Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Green-Flame Blade = magic weapon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ryan92084" data-source="post: 6793708" data-attributes="member: 6802559"><p>Going through the book to try and find some clues in other spells that do slashing/bludgeoning/piercing I've come across the following.</p><p></p><ul> <li data-xf-list-type="ul">Alter self- grow natural weapons. Mentions they become magical</li> <li data-xf-list-type="ul">Animate objects - specifies the objects must be non magical doesn't mention a change to magical. They are their own creature so conjure rules?</li> <li data-xf-list-type="ul">Bigby's Hand- Clenched Fist specifies force damage but Grasping Hand just says bludgeoning.</li> <li data-xf-list-type="ul">Blade Barrier- doesn't say the damage is magical but does mention the blades are "made of magical energy".</li> <li data-xf-list-type="ul">Cloud of Daggers- no mention of magical/non magical. Tweet RaI says magical damage (mentions direct damage of a spell).</li> <li data-xf-list-type="ul">Conjures (various creatures)/similar- they use the creature stat block and are magical/not depending on that.</li> <li data-xf-list-type="ul">Conjure Volley- duplicates a piece of non magical ammunition/weapon says damage type is same as original.</li> <li data-xf-list-type="ul">Cordon of Arrows - sets a trap by animating non magical ammunition doesn't specify a change.</li> <li data-xf-list-type="ul">Earthquake- there can be bludgeoning damage from crumbling structures.</li> <li data-xf-list-type="ul">Elemental Weapon - specifies the non magic weapon becomes magical.</li> <li data-xf-list-type="ul">Enlarge/Reduce- Alters weapon die size.</li> <li data-xf-list-type="ul">Evard's Black Tentacles - bludgeoning damage from the tentacles.</li> <li data-xf-list-type="ul"><strong>Hail of Thorns</strong> - summoned thorns sprout from ammunition. Attack does "normal effects" and the thorns do piercing.</li> <li data-xf-list-type="ul">Insect plague - Insects do piercing but aren't their own creature.</li> <li data-xf-list-type="ul">Magic weapon - makes non magic weapon magic.</li> <li data-xf-list-type="ul">Meteor Storm - falling burning rocks do a mix of fire and bludgeoning.</li> <li data-xf-list-type="ul"><strong>Swift Quiver</strong> - Specifies the ammunition is non magical and grants attacks</li> <li data-xf-list-type="ul">Tsunami - Summoned wave does a bunch of bludgeoning.</li> <li data-xf-list-type="ul">Wall of Thorns - summoned wall does piercing.</li> <li data-xf-list-type="ul">Wind wall- Summoned wind does bludgeoning.</li> </ul><p></p><p>What did I learn? Not a ton. Three are clear they become magical. Some like wind wall/meteor swarm (not an attack but are direct) are covered by the RaI tweet but not by the errata. Others like cordon of arrows (not an attack or particularly direct) are in left in limbo. While a few such as Earthquake/Enlarge really have nothing to do with the magic itself. Most aren't actually attacks and therefore not subject to the errata.</p><p></p><p>There are the two bolded spells that I find to be the most relevant. Hail of thorns is obvious as there is a third spell to use the "normal effects" language. Swift quiver grants attack, uses summoned items, and specifies them as non magical but makes no mention of effecting the attack either way. </p><p></p><p>I'm not really sure how helpful this all is but I thought someone else might find it interesting.</p></blockquote><p></p>
[QUOTE="ryan92084, post: 6793708, member: 6802559"] Going through the book to try and find some clues in other spells that do slashing/bludgeoning/piercing I've come across the following. [LIST] [*]Alter self- grow natural weapons. Mentions they become magical [*]Animate objects - specifies the objects must be non magical doesn't mention a change to magical. They are their own creature so conjure rules? [*]Bigby's Hand- Clenched Fist specifies force damage but Grasping Hand just says bludgeoning. [*]Blade Barrier- doesn't say the damage is magical but does mention the blades are "made of magical energy". [*]Cloud of Daggers- no mention of magical/non magical. Tweet RaI says magical damage (mentions direct damage of a spell). [*]Conjures (various creatures)/similar- they use the creature stat block and are magical/not depending on that. [*]Conjure Volley- duplicates a piece of non magical ammunition/weapon says damage type is same as original. [*]Cordon of Arrows - sets a trap by animating non magical ammunition doesn't specify a change. [*]Earthquake- there can be bludgeoning damage from crumbling structures. [*]Elemental Weapon - specifies the non magic weapon becomes magical. [*]Enlarge/Reduce- Alters weapon die size. [*]Evard's Black Tentacles - bludgeoning damage from the tentacles. [*][B]Hail of Thorns[/B] - summoned thorns sprout from ammunition. Attack does "normal effects" and the thorns do piercing. [*]Insect plague - Insects do piercing but aren't their own creature. [*]Magic weapon - makes non magic weapon magic. [*]Meteor Storm - falling burning rocks do a mix of fire and bludgeoning. [*][B]Swift Quiver[/B] - Specifies the ammunition is non magical and grants attacks [*]Tsunami - Summoned wave does a bunch of bludgeoning. [*]Wall of Thorns - summoned wall does piercing. [*]Wind wall- Summoned wind does bludgeoning. [/LIST] What did I learn? Not a ton. Three are clear they become magical. Some like wind wall/meteor swarm (not an attack but are direct) are covered by the RaI tweet but not by the errata. Others like cordon of arrows (not an attack or particularly direct) are in left in limbo. While a few such as Earthquake/Enlarge really have nothing to do with the magic itself. Most aren't actually attacks and therefore not subject to the errata. There are the two bolded spells that I find to be the most relevant. Hail of thorns is obvious as there is a third spell to use the "normal effects" language. Swift quiver grants attack, uses summoned items, and specifies them as non magical but makes no mention of effecting the attack either way. I'm not really sure how helpful this all is but I thought someone else might find it interesting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Green-Flame Blade = magic weapon?
Top