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<blockquote data-quote="Ferrix" data-source="post: 2825883" data-attributes="member: 6115"><p><strong><u><span style="font-size: 12px">Fhel</span></u></strong></p><p><span style="font-size: 9px"><em>Lawful Evil Changeling Rogue 4</em></span></p><p> </p><p><strong>Age:</strong> 16</p><p><strong>Gender:</strong> Either</p><p><strong>Height:</strong> 5 ft. 6 in.</p><p><strong>Weight:</strong> 135 lb.</p><p><strong>Eyes:</strong> White</p><p><strong>Hair:</strong> White</p><p><strong>Skin:</strong> Gray-Blue</p><p></p><p><strong>STR:</strong> 10 [--] (2 points)</p><p><strong>DEX:</strong> 14 [+2] (6 points)</p><p><strong>CON:</strong> 10 [--] (2 points)</p><p><strong>INT:</strong> 14 [+2] (6 points)</p><p><strong>WIS:</strong> 14 [+2] (6 points)</p><p><strong>CHA:</strong> 16 [+3] (8 points, +1 lvl)</p><p></p><p><strong>Hit Dice:</strong> 4d6</p><p><strong>HP:</strong> 15</p><p><strong>Armor Class:</strong> 16 (10 base + 2 Dex + 4 Armor)</p><p><strong>Initiative:</strong> +2</p><p><strong>BAB:</strong> +3</p><p>- <strong>Melee:</strong> +3</p><p>- <strong>Ranged:</strong> +5</p><p></p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT:</strong> +1 (1 Base + 0 Con)</p><p><strong>REFL:</strong> +6 (4 Base + 2 Dex)</p><p><strong>WILL:</strong> +3 (1 Base + 2 Wis)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>Humanoid [Shapechanger]</em></span></p><p><span style="font-size: 9px">- <em>+2 racial bonus on saving throws against sleep and charm effects</em></span></p><p><span style="font-size: 9px">- <em>+2 racial bonus on Bluff, Intimidate and Sense Motive checks</em></span></p><p><span style="font-size: 9px">- <em>Natural Linguist (Speak Language a class skill)</em></span></p><p><span style="font-size: 9px">- <em>Minor Change Shape</em></span></p><p><span style="font-size: 9px">- <em><s>Social Intuition</s></em></span></p><p><span style="font-size: 9px">- <em>Minor Lore (+1 to knowledge checks)</em></span></p><p><span style="font-size: 9px">- <em>Sneak Attack +2d6</em></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Able Learner</em></span></p><p><span style="font-size: 9px">3rd Level</span></p><p><span style="font-size: 9px">- <em>Persuasive</em></span></p><p> </p><p><u><strong>Skills:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Bluff +14 (7 ranks, +3 Cha, +2 Race, +2 Feat)</span></p><p><span style="font-size: 9px">Diplomacy +16 (7 ranks, +3 Cha, +6 Syn)</span></p><p><span style="font-size: 9px">Intimidate +16 (7 ranks, +3 Cha, +2 Race, +2 Feat, +2 Syn)</span></p><p><span style="font-size: 9px">Gather Information +12 (7 ranks, +3 Cha, +2 Syn)</span></p><p><span style="font-size: 9px">Disguise +22 (7 ranks, +3 Cha, +2 Syn, +10 Circ)</span></p><p><span style="font-size: 9px">Sense Motive +12 (7 ranks, +2 Wis, +2 Race)</span></p><p><span style="font-size: 9px">Spot +8 (6 ranks, +2 Wis)</span></p><p><span style="font-size: 9px">Listen +8 (6 ranks, +2 Wis)</span></p><p><span style="font-size: 9px">Knowledge (local) +8 (5 ranks, +2 Int, +1 Lore)</span></p><p><span style="font-size: 9px">Knowledge (architecture & engineering) +4 (1 rank, +2 Int, +1 Lore)</span></p><p><span style="font-size: 9px">Knowledge (nobility & royalty) +8 (5 rank, +2 Int, +1 Lore)</span></p><p><span style="font-size: 9px">Search +4 (2 ranks, +2 Int)</span></p><p><span style="font-size: 9px">Spellcraft +4 (2 ranks, +2 Int)</span></p><p><span style="font-size: 9px">Sleight of Hand +8 (4 ranks, +2 Dex, +2 Syn)</span></p><p><span style="font-size: 9px">Escape Artist +7 (5 ranks, +2 Dex)</span></p><p><span style="font-size: 9px">Hide +4 (2 ranks, +2 Dex)</span></p><p><span style="font-size: 9px">Move Silently +4 (2 ranks, +2 Dex)</span></p><p><span style="font-size: 9px">Profession (beggar) +3 (1 ranks, +2 Wis)</span></p><p><span style="font-size: 9px">Profession (courier) +3 (1 ranks, +2 Wis)</span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Common, Elven, Orc</em></span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor & Shield</strong></span></p><p><span style="font-size: 9px">-Mithril Shirt (+4 AC, Max Dex 6, ACP 0, 10% ASF) (1100gp, 10lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">-Dagger +3 (1d4, 19-20/x2) (2gp, 1lb)</span></p><p><span style="font-size: 9px">-Sap +4 (1d6 subdual, 20/x2) <em>Masterwork</em> (301gp, 2lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Ranged weapons</strong></span></p><p><span style="font-size: 9px">-Hand Crossbow +6 (1d4, 19-20/x2, 30 ft.) <em>Masterwork</em> (400gp, 2lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Miscellaneous Magical or Psionic Items</strong></span></p><p><span style="font-size: 9px">-Vestment of Many Styles (500gp, 2lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Potions & Psionic Tattoos</strong></span></p><p><span style="font-size: 9px">-Cure Light x2 (100gp)</span></p><p><span style="font-size: 9px">-Chameleon (50gp)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Mundane equipment</strong></span></p><p><span style="font-size: 9px">-Signet Ring (5gp)</span></p><p><span style="font-size: 9px">-Assorted Jewelry (100gp)</span></p><p><span style="font-size: 9px">-Bolts (20) (2gp, 2lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Poisons & Drugs</strong></span></p><p><span style="font-size: 9px">-Oil of Taggit (1) (90gp)</span></p><p><span style="font-size: 9px">-Sannish (2) (30gp)</span></p><p><span style="font-size: 9px">-Baccaran (2) (20gp)</span></p><p><span style="font-size: 9px">-Devilweed (5) (30gp)</span></p><p><span style="font-size: 9px">-Vodare (2) (80gp)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Torture/Intimidation Tools</strong></span></p><p><span style="font-size: 9px">-Scalpel (4gp)</span></p><p><span style="font-size: 9px">-Needles (10) (1gp)</span></p><p><span style="font-size: 9px">-Weeping Stone (100gp)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Accommodations</strong></span></p><p><span style="font-size: 9px">-Poor Upkeep (12gp/month)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Income</strong></span></p><p><span style="font-size: 9px">-Begging & Couriering (6.5gp/wk)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: lb</span></p><p><span style="font-size: 9px">Remaining money: 185gp</span></p><p></p><p><strong><u>Description</u></strong></p><p>Fhel in his natural form is five and a half feet tall, slight of build, with no body hair and incredibly smooth gray-blue skin. He has white hair which is generally short. His eyes are pupil-less pits of white. However, it is nearly impossible to catch him in his natural form, more often appearing as one of many different personas, most commonly that of Fhel (see Roles section).</p><p></p><p><strong><u>Personality</u></strong></p><p>Fhel is a manipulator and planner. He prefers to get others to do the dirty work. Should it come to violence, he’d much rather have it stacked to his advantage or slip away as quickly as possible. Fhel is neither particularly cruel nor particularly violent, but he is incredibly dangerous when pressed. Much more willing to turn a persons life upside down with his ability to exhort social control than merely cut on a person, he finds it is a mark of civility on his part. Fhel is still quite young, but a master of organizing crime and acquiring information.</p><p></p><p><strong><u>Background</u></strong></p><p>Fhel grew up on the streets. Born to a changeling passing through, he was abandoned at a local church. He spent his youth as an orphan, slipping out of the church as often as possible, unconsciously assuming the figure of a human boy or girl. Once he realized his cunning ability, he began to play upon it to get those thing which he wanted. He would watch children with rich parents, then when one of them ran off to get something, he would mimic their appearance and return to the parents, demand a bit of money for some trinket and then run off again.</p><p></p><p>This is how he first got started. His talents soon bloomed to include assuming the identity of child beggars (anyone would give a copper to a starving girl or boy), halflings, gnomes, he even began to organize the street children in his neighborhood into small gangs. They would distract merchants while others pocketed food or minor items. With a mind for organized crime and deceit, Fhel got the attention of the local guild and was soon “picked up” as a new recruit.