p> </p><p>Following Jacob out of the sewers they climb out to a darkened alleyway</p><p>a block away from the warehouse letting Jacob lead the way thru the</p><p>labyrinthine alleyways, flitting soundlessly from shadow to shadow the</p><p>pair make their way thru the alleyways until they've reached the back of</p><p>the warehouse.</p><p></p><p>Speaking in ragged whisper in Halfling "Do me a favour Jacoby help me</p><p>climb up thru that window over there, then we can observe who else has</p><p>arrived" watching the boy climb the wall with remarkable skill Amber</p><p>waits until he's secured the rope then climbs up next to him.</p><p></p><p>Gazing down at the two rogues below Amber searches the darkness for any</p><p>hidden forms (Listen +10 [12 humans], Spot +5[7 humans]).</p><p></p><p>Noting the six crates and their occupants Ambers faces takes on a look</p><p>of disgust when she notes the form of the disgusting Thravar, puffing</p><p>away on his foul smelling cigar, seeing Jostin sitting across from the</p><p>dwarf, her look changes to one of curiosity /I wonder what sort of job</p><p>requires two of Padmars finest safe crackers/</p><p>__________________</p><p></p><p>Boddynock's Avatar </p><p> </p><p>Quote:</p><p>Originally Posted by *Whizbang Dustyboots*</p><p>Thravar sneers at the safecracker with his clean fingernails and</p><p>(comparatively) uncalloused hands, blowing a thick cloud of oily smoke</p><p>at him and his fine clothes.</p><p></p><p>The rancid smoke catches in Jostin's throat, causing him to cough. He</p><p>pauses in his lock assembly and looks up, a thin smile on his face,</p><p>before resuming his activity. He completes the assembly, without any</p><p>appreciable slowing of pace, while keeping his gaze fixed on the grubby</p><p>dwarf. Having done so, he pockets the lock and then checks the contents</p><p>of the pouch at his belt, fingering spell contents and checking the</p><p>position of each. His gaze is now turned to his belt. His fingers,</p><p>moving quickly through the inventory, are never far from the dagger at</p><p>his belt.</p><p></p><p>*EvilHafling*</p><p>EH, does the sparrow get a Spot check to see if he notices the two</p><p>halflings?</p><p></p><p>Whizbang Dustyboots's</p><p></p><p>The dwarf snickers to himself and begins picking his meal out of his</p><p>beard, flicking the scraps to the floor.</p><p> </p><p>Ambrus's Avatar </p><p></p><p>Quote:</p><p>Originally Posted by *Amber*</p><p>/I wonder what sort of job requires two of Padmars finest safe crackers/</p><p></p><p>Jacoby whispers a response into the raven haired woman's ear. /"Dunno.</p><p>Mayhaps one a those fancy double locks or somethin. Jostin's better, but</p><p>Thravar's tough and sneaky too; maybe he's the backup. The high up also</p><p>got me ta fetch Fhel tha face. Don't see im yet though."/ Though his</p><p>senses aren't as keen as the woman's, the young urchin likewise looks</p><p>around (Spot +3, Listen +4) but is clearly waiting to see how Amber</p><p>proceeds.</p><p>____________________________</p><p></p><p>Ferrix </p><p> </p><p>Fhel stands across the street from the rendezvous, a heavy cloak</p><p>obscuring his fine features, the warehouse district could be dangerous</p><p>even for a member of the guild. Trained eyes case the joint, /why meet</p><p>all the way down here?/</p><p></p><p>Advancing on the entrance, Fhel's sharp senses keep him keenly aware of</p><p>the shadows and rhythms of sounds. He enters through the door. Seeing</p><p>the array of crates with the safe cracker Jostin and the pug dwarf</p><p>Thravar, he knows now why they are meeting down here, few would want</p><p>Thravar in any reputable joint.</p><p></p><p>Approaching he eyes the two and slips back the hood of his cloak, the</p><p>hood seemingly melting into the rest of the fabric. "It seems someone</p><p>needs quite the charm with such a fine pair of gilt here."</p><p></p><p>[Spot & Listen +8]</p><p>__________________</p><p>Lindy hopper, popper, dancer, philosopher, gamer, fledgling capoeirista,</p><p>so on... so forth</p><p></p><p></p><p></p><p>Ferrix</p><p></p><p> </p><p>Ambrus's Avatar </p><p></p><p> </p><p>Just as he finishes his last statement Jacoby points out Fhel's</p><p>self-evident entrance through the front door by whispering to Amber.</p><p>/"Ah! There he is. Only us missing now."