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Great Weapon Fighting Style *Fix*
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<blockquote data-quote="DND_Reborn" data-source="post: 8854434" data-attributes="member: 6987520"><p>Let's be honest: Great Weapon Fighting Style sort of sucks.</p><p></p><p>The effective bonus to damage is a paltry amount and make the style hardly worth taking as it is written.</p><p>d10 => 6.3 average, 0.8 increase</p><p>d12 => 7.33 average, 0.83 increase</p><p>2d6 => 8.33 average, 1.33 increase</p><p></p><p>Considering the trade-off of either a worse AC (no shield) or losing an additional attack (no bonus action TWF attack), why would anyone bother? Every Great Weapon Fighter-type I've made I end up choosing Defense Style for the +1 to AC instead of GWF style! When you put it side-by-side with Dueling, for example, your damage increase is only decent for 2d6 weapons (8.33 GWF vs. 6.5 for d8+2 dueling), and that comes at the loss of the +2 AC bonus for a shield.</p><p></p><p>Am I missing something? Is it somehow "worth it" that I've overlooked? Frankly, I am just not seeing much of a benefit, especially if you are using a d10 weapon (reach weapons).</p><p></p><p>[spoiler="Fix"]</p><p>I've been considering a few options for fixes:</p><p><strong>1. If you roll half the maximum on the die or lower, reroll the die. (e.g. roll 1-5 on d10 means reroll)</strong></p><p>d10 => 6.75 average, 1.25 increase</p><p>d12 => 8.00 average, 1.50 increase</p><p>2d6 => 8.50 average, 1.50 increase</p><p></p><p>This yields a better increase overall, and keeps the "big weapons" (d12 and 2d6) at equal increases. It isn't quite the +2 damage for dueling, but an improvement.</p><p></p><p><strong>2. You make damage rolls with advantage. (i.e. on 2d6, you would roll two sets of 2d6)</strong></p><p>d10 => 7.15 average, 1.65 increase</p><p>d12 => 8.49 average, 1.99 increase</p><p>2d6 => 8.94 average, 1.94 increase</p><p></p><p>Obviously this gives a much better increase than RAW, and nearly matches Dueling's +2 bonus, but I am worried this is almost <em>too</em> much?</p><p></p><p><strong>3. If you roll below average, the roll is treated as average. (e.g. a roll of 1-4 on d10 becomes 5; 1-2 on d6 becomes 3).</strong></p><p>d10 => 6.50 average, 1.00 increase, minimum 5</p><p>d12 => 7.75 average, 1.25 increase minimum 6</p><p>2d6 => 8.00 average, 1.00 increase minimum 6</p><p></p><p>While the increase (on average) isn't as much, it has the benefit of raising the floor from 1 to 5 or 6, which is pretty nice in a way.</p><p></p><p><strong><em>What do you think of those 3 options?</em></strong></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8854434, member: 6987520"] Let's be honest: Great Weapon Fighting Style sort of sucks. The effective bonus to damage is a paltry amount and make the style hardly worth taking as it is written. d10 => 6.3 average, 0.8 increase d12 => 7.33 average, 0.83 increase 2d6 => 8.33 average, 1.33 increase Considering the trade-off of either a worse AC (no shield) or losing an additional attack (no bonus action TWF attack), why would anyone bother? Every Great Weapon Fighter-type I've made I end up choosing Defense Style for the +1 to AC instead of GWF style! When you put it side-by-side with Dueling, for example, your damage increase is only decent for 2d6 weapons (8.33 GWF vs. 6.5 for d8+2 dueling), and that comes at the loss of the +2 AC bonus for a shield. Am I missing something? Is it somehow "worth it" that I've overlooked? Frankly, I am just not seeing much of a benefit, especially if you are using a d10 weapon (reach weapons). [spoiler="Fix"] I've been considering a few options for fixes: [B]1. If you roll half the maximum on the die or lower, reroll the die. (e.g. roll 1-5 on d10 means reroll)[/B] d10 => 6.75 average, 1.25 increase d12 => 8.00 average, 1.50 increase 2d6 => 8.50 average, 1.50 increase This yields a better increase overall, and keeps the "big weapons" (d12 and 2d6) at equal increases. It isn't quite the +2 damage for dueling, but an improvement. [B]2. You make damage rolls with advantage. (i.e. on 2d6, you would roll two sets of 2d6)[/B] d10 => 7.15 average, 1.65 increase d12 => 8.49 average, 1.99 increase 2d6 => 8.94 average, 1.94 increase Obviously this gives a much better increase than RAW, and nearly matches Dueling's +2 bonus, but I am worried this is almost [I]too[/I] much? [B]3. If you roll below average, the roll is treated as average. (e.g. a roll of 1-4 on d10 becomes 5; 1-2 on d6 becomes 3).[/B] d10 => 6.50 average, 1.00 increase, minimum 5 d12 => 7.75 average, 1.25 increase minimum 6 2d6 => 8.00 average, 1.00 increase minimum 6 While the increase (on average) isn't as much, it has the benefit of raising the floor from 1 to 5 or 6, which is pretty nice in a way. [B][I]What do you think of those 3 options?[/I][/B] [/spoiler] [/QUOTE]
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