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<blockquote data-quote="Ambrus" data-source="post: 2814240" data-attributes="member: 17691"><p><span style="font-size: 12px"><strong><span style="color: SandyBrown">Jacoby Candlewick</span></strong></span></p><p>Strongheart Halfling Scout 4</p><p></p><p>CN Small humanoid (halfling)</p><p><strong>Init</strong> +6; <strong>Senses</strong> Spot +3, Listen +4</p><p><strong>Languages</strong> Common, Halfling, Draconic</p><p>–––––––––––––––––––––––––</p><p><strong>AC</strong> 20, touch 16, flat-footed 15;</p><p>skirmish +1 AC, uncanny dodge</p><p><strong>hp</strong> 27 (4d8 HD)</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +9, <strong>Will</strong> +2</p><p><span style="font-size: 9px">+2 moral bonus on saving throws against fear</span></p><p>–––––––––––––––––––––––––</p><p><strong>Spd</strong> 50 ft.</p><p><strong>Melee</strong> quarterstaff +4 (1d4)</p><p><strong>Ranged</strong> sling +10 (1d3) or skiprock +10 (1d4)</p><p><strong>Base Atk</strong> +3; Grp -2 <span style="font-size: 9px">(0 to escape a grapple)</span></p><p><strong>Atk option</strong> Skirmish +1d6</p><p>–––––––––––––––––––––––––</p><p><strong>Abilities</strong> Str 10, Dex 20, Con 14, Int 10, Wis 13, Chr 8</p><p><strong>SQ</strong> trackless step, trapfinding</p><p><strong>Feats</strong> Agile Athlete, Speed of Thought, Up the Walls, Wild Talent</p><p><strong>Trait</strong> Slippery, Quick</p><p><strong>Skills</strong> Balance +14, Bluff +4, Climb +14 <span style="font-size: 9px">(+16 with climber's kit)</span>, diplomacy +2, Disguise +12, Escape Artist +10 <span style="font-size: 9px">(+11 to escape a grapple)</span>, Hide +16, Intimidate +2, Jump +24, Listen +4, Move Silently +15, Tumble +14, Sleight of Hand +14 <span style="font-size: 9px">(Pick pocket +15)</span>, Spot +3</p><p><strong>Possessions</strong> Mithral chain shirt, <em>hat of disguise</em>, silver <em>continual flame</em> Brandobaris holy symbol locket, <em>potion of cure light wounds</em>, <em>potion of expeditious retreat</em>, dagger, quarterstaff, 3 skiprocks, sling with 12 bullets (3 silver, 3 cold iron, 6 reg.), explorer's outfit, backpack, bedroll, climber's kit, finger blades, glass cutter, hacksaw, potion belt, 2 sacks, shriek rock, silent shoes, sashling, waterskin</p><p>–––––––––––––––––––––––––</p><p><strong>Treasure</strong> 11.2 gp</p><p><strong>Experience</strong> 6,100</p><p>–––––––––––––––––––––––––</p><p>[Sblock=Appearance]Jacoby appears as a young human boy, roughly nine or ten years of age. The street urchin has large dark expressive eyes and a mop of long brown hair trimmed down to his eyebrows in the front. Although smooth and unlined, his face is often smudged with dirt or grime. A soft rounded chin and small mouth that dimples at the corners completes the appearance of childhood innocence. Jacoby's clothes are somewhat</p><p>mismatched and threadbare though still serviceable. His oversized linen tunic is a dirty off-white, and his loose ochre colored breeches are patched at the knees. In addition, the street urchin has a small leather vest, light slippers, a pleated cloth belt and fingerless woolen gloves. In colder seasons Jacoby sports a woolen cap and cloak while busking on</p><p>the city streets. His only armament is a mere wooden stick slightly taller than he is which the boy uses to vault and balance while performing acrobatics for spare change.</p><p></p><p>Although the face he presents to the world is mostly accurate, there are a few aspects of Jacoby's appearance that are more than they seem. The young footpad's hair exaggerates the size of his head and conveniently covers a pair of pointed ears and a small magical comb at his nape. His magically disguised form fitting clothes conceal his wiry frame, a shirt of the finest mithral chain and numerous weapons and tools hidden in secret pockets.</p><p><strong>Height</strong> 3' 4" <strong>Weight</strong> 38 lbs[/Sblock][Sblock=Background]Free; the one word that now defines Jacoby. In his younger years the young halfling, along with most of his kinfolk, could only imagine what it meant. They were the slaves of a family of greedy tyrannical dragons who had overrun their island. Some halflings were kept as personal servants while others were forced to mine the deep earth for precious metals; a job the diminutive folk proved ideal for. Jacoby spent his childhood in such a mine, listening to his elders' tales of green pastures, sweet air and freedom. It was a dream he carried in his heart both when awake or sleeping. The young halfling's dreams proved to have power and with time they engendered within him the will and means to attempt escape. It was a long and trying ordeal in which many kinsmen died, but eventually a lucky few did manage to flee the Green Isles to the mainland. Once there Jacoby kept running, much further than most folk who settled where they landed. Through prairies, forests, towns and cities the young halfling ran, exalting in the feeling of new found freedom.