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Great Weapon Mastery - once more into the breach! (with math)
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<blockquote data-quote="FrogReaver" data-source="post: 7201999" data-attributes="member: 6795602"><p>I agree with the general premise. Though, the same argument can be made about stats and weapon choice and so on and so forth. </p><p></p><p>I do agree that 5e has a few feats wrong but if it wasn't those feats it likely would have just been the next best feat we are having this discussion about.</p><p></p><p>I think 5e multiclassing is about right, though definitely not perfect (warlock dips exist and all). You typically sacrifice a lot even for a small dip in a class. It's hard to find anything that's a must have multiclass at any particular level unless we are talking about level 11+ and not expecting to play to level 20 or much past it. </p><p></p><p>I think feats are more problematic because of how they were designed. Stat bumps also have that same kind of issue IMO. Since class abilities aren't gated behind a group of abilities some better and some worse than another group of abilities instead you see the same kinds of characters choosing the same feats a lot because they deem them mechanically powerful for their goal. </p><p></p><p>In general I wouldn't say feats need removed. Perhaps ASI and feat choices should be a little more restricted than the total freedom we have now. That would solve the diversity problem you are talking about I think <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7201999, member: 6795602"] I agree with the general premise. Though, the same argument can be made about stats and weapon choice and so on and so forth. I do agree that 5e has a few feats wrong but if it wasn't those feats it likely would have just been the next best feat we are having this discussion about. I think 5e multiclassing is about right, though definitely not perfect (warlock dips exist and all). You typically sacrifice a lot even for a small dip in a class. It's hard to find anything that's a must have multiclass at any particular level unless we are talking about level 11+ and not expecting to play to level 20 or much past it. I think feats are more problematic because of how they were designed. Stat bumps also have that same kind of issue IMO. Since class abilities aren't gated behind a group of abilities some better and some worse than another group of abilities instead you see the same kinds of characters choosing the same feats a lot because they deem them mechanically powerful for their goal. In general I wouldn't say feats need removed. Perhaps ASI and feat choices should be a little more restricted than the total freedom we have now. That would solve the diversity problem you are talking about I think :) [/QUOTE]
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