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Great Weapon Master vs. Hex/Hunter's Mark
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7242284" data-attributes="member: 6802951"><p>This is not an uncommon opinion and intention.</p><p></p><p>Great Weapon Master</p><p>- Increase your Strength score by 1, to a maximum of 20.</p><p>- You learn the spell Hunter's Mark and can cast it without expending a spell slot. You regain this ability when you finish a short or long rest. If you already know Hunter's Mark, its damage and range are doubled and it no longer requires Concentration.</p><p></p><p>How do you think this mechanic compares to the stock Great Weapon Master feat, and how would you improve it?</p></blockquote><p>I think that thematically it <em>really </em>doesn't fit: You're a martial expert training with a weapon. Why would you suddenly start casting spells?</p><p></p><p>Mechanically I think it is ugly. Simply adding a flat damage increase would be more elegant than starting to throw spell mechanics into the mix.</p><p>Removing the bonus action attack on a crit or kill is unnecessary I believe: that ability was not excessively powerful and it was interesting to use.</p><p></p><p>Lastly, nothing in your new Great Weapon Master feat is actually based around using Great Weapons.</p><p></p><p></p><p>Its probably worth pointing out that often, the Defense style is the one actually taken by GWF-users. It generally offers more for that sort of character than the minimal damage increase of the two-handed style.</p><p></p><p> Regarding your actual question, martial/spellcaster balance <em>is</em> an issue, but so is TWF/SnB/THF balance.</p><p>[/QUOTE]</p>
[QUOTE="Cap'n Kobold, post: 7242284, member: 6802951"] This is not an uncommon opinion and intention. Great Weapon Master - Increase your Strength score by 1, to a maximum of 20. - You learn the spell Hunter's Mark and can cast it without expending a spell slot. You regain this ability when you finish a short or long rest. If you already know Hunter's Mark, its damage and range are doubled and it no longer requires Concentration. How do you think this mechanic compares to the stock Great Weapon Master feat, and how would you improve it?[/QUOTE] I think that thematically it [I]really [/I]doesn't fit: You're a martial expert training with a weapon. Why would you suddenly start casting spells? Mechanically I think it is ugly. Simply adding a flat damage increase would be more elegant than starting to throw spell mechanics into the mix. Removing the bonus action attack on a crit or kill is unnecessary I believe: that ability was not excessively powerful and it was interesting to use. Lastly, nothing in your new Great Weapon Master feat is actually based around using Great Weapons. Its probably worth pointing out that often, the Defense style is the one actually taken by GWF-users. It generally offers more for that sort of character than the minimal damage increase of the two-handed style. Regarding your actual question, martial/spellcaster balance [I]is[/I] an issue, but so is TWF/SnB/THF balance. [/QUOTE]
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Great Weapon Master vs. Hex/Hunter's Mark
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