</p><p></p><p>For a while now, Jacoby has sheltered in this, the largest city he's ever seen. He enjoys the anonymity he has amongst the bustling populace, as well as the endless nooks and crannies of the winding streets and the tall buildings. To Jacoby the city is a world of opportunities and limitless freedom. The acrobatic halfling spends his days tumbling or juggling for spare change in the streets, picking the purses of rich merchants and delivering messages. In contrast, Jacoby spends his evenings scaling the walls of the tallest buildings, perching on grotesque waterspouts and enjoying the thrill of leaping over streets and alleyways from rooftop to rooftop. With such quick and easy access to the city buildings' highest unprotected windows, Jacoby is also a top floor burglar without peer. Oftentimes however, the only thing Jacoby desires is a warm place to take shelter from the rain or the cold. The young halfling has no single home; instead finding rest in a collection of empty attics, belfries and lofts throughout the city. Oftentimes he spends the night, quiet as a mouse, just a floor or wall away from the building's other sleeping occupants.</p><p></p><p>Shortly after arriving Jacoby discovered that his activities attracted unwanted attention, from both law enforcers and fellow thieves who each claimed the city as their territory. To deflect some of the unwanted attention, Jacoby took to exploiting the natural perceptions of the larger humans around him. Often mistaken for a mere child because of his stature, Jacoby soon learned the value of being underestimated and ignored by human adults. The young footpad began to consciously cultivate the appearance and mannerisms of human children. He soon perfected his disguise and eventually became indistinguishable from a young boy. Nowadays, no one he meets on the streets suspects that the dirty urchin in their midsts is anything beyond what he appears. Even the members of the city's thieves guild, with whom Jacoby often consorts, have no clue of his true nature. Only a handful of keen-eyed people within the guild suspect the there is more to the young footpad, though most of them still remain uncertain of what exactly.</p><p></p><p>Curiously perhaps, Jacoby has ingratiated himself amongst the city's actual population of urchins, benefiting from their camaraderie as added camouflage. He sees in them something of what he used to be; young, hopeful and vulnerable. When he can, Jacoby helps the urchins to find food and shelter and protects them from those who would prey upon the</p><p>young and defenseless. Many of them, like him, work as pick-pockets so Jacoby sometimes acts on their behalf within the thieves guild; an organization which might otherwise exploit them mercilessly. As the preeminent urchin, Jacoby acts as the go-between for the urchins and the guild, helping the children to stay in-line with the guild's mandates and out of its internal politics or turf wars. Doing so means that, on occasion, the young halfling has to deliver some tough reprimands to those urchins who try to short-change or cheat the guild. Still, such instances are rare and most of the city's urchins gladly welcome Jacoby's help and protection.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 2814240, member: 17691"] [SIZE=3][B][COLOR=SandyBrown]Jacoby Candlewick[/COLOR][/B][/SIZE] Strongheart Halfling Scout 4 CN Small humanoid (halfling) [B]Init[/B] +6; [B]Senses[/B] Spot +3, Listen +4 [B]Languages[/B] Common, Halfling, Draconic ––––––––––––––––––––––––– [B]AC[/B] 20, touch 16, flat-footed 15; skirmish +1 AC, uncanny dodge [B]hp[/B] 27 (4d8 HD) [B]Fort[/B] +4, [B]Ref[/B] +9, [B]Will[/B] +2 [SIZE=1]+2 moral bonus on saving throws against fear[/SIZE] ––––––––––––––––––––––––– [B]Spd[/B] 50 ft. [B]Melee[/B] quarterstaff +4 (1d4) [B]Ranged[/B] sling +10 (1d3) or skiprock +10 (1d4) [B]Base Atk[/B] +3; Grp -2 [SIZE=1](0 to escape a grapple)[/SIZE] [B]Atk option[/B] Skirmish +1d6 ––––––––––––––––––––––––– [B]Abilities[/B] Str 10, Dex 20, Con 14, Int 10, Wis 13, Chr 8 [B]SQ[/B] trackless step, trapfinding [B]Feats[/B] Agile Athlete, Speed of Thought, Up the Walls, Wild Talent [B]Trait[/B] Slippery, Quick [B]Skills[/B] Balance +14, Bluff +4, Climb +14 [SIZE=1](+16 with climber's kit)[/SIZE], diplomacy +2, Disguise +12, Escape Artist +10 [SIZE=1](+11 to escape a grapple)[/SIZE], Hide +16, Intimidate +2, Jump +24, Listen +4, Move Silently +15, Tumble +14, Sleight of Hand +14 [SIZE=1](Pick pocket +15)[/SIZE], Spot +3 [B]Possessions[/B] Mithral chain shirt, [I]hat of disguise[/I], silver [I]continual flame[/I] Brandobaris holy symbol locket, [I]potion of cure light wounds[/I], [I]potion of expeditious retreat[/I], dagger, quarterstaff, 3 skiprocks, sling with 12 bullets (3 silver, 3 cold iron, 6 reg.), explorer's outfit, backpack, bedroll, climber's kit, finger blades, glass cutter, hacksaw, potion belt, 2 sacks, shriek rock, silent shoes, sashling, waterskin ––––––––––––––––––––––––– [B]Treasure[/B] 11.2 gp [B]Experience[/B] 6,100 ––––––––––––––––––––––––– [Sblock=Appearance]Jacoby appears as a young human boy, roughly nine or ten years of age. The street urchin has large dark expressive eyes and a mop of long brown hair trimmed down to his eyebrows in the front. Although smooth and unlined, his face is often smudged with dirt or grime. A soft rounded chin and small mouth that dimples at the corners completes the appearance of childhood innocence. Jacoby's clothes are somewhat mismatched and threadbare though still serviceable. His oversized