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Green Dragon Going to War VS 15th level Party: Advice?
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<blockquote data-quote="Wolfspider" data-source="post: 45917" data-attributes="member: 300"><p>Well, considering that you have way more than the 4 characters that the CRs in the Monster Manual are based on, I would raise the levels of the half-dragon NPC by quite a bit...perhaps giving them 15 class levels instead of ten. Similarly, I would make the dragon older than just Old. It's CR is 17 against a party of four; against a party of 12, it would have almost no chance at all. Ancient or even Wyrm seems more appropriate.</p><p></p><p>Since the party uses bows to soften up its targets, the spell <em>protection from arrows</em> should be cast on all of the defending beasties. Remember that the actual arrows fired from magical bows are not considered magical unless the arrows themselves are individually enchanted.</p><p></p><p>Don't underestimate the use of invisibility magic coupled with the ability to fly. All of the dragonkin with wings should be under the effects of invisiblie (or even the improved version) if they have it.</p><p></p><p>The cleric is definitely one of the greater threats. I would have all the dragon kin focus their attacks (including breath weapons) on the cleric in order to take him out of the fight as quickly as possible. Without healing the party should go down <em>quick</em>.</p><p></p><p>Wands of dispel magic, created by the dragon or one of its children, should be distributed among the half-dragons so that they can counter enemy magics.</p><p></p><p>I would have the dragon flying overhead, under the effects of improved invisibility (which it has prepared a couple times in case its dispelled), watching the battle. Whenever it has an opportunity to strike from surprise, I would have it swoop down and try to pick up one of the characters. He can then drop the character in the middle of the lake you mentioned, where a few young (and hugry) dragon offspring wait for their dinner.</p><p></p><p>Don't let the dragon melee with the characters!</p><p></p><p>Repeat, do not let the dragon melee with the characters!</p><p></p><p>It will get slaughtered by the party's fighters, especially if the dragonslayer and samurai show up.</p><p></p><p>Instead, the green should use hit and run tactics. Spells, swooping attack, breath weapon. If some of the wizards take to the sky, it should retreat into the lake. (Any characters who follow the invisible Ancient green dragon into a lake filled with its hungry children gets what they deserve.) Remember that its breath weapon and other abilities work perfectly well under water....</p><p></p><p>If the dragon sees all of its children fall under the blades and spells of its enemies, it decides to flee the battlefield. It will plot its revenge from the safety of its secondary lair, which is underneath the lake. The primary lair, which the party seeks to loot, has actually been rigged to collapse through judicious use of stone shape. If the party survives the cave-in, they will have to dig out, giving the dragon more time to escape and/or plot. Of course, the choicest parts of the dragons hoard are in its secondary lair (although I'd throw the party a few nice bones for their trouble if they got this far).</p><p></p><p>Those are all the suggestions I have right now. I'll get back to you with more later.</p><p></p><p>B.A.D.D. lives!</p></blockquote><p></p>
[QUOTE="Wolfspider, post: 45917, member: 300"] Well, considering that you have way more than the 4 characters that the CRs in the Monster Manual are based on, I would raise the levels of the half-dragon NPC by quite a bit...perhaps giving them 15 class levels instead of ten. Similarly, I would make the dragon older than just Old. It's CR is 17 against a party of four; against a party of 12, it would have almost no chance at all. Ancient or even Wyrm seems more appropriate. Since the party uses bows to soften up its targets, the spell [i]protection from arrows[/i] should be cast on all of the defending beasties. Remember that the actual arrows fired from magical bows are not considered magical unless the arrows themselves are individually enchanted. Don't underestimate the use of invisibility magic coupled with the ability to fly. All of the dragonkin with wings should be under the effects of invisiblie (or even the improved version) if they have it. The cleric is definitely one of the greater threats. I would have all the dragon kin focus their attacks (including breath weapons) on the cleric in order to take him out of the fight as quickly as possible. Without healing the party should go down [i]quick[/i]. Wands of dispel magic, created by the dragon or one of its children, should be distributed among the half-dragons so that they can counter enemy magics. I would have the dragon flying overhead, under the effects of improved invisibility (which it has prepared a couple times in case its dispelled), watching the battle. Whenever it has an opportunity to strike from surprise, I would have it swoop down and try to pick up one of the characters. He can then drop the character in the middle of the lake you mentioned, where a few young (and hugry) dragon offspring wait for their dinner. Don't let the dragon melee with the characters! Repeat, do not let the dragon melee with the characters! It will get slaughtered by the party's fighters, especially if the dragonslayer and samurai show up. Instead, the green should use hit and run tactics. Spells, swooping attack, breath weapon. If some of the wizards take to the sky, it should retreat into the lake. (Any characters who follow the invisible Ancient green dragon into a lake filled with its hungry children gets what they deserve.) Remember that its breath weapon and other abilities work perfectly well under water.... If the dragon sees all of its children fall under the blades and spells of its enemies, it decides to flee the battlefield. It will plot its revenge from the safety of its secondary lair, which is underneath the lake. The primary lair, which the party seeks to loot, has actually been rigged to collapse through judicious use of stone shape. If the party survives the cave-in, they will have to dig out, giving the dragon more time to escape and/or plot. Of course, the choicest parts of the dragons hoard are in its secondary lair (although I'd throw the party a few nice bones for their trouble if they got this far). Those are all the suggestions I have right now. I'll get back to you with more later. B.A.D.D. lives! [/QUOTE]
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