</p><p></p><p>Since the age of ten or twelve, he doesn’t exactly know his own age, Fhel has worked within the guild structure moving cautiously up, deflecting criticism and social antagonism within the ranks onto others so that he can advance with as few worries as possible.</p><p></p><p><strong><u>The Guild</u></strong></p><p>Fhel’s roles in the guild is often as a face, or faces to be more accurate. His ability to manipulate people and get the best deal possible means that he is often sent to warn/deal with people who cross the guild in some way, often times with a bruiser or two as backup. He has an incredible knack for getting individuals to bow to the demands of the guild while seemingly providing nothing or as little as possible in return as possible.</p><p></p><p>His innate ability at disguise makes him ideal for couriering packages, meeting with informants, infiltrating social gatherings and guarded locations without all the fuss of breaking and entering.</p><p></p><p>Most important however, is that with his ability to gather key information, organize talented individuals and work out plans, he often is the lead on specific missions. Almost everyone in the guild has probably worked with Fhel as the lead on a mission, sometimes working with him more than once but with different identities and not realizing it.</p><p></p><p><strong><u>Roles</u></strong></p><p>Fhel: Fhel is the name that he goes by right now in the guild, he has collected many other names but rarely uses them in the guild. When not in another disguise this chosen form is that of a human male, roughly thirty-five years of age with salt-and-pepper hair, green eyes and sharp features. A slight regality to his posture and manner implies that he was or is of noble birth. He often wears a signet ring and finely tailored clothing, but nothing so particular as to stand out. Distinct but easily forgettable.</p><p></p><p>Kaz: Kaz is the role that Fhel adopts when dealing with the street urchins that he grew up with. A stout youth probably in his early teens, he’s got a number of scars. A tough looking type who has seen himself through a hard life on the streets.</p><p></p><p>Lament: Fhel maintains the identity of Lament, a street girl turned pusher and seductress. Often times changing the colour of her basic features (eyes, hair, skin) but maintaining the same general form, she is a particularly striking elf with sharp features and exotic looks. Fhel uses this role to create dependency (whether sexual or drug related), blackmail opportunity, etc.</p><p></p><p>Beggar: Fhel often takes on the role of a beggar in the streets. People rarely notice the ragamuffin at their feet, willing to drop a few coppers to ignore their plight and make themselves feel good. As a beggar Fhel acts as a lookout or contact.</p><p></p><p>Courier: Fhel maintains a number of minor identities as a courier, often receiving the package to be sent as one, then delivering it as another to make as little correlation as possible.</p><p></p><p>William Burrough: Fhel maintains the identity of one William Burrough, a human lad who happens to work and study under one of the city’s chief architects and engineers. This has given him minor access to some of the city layouts as well as interesting knowledge on how buildings are laid out.</p><p></p><p>Esarius Windwright: Fhel occasionally parades as one Esarius Windwright, a half-elf card shark and playboy who frequents the brothels and taverns. Fhel enjoys this raucous character every once in a while. Esarius may not be the best cheat, but he’s an expert at manipulating the other players and reading their ticks and habits.