/</p><p></p><p> </p><p>Lord_Raven88's Avatar </p><p> </p><p>Quote:</p><p>Originally Posted by *Ambrus*</p><p>Just as he finishes his last statement Jacoby points out Fhel's</p><p>self-evident entrance through the front door by whispering to Amber.</p><p>/"Ah! There he is. Only us missing now."/</p><p></p><p></p><p>Pointing to the way they've come "Let's go join them" climbing down the</p><p>rope Amber proceeds to the main entrance and enters the warehouse,</p><p>taking her seat she nods slightly at those seated.</p><p>Lord_Raven88 is offline Reply With Quote</p><p><newreply.php?do=newreply&p=3078432></p><p></p><p></p><p> </p><p>Ambrus's Avatar </p><p> </p><p>/"Kay."/ Jacoby unties Amber's rope and tosses the end down to her. The</p><p>urchin then runs down the wall from his perch and joins the raven haired</p><p>halfling when she enters the warehouse doors. He smiles and waves to</p><p>everyone in the room and then seats himself on the crate next to</p><p>Amber's. Jacoby, soon growing restless, begins looking around curiously</p><p>all the while kicking his feet back and forth beneath him.</p><p>Ambrus is offline Reply With Quote <newreply.php?do=newreply&p=3078712></p><p></p><p></p><p></p><p>"So, Jacoby, who's the sixth on this job?" Jostin indicates the still</p><p>vacant crate on the perimeter of the ring. "And do you have any clue</p><p>what we're here for?"</p><p></p><p></p><p>Ambrus's Avatar </p><p></p><p></p><p>Jacoby shrugs and shows his dimples. /"No sixth; just the high up left.</p><p>Don't know what he's got planned though, just told me to get everybody</p><p>here."/</p><p></p><p> </p><p>Evilhalfling's Avatar </p><p> </p><p>Fhel notices Dench, the guildmaster?s bodyguard lurking outside the</p><p>building. Although he half-orc?s grey cloak nearly obscures him.</p><p>Amber is a little clumsey coming up the rope, but makes no more sound</p><p>than a cat. From the window there is no sign of anyone hidden in the</p><p>warehouse.</p><p></p><p>After Amber and Jacoby finally stroll in and take there places, there is</p><p>a crash as the outside door is slammed. Drech has squeezed his massive</p><p>form through the door and slams it behind him, His long chain draped</p><p>over his neck. There is a slight clearing of a throat and you look back</p><p>to see the Fingersmith sitting on the empty crate. He is thin as a</p><p>scarecrow and dressed in gray. The guildmaster?s eyes flick between each</p><p>of you, never coming to rest. His head twitches with his familiar tick,</p><p>while rest of his body never moves, a study in absolute stillness.</p><p></p><p>This is the game, my birds of a feather. The old Ardeth manor house. The</p><p>new mr. won?t play. He is some straw-topped fat foreign, with his own</p><p>retinue. None of ?ums got any of the Art. Once you get past the doors it</p><p>should be as easy as taking pie from a pig in a ten. Word is if he calls</p><p>for the beef, its not at home for him, not even if one of his is Used Up.</p><p></p><p>And don?t worry about the swag, I have a new man who is ready to turn</p><p>any oddities into clean coins. The regualar Nobs is having a grand twirl</p><p>on the sixday, I expect you to be back here in eight, but give me a wink</p><p>if its sooner. We don?t have much chance to aim so high with no follow</p><p>ups ? I want a whole Caravan out of that place, that is, my usual cut of</p><p>the Caravan. I have no more of the Dark, its up to you birds to work</p><p>out. Clear?</p><p></p><p>OOC: Climb, amber 7+2=9 / Jacoby spot 7+7=14, listen 5+12=17, sparrow</p><p>6+6 = 12</p><p>Jacoby MS 18+15=33 , hide nat 20, / amber MS 6+13 =19 Hide 14+15 =31</p><p>Fhel spot 17+8</p><p></p><p>Rooc: Oye ?don?t know which was worse ? all of your opposed rolls or</p><p>translating that speech. I should have know I would get into trouble</p><p>with such great players. Re-Translations should worked out on the other</p><p>thread if necessary.</p><p>------------------------------------------------------------------------</p><p></p><p>[/sblock]</p><p></p><p>I have posts all the way to Jostin, Thavar and Fhel reaching Black Dogs kip.