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<blockquote data-quote="tglassy" data-source="post: 7610188" data-attributes="member: 6855204"><p>Yes it requires a strength (Athletics) check to make someone let go of your wrist if they don't want to let go of your wrist. Or a dexterity (Acrobatics) check. </p><p></p><p>Let me put it this way. </p><p></p><p>If someone is holding your wrist, and you want them to not, you have to try to break their grip, either by pulling away, or by twisting it so they can't hold on. However, if they do not want to let go, they will attempt to hold on by using more Strength. This is called a Contest between two people, and therefore we need to see who wins the contest. </p><p></p><p>In the real world, the one who wins is the one who either used more strength, or the one who successfully twisted and broke the grip using manual dexterity. </p><p></p><p>In the game, this is settled by ROLLING DICE. The Grappler has to use Strength (Athletics) as a bonus, and the Defender gets to choose either Strength (Athletics) or Dexterity (Acrobatics). </p><p></p><p>This is literally, by definition, what it means to be grappled and try to break the grapple. If you cannot muster the strength or dexterity to break my grip when I am grabbing your wrist, you are going nowhere, and your "Speed" has effectively been reduced to 0.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7610188, member: 6855204"] Yes it requires a strength (Athletics) check to make someone let go of your wrist if they don't want to let go of your wrist. Or a dexterity (Acrobatics) check. Let me put it this way. If someone is holding your wrist, and you want them to not, you have to try to break their grip, either by pulling away, or by twisting it so they can't hold on. However, if they do not want to let go, they will attempt to hold on by using more Strength. This is called a Contest between two people, and therefore we need to see who wins the contest. In the real world, the one who wins is the one who either used more strength, or the one who successfully twisted and broke the grip using manual dexterity. In the game, this is settled by ROLLING DICE. The Grappler has to use Strength (Athletics) as a bonus, and the Defender gets to choose either Strength (Athletics) or Dexterity (Acrobatics). This is literally, by definition, what it means to be grappled and try to break the grapple. If you cannot muster the strength or dexterity to break my grip when I am grabbing your wrist, you are going nowhere, and your "Speed" has effectively been reduced to 0. [/QUOTE]
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