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2825883, member: 6115"] [b][u][Size=3]Fhel[/size][/u][/b] [Size=1][I]Lawful Evil Changeling Rogue 4[/i][/size] [B]Age:[/B] 16 [B]Gender:[/B] Either [B]Height:[/B] 5 ft. 6 in. [B]Weight:[/B] 135 lb. [B]Eyes:[/B] White [B]Hair:[/B] White [B]Skin:[/B] Gray-Blue [B]STR:[/B] 10 [--] (2 points) [B]DEX:[/B] 14 [+2] (6 points) [B]CON:[/B] 10 [--] (2 points) [B]INT:[/B] 14 [+2] (6 points) [B]WIS:[/B] 14 [+2] (6 points) [B]CHA:[/B] 16 [+3] (8 points, +1 lvl) [B]Hit Dice:[/B] 4d6 [B]HP:[/B] 15 [B]Armor Class:[/B] 16 (10 base + 2 Dex + 4 Armor) [B]Initiative:[/B] +2 [B]BAB:[/B] +3 - [b]Melee:[/B] +3 - [b]Ranged:[/B] +5 [B]Speed:[/B] 30’ [B]FORT:[/B] +1 (1 Base + 0 Con) [B]REFL:[/B] +6 (4 Base + 2 Dex) [B]WILL:[/B] +3 (1 Base + 2 Wis) [u][B]Abilities:[/B][/u][size=1] - [i]Humanoid [Shapechanger][/i] - [i]+2 racial bonus on saving throws against sleep and charm effects[/i] - [i]+2 racial bonus on Bluff, Intimidate and Sense Motive checks[/i] - [i]Natural Linguist (Speak Language a class skill)[/i] - [i]Minor Change Shape[/i] - [i][s]Social Intuition[/s][/i] - [i]Minor Lore (+1 to knowledge checks)[/i] - [i]Sneak Attack +2d6[/i][/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Able Learner[/i] 3rd Level - [i]Persuasive[/i][/size] [u][B]Skills:[/B][/u][size=1] Bluff +14 (7 ranks, +3 Cha, +2 Race, +2 Feat) Diplomacy +16 (7 ranks, +3 Cha, +6 Syn) Intimidate +16 (7 ranks, +3 Cha, +2 Race, +2 Feat, +2 Syn) Gather Information +12 (7 ranks, +3 Cha, +2 Syn) Disguise +22 (7 ranks, +3 Cha, +2 Syn, +10 Circ) Sense Motive +12 (7 ranks, +2 Wis, +2 Race) Spot +8 (6 ranks, +2 Wis) Listen +8 (6 ranks, +2 Wis) Knowledge (local) +8 (5 ranks, +2 Int, +1 Lore) Knowledge (architecture & engineering) +4 (1 rank, +2 Int, +1 Lore) Knowledge (nobility & royalty) +8 (5 rank, +2 Int, +1 Lore) Search +4 (2 ranks, +2 Int) Spellcraft +4 (2 ranks, +2 Int) Sleight of Hand +8 (4 ranks, +2 Dex, +2 Syn) Escape Artist +7 (5 ranks, +2 Dex) Hide +4 (2 ranks, +2 Dex) Move Silently +4 (2 ranks, +2 Dex) Profession (beggar) +3 (1 ranks, +2 Wis) Profession (courier) +3 (1 ranks, +2 Wis)[/size] [u][B]Languages:[/B][/u][size=1] - [i]Common, Elven, Orc[/i][/size] [U][B]Equipment:[/B][/U][size=1] [b]Armor & Shield[/b] -Mithril Shirt (+4 AC, Max Dex 6, ACP 0, 10% ASF) (1100gp, 10lb) [b]Melee weapons[/b] -Dagger +3 (1d4, 19-20/x2) (2gp, 1lb) -Sap +4 (1d6 subdual, 20/x2) [i]Masterwork[/i] (301gp, 2lb) [b]Ranged weapons[/b] -Hand Crossbow +6 (1d4, 19-20/x2, 30 ft.) [i]Masterwork[/i] (400gp, 2lb) [b]Miscellaneous Magical or Psionic Items[/b] -Vestment of Many Styles (500gp, 2lb) [b]Potions & Psionic Tattoos[/b] -Cure Light x2 (100gp) -Chameleon (50gp) [b]Mundane equipment[/b] -Signet Ring (5gp) -Assorted Jewelry (100gp) -Bolts (20) (2gp, 2lb) [b]Poisons & Drugs[/b] -Oil of Taggit (1) (90gp) -Sannish (2) (30gp) -Baccaran (2) (20gp) -Devilweed (5) (30gp) -Vodare (2) (80gp) [b]Torture/Intimidation Tools[/b] -Scalpel (4gp) -Needles (10) (1gp) -Weeping Stone (100gp) [b]Accommodations[/b] -Poor Upkeep (12gp/month) [b]Income[/b] -Begging & Couriering (6.5gp/wk) Weight Carried: lb Remaining money: 185gp[/size] [b][u]Description[/u][/b] Fhel in his natural form is five and a half feet tall, slight of build, with no body hair and incredibly smooth gray-blue skin. He has white hair which is generally short. His eyes are pupil-less pits of white. However, it is nearly impossible to catch him in his natural form, more often appearing as one of many different personas, most commonly that of Fhel (see Roles section). [b][u]Personality[/u][/b] Fhel is a manipulator and planner. He prefers to get others to do the dirty work. Should it come to violence, he’d much rather have it stacked to his advantage or slip away as quickly as possible. Fhel is neither particularly cruel nor particularly violent, but he is incredibly dangerous when pressed. Much more willing to turn a persons life upside down with his ability to exhort social control than merely cut on a person, he finds it is a mark of civility on his part. Fhel is still quite young, but a master of organizing crime and acquiring information. [b][u]Background[/u][/b] Fhel grew up on the streets. Born to a changeling passing through, he was abandoned at a local church. He spent his youth as an orphan, slipping out of the church as often as possible, unconsciously assuming the figure of a human boy or girl. Once he realized his cunning ability, he began to play upon it to get those thing which he wanted. He would watch children with rich parents, then when one of them