Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Grappling on a steed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MechaPilot" data-source="post: 7539557" data-attributes="member: 82779"><p>No, so far as I know, you can't do that in one round. The pegasus' fly speed is 90 ft. If it dashed, it could move a total of 180 ft. So, at best its movement would allow you to get 170 feet up, drop the grapple target, then come 10 feet back down. That also assumes the pegasus starts its turn adjacent to the grapple target.</p><p></p><p>Also, if you dropped the creature, I'd either allow it a Dex save to try to grab onto you, your saddle, your stirrups, or your mount, or make letting it go a second grapple check or an ability check that takes your whole action. As I see it, dropping the creature definitely counts as some kind of attack. If it doesn't count as an attack, it certainly counts as some kind of hazard (like a collapsing cliff-face or a pitfall trap) that the target deserves a save against. Even if it doesn't count as a hazard-like save, it certainly counts as an ability contest.</p><p></p><p>Plus, don't forget that the target can grapple your pegasus, reducing your precious mount's speed to zero. If done in the air, this means pegasus and rider plummet like a stone. A creature that knows you're going to drop it to its death very well might decide it's worth taking you with it. If any of your foes see you use this tactic successfully, they can ready actions to grapple your mount when you grapple them.</p><p></p><p>Edit: I missed the mention of Haste. Haste doubles the speed to 180 ft., so that's a 360 ft. dash. If you start adjacent to the target, with the pegasus' hasted movement you can fly them up 170 feet, drop them, follow them back down the full 170 foot drop, grapple them again, then fly up only 20 feet; not 200 feet.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7539557, member: 82779"] No, so far as I know, you can't do that in one round. The pegasus' fly speed is 90 ft. If it dashed, it could move a total of 180 ft. So, at best its movement would allow you to get 170 feet up, drop the grapple target, then come 10 feet back down. That also assumes the pegasus starts its turn adjacent to the grapple target. Also, if you dropped the creature, I'd either allow it a Dex save to try to grab onto you, your saddle, your stirrups, or your mount, or make letting it go a second grapple check or an ability check that takes your whole action. As I see it, dropping the creature definitely counts as some kind of attack. If it doesn't count as an attack, it certainly counts as some kind of hazard (like a collapsing cliff-face or a pitfall trap) that the target deserves a save against. Even if it doesn't count as a hazard-like save, it certainly counts as an ability contest. Plus, don't forget that the target can grapple your pegasus, reducing your precious mount's speed to zero. If done in the air, this means pegasus and rider plummet like a stone. A creature that knows you're going to drop it to its death very well might decide it's worth taking you with it. If any of your foes see you use this tactic successfully, they can ready actions to grapple your mount when you grapple them. Edit: I missed the mention of Haste. Haste doubles the speed to 180 ft., so that's a 360 ft. dash. If you start adjacent to the target, with the pegasus' hasted movement you can fly them up 170 feet, drop them, follow them back down the full 170 foot drop, grapple them again, then fly up only 20 feet; not 200 feet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Grappling on a steed
Top