linen tunic is a dirty off-white, and his loose ochre colored breeches are patched at the knees. In addition, the street urchin has a small leather vest, light slippers, a pleated cloth belt and fingerless woolen gloves. In colder seasons Jacoby sports a woolen cap and cloak while busking on the city streets. His only armament is a mere wooden stick slightly taller than he is which the boy uses to vault and balance while performing acrobatics for spare change. Although the face he presents to the world is mostly accurate, there are a few aspects of Jacoby's appearance that are more than they seem. The young footpad's hair exaggerates the size of his head and conveniently covers a pair of pointed ears and a small magical comb at his nape. His magically disguised form fitting clothes conceal his wiry frame, a shirt of the finest mithral chain and numerous weapons and tools hidden in secret pockets. [B]Height[/B] 3' 4" [B]Weight[/B] 38 lbs[/Sblock][Sblock=Background]Free; the one word that now defines Jacoby. In his younger years the young halfling, along with most of his kinfolk, could only imagine what it meant. They were the slaves of a family of greedy tyrannical dragons who had overrun their island. Some halflings were kept as personal servants while others were forced to mine the deep earth for precious metals; a job the diminutive folk proved ideal for. Jacoby spent his childhood in such a mine, listening to his elders' tales of green pastures, sweet air and freedom. It was a dream he carried in his heart both when awake or sleeping. The young halfling's dreams proved to have power and with time they engendered within him the will and means to attempt escape. It was a long and trying ordeal in which many kinsmen died, but eventually a lucky few did manage to flee the Green Isles to the mainland. Once there Jacoby kept running, much further than most folk who settled where they landed. Through prairies, forests, towns and cities the young halfling ran, exalting in the feeling of new found freedom. For a while now, Jacoby has sheltered in this, the largest city he's ever seen. He enjoys the anonymity he has amongst the bustling populace, as well as the endless nooks and crannies of the winding streets and the tall buildings. To Jacoby the city is a world of opportunities and limitless freedom. The acrobatic halfling spends his days tumbling or juggling for spare change in the streets, picking the purses of rich merchants and delivering messages. In contrast, Jacoby spends his evenings scaling the walls of the tallest buildings, perching on grotesque waterspouts and enjoying the thrill of leaping over streets and alleyways from rooftop to rooftop. With such quick and easy access to the city buildings' highest unprotected windows, Jacoby is also a top floor burglar without peer. Oftentimes however, the only thing Jacoby desires is a warm place to take shelter from the rain or the cold. The young halfling has no single home; instead finding rest in a collection of empty attics, belfries and lofts throughout the city. Oftentimes he spends the night, quiet as a mouse, just a floor or wall away from the building's other sleeping occupants. Shortly after arriving Jacoby discovered that his activities attracted unwanted attention, from both law enforcers and fellow thieves who each claimed the city as their territory. To deflect some of the unwanted attention, Jacoby took to exploiting the natural perceptions of the larger humans around him. Often mistaken for a mere child because of his stature, Jacoby soon learned the value of being underestimated and ignored by human adults. The young footpad began to consciously cultivate the appearance and mannerisms of human children. He soon perfected his disguise and eventually became indistinguishable from a young boy. Nowadays, no one he meets on the streets suspects that the dirty urchin in their midsts is anything beyond what he appears. Even the members of the city's thieves guild, with whom Jacoby often consorts, have no clue of his true nature. Only a handful of keen-eyed people within the guild suspect the there is more to the young footpad, though most of them still remain uncertain of what exactly. Curiously perhaps, Jacoby has ingratiated himself amongst the city's actual population of urchins, benefiting from their camaraderie as added camouflage. He sees in them something of what he used to be; young, hopeful and vulnerable. When he can, Jacoby helps the urchins to find food and shelter and protects them from those who would prey upon the young and defenseless. Many of them, like him, work as pick-pockets so Jacoby sometimes acts on their behalf within the thieves guild; an organization which might otherwise exploit them mercilessly. As the preeminent urchin, Jacoby acts as the go-between for the urchins and the guild, helping the children to stay in-line with the guild's mandates and out of its internal politics or turf wars. Doing so means that, on occasion, the young halfling has to deliver some tough reprimands to those urchins who try to short-change or cheat the guild. Still, such instances are rare and most of the city's urchins gladly welcome Jacoby's help and protection.[/SBLOCK] [/QUOTE]
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