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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 2821248" data-attributes="member: 11760"><p><strong>Thravar Blackhill</strong></p><p></p><p>Thravar Blackhill is a vile and unpleasant dwarf burglar and safe-cracker.</p><p></p><p>He is all but covered in thick black hair, with dark eyes peeping out over leathery cheeks that form one of the few breaks in the pelt that covers almost his entire body. His nose was badly broken long before he came to the city, and cut with a blade besides, and a bright pink scar runs across the broken ruin of his nose. At least one gold tooth peeps through his black beard and mustache when he speaks.</p><p></p><p>Whatever caused Thravar to leave his ancestral dwarfhall home, he refuses to say, but buried beneath the black hair of his thick right forearm is a spot where the hair does not grow and he has been branded with a dwarf rune. Most believe it signifies that he is a thief, traitor and exile. (Speakers of Dwarven also indicate that "Thravar" is almost certainly not the name he bore before his exile.)</p><p></p><p>Thravar's speech is punctuated with three languages' worth of profanity and he is typically crude and insulting to anyone he thinks he can beat in a fight. He smokes truly vile-smelling orcweed cigars that he gestures with to emphasize his points.</p><p></p><p>Today, he lives in a filthy shack in the midst of a junkyard, where he nominally serves as the watchman. This mostly consists of throwing raw meat to the various half-wild dogs that roam the property. It's sufficient security -- it really is all junk, for the most part -- and the dogs also end up guarding his shack in the middle of it, providing excellent personal security for Thravar.</p><p></p><p>Like most dwarves, he finds himself naturally gravitating towards structure, in this case, the city's thieves guild. Unfortunately, an encounter he'd had with an obnoxious young bravo prior to joining has come back to haunt him: The now one-eyed boy whom he'd chosen to extinguish his cigar on turned out to be a nephew of a guild lieutenant. The lieutenant knew his nephew well enough to know it was probably deserved, but for the sake of appearance and honor, he's had to make sure the dwarf burglar's ascent through the guild hierarchy was visibly difficult. Despite this -- and the very real concern about a one-eyed bravo slipping a knife into his ribs, should he be caught unawares -- Thravar has begun his ascent. The Blackhills have always been excellent mountaineers.</p><p>----</p><p>Thravar Blackhill</p><p>Neutral Evil Male Dwarf Rogue 4</p><p></p><p>Strength: 13 (+1)</p><p>Dexterity: 18 (+4)</p><p>Constitution: 12 (+1)</p><p>Intelligence: 13 (+1)</p><p>Wisdom: 10</p><p>Charisma: 8 (-1)</p><p></p><p>Hit Points: 21</p><p>Armor Class: 18</p><p>Initiative: +4</p><p>Speed: 20 feet</p><p></p><p>Base Attack: +3</p><p>Masterwork silver dagger: +8 melee 1d4, 19-20/x2</p><p>Masterwork hand crossbow: +8 ranged 1d4, 19-20/x2</p><p>Masterwork sap: +8 melee 1d6 non-lethal, x2</p><p>Masterwork cold iron short sword: +8 melee 1d6, 19-20/x2</p><p></p><p>Saving Throws: Fortitude +2, Reflex +8, Will +1</p><p></p><p>Feats: Stealthy, Weapon Finesse</p><p>Skills: Balance 11 (7 + 4), Climb 8 (7 + 1), Disable Device 8 (7 + 1), Hide 13 (7+ 4 +2), Jump 8 (7 + 1), Move Silently 13 (7 + 4 +2), Open Locks 11 (7 + 4), Search 8 (7 + 1), Tumble 11 (7 + 4), Use Rope 11 (7 + 4)</p><p></p><p>Languages: Dwarven, Common, Goblin</p><p></p><p>Class abilities: Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge</p><p></p><p>Race traits: Darkvision 60 feet, Stonecunning, Stability, +2 racial bonus on saving throws against poison, +2 racial bonus on saving throws against spells and spell-like effects, +1 racial bonus on attack rolls against orcs and goblinoids, +4 dodge bonus to Armor Class against monsters of the giant type, +2 racial bonus on Appraise checks that are related to stone or metal items, +2 racial bonus on Craft checks that are related to stone or metal</p><p></p><p>Equipment: antitoxin (3), artisan's outfit, backpack, beltpouch, caltrops, masterwork climbers kit, masterwork grappling hook, masterwork thieves tools, sack (2), signal whistle, silk rope (50'), silver holy symbol of Roknar</p><p></p><p>Weapons and armor: bolts (10), +1 studded leather armor, masterwork silver dagger, masterwork hand crossbow, masterwork sap, masterwork cold iron short sword</p><p></p><p>Wealth: 169 gp</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 2821248, member: 11760"] [b]Thravar Blackhill[/b] Thravar Blackhill is a vile and unpleasant dwarf burglar and safe-cracker. He is all but covered in thick black hair, with dark eyes peeping out over leathery cheeks that form one of the few breaks in the pelt that covers almost his entire body. His nose was badly broken long before he came to the city, and cut with a blade besides, and a bright pink scar runs across the broken ruin of his nose. At least one gold tooth peeps through his black beard and mustache when he speaks. Whatever caused Thravar to leave his ancestral dwarfhall home, he refuses to say, but buried beneath the black hair of his thick right forearm is a spot where the hair does not grow and he has been branded with a dwarf rune. Most believe it signifies that he is a thief, traitor and exile. (Speakers of Dwarven also indicate that "Thravar" is almost certainly not the name he bore before his exile.) Thravar's speech is punctuated with three languages' worth of profanity and he is typically crude and insulting to anyone he thinks he can beat in a fight. He smokes truly vile-smelling orcweed cigars that he gestures with to emphasize his points. Today, he lives in a filthy shack in the midst of a junkyard, where he nominally serves as the watchman. This mostly consists of throwing raw meat to the various half-wild dogs that roam the property. It's sufficient security -- it really is all junk, for the most part -- and the dogs also end up guarding his shack in the middle of it, providing excellent personal security for Thravar. Like most dwarves, he finds himself naturally gravitating towards structure, in this case, the city's thieves guild. Unfortunately, an encounter he'd had with an obnoxious young bravo prior to joining has come back to haunt him: The now one-eyed boy whom he'd chosen to extinguish his cigar on turned out to be a nephew of a guild lieutenant. The lieutenant knew his nephew well enough to know it was probably deserved, but for the sake of appearance and honor, he's had to make sure the dwarf burglar's ascent through the guild hierarchy was visibly difficult. Despite this -- and the very real concern about a one-eyed bravo slipping a knife into his ribs, should he be caught unawares -- Thravar has begun his ascent. The Blackhills have always been excellent mountaineers. ---- Thravar Blackhill Neutral Evil Male Dwarf Rogue 4 Strength: 13 (+1) Dexterity: 18 (+4) Constitution: 12 (+1) Intelligence: 13 (+1) Wisdom: 10 Charisma: 8 (-1) Hit Points: 21 Armor Class: 18 Initiative: +4 Speed: 20 feet Base Attack: +3 Masterwork silver dagger: +8 melee 1d4, 19-20/x2 Masterwork hand crossbow: +8 ranged 1d4, 19-20/x2 Masterwork sap: +8 melee 1d6 non-lethal, x2 Masterwork cold iron short sword: +8 melee 1d6, 19-20/x2 Saving Throws: Fortitude +2, Reflex +8, Will +1 Feats: Stealthy, Weapon Finesse Skills: Balance 11 (7 + 4), Climb 8 (7 + 1), Disable Device 8 (7 + 1), Hide 13 (7+ 4 +2), Jump 8 (7 + 1), Move Silently 13 (7 + 4 +2), Open Locks 11 (7 + 4), Search 8 (7 + 1), Tumble 11 (7 + 4), Use Rope 11 (7 + 4) Languages: Dwarven, Common, Goblin Class abilities: Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense +1, Uncanny Dodge Race traits: Darkvision 60 feet, Stonecunning, Stability, +2 racial bonus on saving throws against poison, +2 racial bonus on saving throws against spells and spell-like effects, +1 racial bonus on attack rolls against orcs and goblinoids, +4 dodge bonus to Armor Class against monsters of the giant type, +2 racial bonus on Appraise checks that are related to stone or metal items, +2 racial bonus on Craft checks that are related to stone or metal Equipment: antitoxin (3), artisan's outfit, backpack, beltpouch, caltrops, masterwork climbers kit, masterwork grappling hook, masterwork thieves tools, sack (2), signal whistle, silk rope (50'), silver holy symbol of Roknar Weapons and armor: bolts (10), +1 studded leather armor, masterwork silver dagger, masterwork hand crossbow, masterwork sap, masterwork cold iron short sword Wealth: 169 gp [/QUOTE]
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