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2813326, member: 16991"] This is the Slavage of the game, that I pulled out of Google Cache - but I couldn't find the Characters does everyone have copies of thier own? Hopefully the removal of the spoiler blocks and formatting won't be too distracting. *D&D - *Grand Theft Equine* (was single classed game)* ------------------------------------------------------------------------ Background from OOC Thread [sblock] The City is Padmar a small, walled port city in a temperate clime. the peninsula of Longmont lies to the north, filled with squabbling Orc tribes and Dwarf Clans, to the south an Empire calling itself Tauresci fights with a breakaway province on its southern border. The City is ruled by Prince Derkus - although he gives a sizeable 'gift' to the Tauresci every year. The captain of the guard is a brutal, and absolutely loyal man. The cities legal system is a labyrinth with the prince judging some cases, the guilds and temples judging others. Trials can take years, and accused parties frequently flee rather than wait for the slow wheels of justice. One constant is not to annoy the nobility. While nobles of the city are normally off limits, Merchants and travelers are common targets of your craft. The merchants are reluctant to pay protection money, and they tend to put money into guards, traps and other defenses rather than paying off the thieves, of course taxes are a high, and not always fair, so many hide what wealth they do have. The elven weavers (silquani) and he woman Vordel are also offlimits. The small wizards guild is a valid target, but no one has tried it recently most are stopped by the first magically sealled door. Vordel is human woman from south of Tauresci - and has dealings with the nobility and shipping companies. She keeps a fantasic garden and is rarely seen outside her compound. Jacoby comes by each of your usual haunts either in the late afternoon or just after dinner as appropriate. He is a young human boy, roughly nine or ten years of age. The street urchin has large dark expressive eyes and a mop of long brown hair trimmed down to his eyebrows in the front. Although smooth and unlined, his face is often smudged with dirt or grime. A soft rounded chin and small mouth that dimples at the corners completes the appearance of childhood innocence. Jacoby's clothes are somewhat mismatched and threadbare though still serviceable. His oversized linen tunic is a dirty off-white, and his loose ochre colored breeches are patched at the knees. In addition, the street urchin has a small leather vest, light slippers, a pleated cloth belt and fingerless woolen gloves. In colder seasons Jacoby sports a woolen cap and cloak while busking on the city streets. His only armament is a mere wooden stick slightly taller than he is which the boy uses to vault and balance while performing acrobatics for spare change. OOC: Jacoby what are ye telling people? The warehouse that is normally dedicated to bringing fine silk cloth from Avoridial ?the Green City? far to the south, as far as most of you knew, the owners have no connection to the brotherhood. It is a large wooden building with a single door large enough to drive a wagon through. There is a smaller door beside it. It has a line of small clearstory windows only 6? wide near the roof. Inside, warehouse is large and empty that evening, with a single lamp sitting on a crate, ringed by six other crates. [/sblock] Many other posts - ending at the Fingersmiths Speech. [sblock] Ambrus's Avatar Jacoby comes by each of your usual haunts either in the late afternoon or just after dinner as appropriate. Jostin: Mid afternoon. You first take note of Jacoby in your shop when a client you'd been speaking to sweeps his elegant cloak aside to reach the heavy purse hanging at his belt. The young boy is standing a few feet behind the man and seem to be studying the tumblers of a disassembled lock resting on a display case. You don't recall hearing the bell over your door chiming to announce his arrival. At the first sound of coins being fished out of a purse, the urchin's head turns slightly and you see him lick his bottom lip. When he sees you watching him disapprovingly he smiles innocently and goes back to poking the spring loaded tumblers while you complete the transaction. When the client finally turns to leave you see that Jacoby has apparently left. Being suspicious you scan the room quickly, but turn in response to your pant leg being tugged. Jacoby is standing next to you behind the counter. /"Hi Mister Chenser. Come to twig ya. There's a fine uprightman who'd be looking to meet an old hand like you to talk a spell. You can find em at dusk at the old silk house down on water street next ta the dry docks. I guess he's looking for some made men to do some work. See you there."