ran off to get something, he would mimic their appearance and return to the parents, demand a bit of money for some trinket and then run off again. This is how he first got started. His talents soon bloomed to include assuming the identity of child beggars (anyone would give a copper to a starving girl or boy), halflings, gnomes, he even began to organize the street children in his neighborhood into small gangs. They would distract merchants while others pocketed food or minor items. With a mind for organized crime and deceit, Fhel got the attention of the local guild and was soon “picked up” as a new recruit. Since the age of ten or twelve, he doesn’t exactly know his own age, Fhel has worked within the guild structure moving cautiously up, deflecting criticism and social antagonism within the ranks onto others so that he can advance with as few worries as possible. [b][u]The Guild[/u][/b] Fhel’s roles in the guild is often as a face, or faces to be more accurate. His ability to manipulate people and get the best deal possible means that he is often sent to warn/deal with people who cross the guild in some way, often times with a bruiser or two as backup. He has an incredible knack for getting individuals to bow to the demands of the guild while seemingly providing nothing or as little as possible in return as possible. His innate ability at disguise makes him ideal for couriering packages, meeting with informants, infiltrating social gatherings and guarded locations without all the fuss of breaking and entering. Most important however, is that with his ability to gather key information, organize talented individuals and work out plans, he often is the lead on specific missions. Almost everyone in the guild has probably worked with Fhel as the lead on a mission, sometimes working with him more than once but with different identities and not realizing it. [b][u]Roles[/u][/b] Fhel: Fhel is the name that he goes by right now in the guild, he has collected many other names but rarely uses them in the guild. When not in another disguise this chosen form is that of a human male, roughly thirty-five years of age with salt-and-pepper hair, green eyes and sharp features. A slight regality to his posture and manner implies that he was or is of noble birth. He often wears a signet ring and finely tailored clothing, but nothing so particular as to stand out. Distinct but easily forgettable. Kaz: Kaz is the role that Fhel adopts when dealing with the street urchins that he grew up with. A stout youth probably in his early teens, he’s got a number of scars. A tough looking type who has seen himself through a hard life on the streets. Lament: Fhel maintains the identity of Lament, a street girl turned pusher and seductress. Often times changing the colour of her basic features (eyes, hair, skin) but maintaining the same general form, she is a particularly striking elf with sharp features and exotic looks. Fhel uses this role to create dependency (whether sexual or drug related), blackmail opportunity, etc. Beggar: Fhel often takes on the role of a beggar in the streets. People rarely notice the ragamuffin at their feet, willing to drop a few coppers to ignore their plight and make themselves feel good. As a beggar Fhel acts as a lookout or contact. Courier: Fhel maintains a number of minor identities as a courier, often receiving the package to be sent as one, then delivering it as another to make as little correlation as possible. William Burrough: Fhel maintains the identity of one William Burrough, a human lad who happens to work and study under one of the city’s chief architects and engineers. This has given him minor access to some of the city layouts as well as interesting knowledge on how buildings are laid out. Esarius Windwright: Fhel occasionally parades as one Esarius Windwright, a half-elf card shark and playboy who frequents the brothels and taverns. Fhel enjoys this raucous character every once in a while. Esarius may not be the best cheat, but he’s an expert at manipulating the other players and reading their ticks and habits. [/QUOTE]
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