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Great Weapon Mastery - once more into the breach! (with math)
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<blockquote data-quote="Helldritch" data-source="post: 7199070" data-attributes="member: 6855114"><p>[MENTION=12731]CapnZapp[/MENTION]</p><p></p><p>Great, you go from the average DM to the Extreme Players. With power gamers comes "power DM"?</p><p>1) The player must find a way to go to the extreme you are refering to and this, at all times. </p><p>2) The DM must let the player go to the extreme all the time.</p><p></p><p>This makes for a pretty unbalanced type of play. You need that bard, you need that bless, you need... whatever. Yes sometimes all the stars will align in such a way. That will lead to pretty good memories and that is fine. At other times, the stars won't align so well. </p><p></p><p>There are so many ways to counter the "perfect" set up that it is mind boggling. </p><p>1- More than one fight per day. The 5 mwd can lead to that problem</p><p>2- Chain encounters without rest. Sometimes, the sound of a fight attracts some other monster...</p><p>3- Never let the player assume that it will be the last figth of the day... That will teach them to keep some resource in reserve.</p><p>4- Varied encounter monster type. Not all monsters in an encounter should be the same. Your group has varied characters? So should the monsters have.</p><p>5- A simple dispel magic negates a lot of the problems.</p><p>6- Monsters can take the dodge action too. Especialy in a corridor/room where they will block and the rear rank will start raining death...</p><p>7- And I could go on and on and on.</p><p></p><p>Yes the white room calculation is great to point a potential problem/abuse. Yes with all stars properly aligned the DPR of GWM and SS will outshine the DPR of the other character builds. But how often does this really happen in balanced games? Not very often. The white room shows potential not actual real game play. And with a little experience and advice, a young DM will quickly do what he has to do to make things right without shutting down the feats.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7199070, member: 6855114"] [MENTION=12731]CapnZapp[/MENTION] Great, you go from the average DM to the Extreme Players. With power gamers comes "power DM"? 1) The player must find a way to go to the extreme you are refering to and this, at all times. 2) The DM must let the player go to the extreme all the time. This makes for a pretty unbalanced type of play. You need that bard, you need that bless, you need... whatever. Yes sometimes all the stars will align in such a way. That will lead to pretty good memories and that is fine. At other times, the stars won't align so well. There are so many ways to counter the "perfect" set up that it is mind boggling. 1- More than one fight per day. The 5 mwd can lead to that problem 2- Chain encounters without rest. Sometimes, the sound of a fight attracts some other monster... 3- Never let the player assume that it will be the last figth of the day... That will teach them to keep some resource in reserve. 4- Varied encounter monster type. Not all monsters in an encounter should be the same. Your group has varied characters? So should the monsters have. 5- A simple dispel magic negates a lot of the problems. 6- Monsters can take the dodge action too. Especialy in a corridor/room where they will block and the rear rank will start raining death... 7- And I could go on and on and on. Yes the white room calculation is great to point a potential problem/abuse. Yes with all stars properly aligned the DPR of GWM and SS will outshine the DPR of the other character builds. But how often does this really happen in balanced games? Not very often. The white room shows potential not actual real game play. And with a little experience and advice, a young DM will quickly do what he has to do to make things right without shutting down the feats. [/QUOTE]
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