/ When the door chime announces a new arrival Jacoby quickly ducks down. As you greet the new arrival you see the young urchin crawling around the counter, past the new arrival and heading back towards the door on his way out. Fhel: Late afternoon. You've just stepped out of a storefront having ended a polite conversation with a reluctant man in need of persuasion. Walking confidently down the cobblestone street, you are suddenly alerted to a disturbance coming from the alley to your left. Reaching for your dagger you quickly look around for the source of the loud rattling sound. Suddenly you see a familiar face, that of the young urchin Jack sliding down the side of a three story building along a copper drain-pipe. Landing lightly on the ground, Jack excitedly hops over to you as you calmly draw your hand away from the weapon's hilt. /"Lucky me; running inta you like this Mister Fhel. I got a message for you from a top cutter. He'd be looking fer a pretty face like yours fer a flash ken down by the docks. Old silk house by the dry docks at dark. Kay?"/ The young urchin bows respectfully, looks left and right and skips backwards into the alleyway. He turns, runs a few yards and then leaps up past the first floor windows, lightly touching down on a jutting timber support. Without pausing or loosing momentum Jacoby continues up the side of the building towards the roof, seemingly running as much as he is climbing. He disappears over the top edge of the roof only to reappear a few moments later as he leaps across the gap to the neighboring roof. Just like that he's gone. Thravar: Late afternoon. The first hint that something is wrong is when the mangy dog on the floor of your cabin perks its head up. Guessing what is about to happen, you angrily start to yell at the dog to shut up as it along with the other dogs outside begin a chorus of barking and yapping a few moments later. Finally managing to get them to quiet down a bit, you look towards the small window of your cabin to see the familiar face of the young urchin Jacoby hanging upside down from the roof outside. Peeking through the bars of an old wagon wheel hanging over the window Jacoby begins shouting through the grimy glass. While he's talking the young urchin tries to ignore the barking dogs outside who are busily leaping up trying to grab ahold of the child in their jaws. "Hi Mister Thravar! Got some happenings fer ya. The high up wants ta see ya at sundown at the old silk house down by the dry docks. Kay? I gotta run. It's getting late!" Flipping back up out of sight, the urchin is gone, though the dogs don't stop barking until you yell at them some more. Amber: Dusk. You've just finished changing into your nighttime apparel and are making your way through the sewers when you enter a large sewage filled junction tunnel and see Jacoby impatiently waiting for you. He's sitting on a rusted iron ladder rung absentmindedly waving his legs back and forth just a few inches above the murky water bellow. Seeing you, the young urchin beams with delight. /"Hi Amber! I thought you'd never get here! Fingersmith is waiting to meet us down by the docks. He's called a whole buncha old hands. We've gotta hurry. Let's go!"/ Getting up, Jacoby deftly begins up the ladder towards the alleyway you know lies above. OOC: Hope nobody minds my taking some liberties with our meetings. Got to start somewhere. Yay! we've started! __________________ Thravar comes in slowly, eyeing the shadows, paying particular attention to the possibility of snipers above. He smells heavily of garlic, and greasy bits of his meal are strewn through his beard. He sits down sullenly on one crate, but keeps twisting his head, this way and that. Rogues are given to theatrics -- another reason why he hates most of them -- so he's not particularly concerned about others hired for this job hiding in the shadows, but he's clearly not convinced this isn't a trap. He lights up an orcweed cigar and begins puffing away angrily. ____________________________________ Boddynock's Avatar The street leading to the Avoridial silk warehouse is quiet, the workers having already moved off quickly through the dusk towards home and hearth. Only the ever-present sparrows hop around, searching out crumbs and other detritus of the day, growing bolder as the human inhabitants have departed. One sparrow moves in a random fashion down the street, finding a crust of bread here, a thistle seed there. Its progress brings it to the warehouse, where it suddenly takes flight - startled, perhaps, by some sound outside the ken of larger ears. It flies up and flutters before the clerestory of the building, alighting a moment in the corner of one of the windows, seeming to peer inside. Then, descending again to the hard surface of the street, it hops in through the open doorway and ascends to the criss-cross of beams that support the high roof. A moment later, Jostin approaches. He makes his way unhurriedly to the small door and enters. Moving into the centre of the space, he nods briefly to Thravar, whom he knows and doesn't much like, and, moving to the opposite side of the circle, seats himself on one of the crates. He faces the entrance. As he waits, he strips down and reassembles a complex locking mechanism. A discipline that he incessantly practises, he's currently got it down to three and a half seconds. /Time to go to a Mark 3,/ he thinks to himself. Whizbang Dustyboots's Avatar Thravar sneers at the safecracker with his clean fingernails and (comparatively) uncalloused hands, blowing a thick cloud of oily smoke at him and his fine clothes. -------------------------------- Lord_Raven88's Avatar Following Jacob out of the sewers they climb out to a darkened alleyway a block away from the warehouse letting Jacob lead the way thru the labyrinthine alleyways, flitting soundlessly from shadow to shadow the pair make their way thru the alleyways until they've reached the back of the warehouse. Speaking in ragged whisper in Halfling "Do me a favour Jacoby help me climb up thru that window over there, then we can observe who else has arrived" watching the boy climb the wall with remarkable skill Amber waits until he's secured the rope then climbs up next to him. Gazing down at the two rogues below Amber searches the darkness for any hidden forms (Listen +10 [12 humans], Spot +5[7 humans]). Noting the six crates and their occupants Ambers faces takes on a look of disgust when she notes the form of the disgusting Thravar, puffing away on his foul smelling cigar, seeing Jostin sitting across from the dwarf, her look changes to one of curiosity /I wonder what sort of job requires two of Padmars finest safe crackers/ __________________ Boddynock's Avatar Quote: Originally Posted by *Whizbang Dustyboots* Thravar sneers at the safecracker with his clean fingernails and (comparatively) uncalloused hands, blowing a thick cloud of oily smoke at him and his fine clothes. The rancid smoke catches in Jostin's throat, causing him to cough. He pauses in his lock assembly and looks up, a thin smile on his face, before resuming his activity. He completes the assembly, without any appreciable slowing of pace, while keeping his gaze fixed on the grubby dwarf. Having done so, he pockets the lock and then checks the contents of the pouch at his belt, fingering spell contents and checking the position of each. His gaze is now turned to his belt. His fingers, moving quickly through the inventory, are never far from the dagger at his belt. *EvilHafling* EH, does the sparrow get a Spot check to see if he notices the two halflings? Whizbang Dustyboots's The dwarf snickers to himself and begins picking his meal out of his beard, flicking the scraps to the floor. Ambrus's Avatar Quote: Originally Posted by *Amber* /I wonder what sort of job requires two of Padmars finest safe crackers/ Jacoby whispers a response into the raven haired woman's ear. /"Dunno. Mayhaps one a those fancy double locks or somethin. Jostin's better, but Thravar's tough and sneaky too; maybe he's the backup. The high up also got me ta fetch Fhel tha face. Don't see im yet though."/ Though his senses aren't as keen as the woman's, the young urchin likewise looks around (Spot +3, Listen +4) but is clearly waiting to see how Amber proceeds. ____________________________ Ferrix Fhel stands across the street from the rendezvous, a heavy cloak obscuring his fine features, the warehouse district could be dangerous even for a member of the guild. Trained eyes case the joint, /why meet all the way down here?/ Advancing on the entrance, Fhel's sharp senses keep him keenly aware of the shadows and rhythms of sounds. He enters through the door. Seeing the array of crates with the safe cracker Jostin and the pug dwarf Thravar, he knows now why they are meeting down here, few would want Thravar in any reputable joint. Approaching he eyes the two and slips back the hood of his cloak, the hood seemingly melting into the rest of the fabric. "It seems someone needs quite the charm with such a fine pair of gilt here." [Spot & Listen +8] __________________ Lindy hopper, popper, dancer, philosopher, gamer, fledgling capoeirista, so on... so forth Ferrix Ambrus's Avatar Just as he finishes his last statement Jacoby points out Fhel's self-evident entrance through the front door by whispering to Amber. /"Ah! There he is. Only us missing now."/ Lord_Raven88's Avatar Quote: Originally Posted by *Ambrus* Just as he finishes his last statement Jacoby points out Fhel's self-evident entrance through the front door by whispering to Amber. /"Ah! There he is. Only us missing now."/ Pointing to the way they've come "Let's go join them" climbing down the rope Amber proceeds to the main entrance and enters the warehouse, taking her seat she nods slightly at those seated. Lord_Raven88 is offline Reply With Quote <newreply.php?do=newreply&p=3078432> Ambrus's Avatar /"Kay."/ Jacoby unties Amber's rope and tosses the end down to her. The urchin then runs down the wall from his perch and joins the raven haired halfling when she enters the warehouse doors. He smiles and waves to everyone in the room and then seats himself on the crate next to Amber's. Jacoby, soon growing restless, begins looking around curiously all the while kicking his feet back and forth beneath him. Ambrus is offline Reply With Quote <newreply.php?do=newreply&p=3078712> "So, Jacoby, who's the sixth on this job?" Jostin indicates the still vacant crate on the perimeter of the ring. "And do you have any clue what we're here for?" Ambrus's Avatar Jacoby shrugs and shows his dimples. /"No sixth; just the high up left. Don't know what he's got planned though, just told me to get everybody here."/ Evilhalfling's Avatar Fhel notices Dench, the guildmaster?s bodyguard lurking outside the building. Although he half-orc?s grey cloak nearly obscures him. Amber is a little clumsey coming up the rope, but makes no more sound than a cat. From the window there is no sign of anyone hidden in the warehouse. After Amber and Jacoby finally stroll in and take there places, there is a crash as the outside door is slammed. Drech has squeezed his massive form through the door and slams it behind him, His long chain draped over his neck. There is a slight clearing of a throat and you look back to see the Fingersmith sitting on the empty crate. He is thin as a scarecrow and dressed in gray. The guildmaster?s eyes flick between each of you, never coming to rest. His head twitches with his familiar tick, while rest of his body never moves, a study in absolute stillness. This is the game, my birds of a feather. The old Ardeth manor house. The new mr. won?t play. He is some straw-topped fat foreign, with his own retinue. None of ?ums got any of the Art. Once you get past the doors it should be as easy as taking pie from a pig in a ten. Word is if he calls for the beef, its not at home for him, not even if one of his is Used Up. And don?t worry about the swag, I have a new man who is ready to turn any oddities into clean coins. The regualar Nobs is having a grand twirl on the sixday, I expect you to be back here in eight, but give me a wink if its sooner. We don?t have much chance to aim so high with no follow ups ? I want a whole Caravan out of that place, that is, my usual cut of the Caravan. I have no more of the Dark, its up to you birds to work out. Clear? OOC: Climb, amber 7+2=9 / Jacoby spot 7+7=14, listen 5+12=17, sparrow 6+6 = 12 Jacoby MS 18+15=33 , hide nat 20, / amber MS 6+13 =19 Hide 14+15 =31 Fhel spot 17+8 Rooc: Oye ?don?t know which was worse ? all of your opposed rolls or translating that speech. I should have know I would get into trouble with such great players. Re-Translations should worked out on the other thread if necessary. ------------------------------------------------------------------------ [/sblock] I have posts all the way to Jostin, Thavar and Fhel reaching Black Dogs kip. 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